pixelmech Posted January 14, 2005 Posted January 14, 2005 Hello, Here is an update of my 'Mumby" guy. Again this guy is simple a model for me to work on rigging with TSM2 and begin animation practice, so I'm not concerned about getting him perfect. Is there any way I can smooth him up a bit without tweaking splines? Also, with the rounded parts (front of feet, front of nose) I've got these funky triangles where it closes. Will it render like that, can I fix it some way? Also, does anyone know of a tutorial where I can make the surface look like plastic, or clay, or cartoonish in some manner? Something simple perhaps... Quote
Aragorn23 Posted January 15, 2005 Posted January 15, 2005 well he looks pretty good for me, but i need help with those "triangles" too. and on the top of the hands, well i can't really tell from this veiw, but it looks like the 'creases' from between the fingers travel too far onto the hand. Quote
pixelmech Posted January 15, 2005 Author Posted January 15, 2005 The creases look odd in this view, they look fairly decent otherwise... Quote
Aragorn23 Posted January 15, 2005 Posted January 15, 2005 oh they do? well it's fine then, just throwing a suggestion out there. Quote
Fuchur Posted January 15, 2005 Posted January 15, 2005 Hi, The creases at the feet result of too tight spline-circles... I think it is already on the go to become bigger again. Try to scale the circle to a vaule, where the points are tight together, but on the ride "side"... Just scale them a bit larger and you will see what is wrong. (sorry, cant explain it in a better way...) *Fuchur* Quote
Malaclypse235 Posted January 15, 2005 Posted January 15, 2005 Hey Tom, I don't know if it's the "right" thing to do, but I hate having holes where they don't belong, so I rarely just shrink the circle of cps together. Instead I join them to make new patches and close it off. That's another way to solve you foot problem. While I don't know how it works, porcelain is supposed to be the best way to smoothe things out. I believe there is a tutorial on it's use at the resource matrix, or if not I bet someone has a link to the tut handy and could post it. As for making it plasticy... sorry, I have no idea on that one. Good luck, Mal Quote
hypnomike Posted January 15, 2005 Posted January 15, 2005 Check out the wire frame of the Thom model supplied with A:M. He has similar feet so you may find an answer there. Quote
Tunames Posted January 16, 2005 Posted January 16, 2005 What I do in those cases is select just the very tip of the ( toe in this case) hit the H key to hide the rest Zooooooom way in and you'll see that it's basicly a single spline with a bunch of cp's (a circle) but it's all wadded up sorta smooth it out as best you can so that it's a nice round circle and it'll render a lot better hope this makes sense Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.