johnl3d Posted January 2, 2005 Posted January 2, 2005 threw together this explosion with crater using explsion material on cd and two tga files one for displacement and the other for color explode.mov Quote
johnl3d Posted January 2, 2005 Author Posted January 2, 2005 project file v11.1b includes tga files for displacement and color decals..all tgas for explosion on cd with material crater.zip Quote
Vash Posted January 2, 2005 Posted January 2, 2005 Interesting... could've had it last longer though. Did you model that crater into the ground? Or is it seperate from the ground? Quote
johnl3d Posted January 2, 2005 Author Posted January 2, 2005 the crater is a a small mesh with two tga decals .one acts as a displacement map and the other a color decal by increasing the percentage..they both start at 0 the crater grows and the color changes as the percent goes up as set in the chor..I did this just to show a way of doing it in fact i purposely shortened the explosion and halved it in size just to speed it up. to do it right i would have added some debris flying out and a short lens flare at the beginning ....a quick flash . Quote
Admin Rodney Posted January 2, 2005 Admin Posted January 2, 2005 John... I think that is my new favorite! I think that same technique would work great to have bullet holes show up in a wall. (Without the big explosion I'd guess) Very nice! Quote
johnl3d Posted January 2, 2005 Author Posted January 2, 2005 exactly Rodney just some debris flying off and an inverted crater switch black and white on tga or give a negative percentage my current favorite is the muliple model plugin I tried it with a simple model with a pose then animated each one easily in the chor sorry this is a little of the explosion topic this is what i goy mult.mov Quote
Zaryin Posted January 2, 2005 Posted January 2, 2005 That explosion is cool, so is the multi-model...Where is the plug-in? Quote
johnl3d Posted January 2, 2005 Author Posted January 2, 2005 Rodney bullets without debris its late Jeff it was just on the forum...Eugene asked for it and Steffen Gross the great plugin guy supplied it http://www.hash.com/forums/index.php?showt...557&hl=multiple http://www.sgross.com/plugins/plugin_temp/multiple.zip bullet.mov Quote
Zaryin Posted January 2, 2005 Posted January 2, 2005 Thanks for the link, John. THose bullet hole look crazy. I have an assignment. Make them bleed . Quote
johnl3d Posted January 2, 2005 Author Posted January 2, 2005 you can do that Jeff its your turn to post just add the explosion and make all the sprites red and small Quote
Admin Rodney Posted January 2, 2005 Admin Posted January 2, 2005 John, When I make it big (ahem) remind me to hire you. Quote
Vash Posted January 2, 2005 Posted January 2, 2005 Those are nice lookin' bullet holes. Could it work on a fully animated model? And would it still look smooth? Quote
johnl3d Posted January 3, 2005 Author Posted January 3, 2005 It will work on any model all it is is simply turning on a decal or two or three on a decal there is a percentage under the image tab for each type of image you simply start with say a decal on a patch of a black dot set at 0% color at the time of the shot you set in the chor the % to 100 . make sure the first frame is set at hold interpolation for the % attribute or you could probablty do this in a on/off pose Quote
johnl3d Posted January 3, 2005 Author Posted January 3, 2005 here is a moving animated sphere instead of bullet holes i had some pictures fade in and out rod.mov Quote
johnl3d Posted January 3, 2005 Author Posted January 3, 2005 Project file you have to supply rod.tga right click save taget as . hb_rod.prj Quote
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