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Hash, Inc. - Animation:Master

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Posted

Interesting... could've had it last longer though. Did you model that crater into the ground? Or is it seperate from the ground?

Posted

the crater is a a small mesh with two tga decals .one acts as a displacement map and the other a color decal by increasing the percentage..they both start at 0 the crater grows and the color changes as the percent goes up as set in the chor..I did this just to show a way of doing it in fact i purposely shortened the explosion and halved it in size just to speed it up. to do it right i would have added some debris flying out and a short lens flare at the beginning ....a quick flash .

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Posted

John... I think that is my new favorite! :)

 

I think that same technique would work great to have bullet holes show up in a wall. (Without the big explosion I'd guess)

 

Very nice!

Posted

exactly Rodney just some debris flying off and an inverted crater switch black and white on tga or give a negative percentage

 

 

my current favorite is the muliple model plugin

 

I tried it with a simple model with a pose then animated each one easily in the chor

 

sorry this is a little of the explosion topic

 

 

this is what i goy

mult.mov

Posted

Thanks for the link, John. THose bullet hole look crazy. I have an assignment. Make them bleed :).

Posted

you can do that Jeff its your turn to post

:P:P:P:P:P:P:P:P:P:P:P

 

just add the explosion and make all the sprites red and small

Posted

It will work on any model all it is is simply turning on a decal or two or three

 

 

on a decal there is a percentage under the image tab for each type of image you simply start with say a decal on a patch of a black dot set at 0% color at the time of the shot you set in the chor the % to 100 . make sure the first frame is set at hold interpolation for the % attribute or you could probablty do this in a on/off pose

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