Fashmir Posted December 20, 2004 Posted December 20, 2004 Hey gang, Been a long time since I haunted this community. I've been playing with splines and decided to get some feedback. I like this character and thought it might be fun to model. I still have to texture him, everything you see here is patch colored geometry and toon shading. Dave Quote
luckbat Posted December 20, 2004 Posted December 20, 2004 Sweet! Never thought I'd see a toon-rendered Johnny. He looks like a bit of an old man, though, y'know? Any chance you could smooth out his face a bit? Quote
Fashmir Posted December 20, 2004 Author Posted December 20, 2004 Heh, Thanks Luckbat. I think it's the chin area. Looks a little like Mr. MaGoo. I still need to add the stubble to his shaven head and clothing details. This character is kind of tricky as he is drawn in the comic in so many different ways. I'm thinking I may end up making several swap-out heads ala Jack Skelington for the different shapes of eyes and mouth. I might try sculpting some poses first and see how close I can get. Thanks for the feedback. D Quote
luckbat Posted December 20, 2004 Posted December 20, 2004 Yeah, it's tricky, especially since Jhonen never gave the poor guy a neck! Here's something: it looks like his nose is off. The artwork varies, obviously, but Johnny seems to have a beak-shaped nose most of the time. Here's an example. Also, his eyes are rarely perfectly round like that. They've usually got a straight line along the top or bottom. Keep at it! The world awaits JTHM: The Animated Series... Quote
MATrickz Posted December 20, 2004 Posted December 20, 2004 Awesome model, could you post a wireframe? Also I checked out you site, and I really like the layout of it. I'm checking out your work right now, great stuff!! Quote
Fashmir Posted December 20, 2004 Author Posted December 20, 2004 Thanks Guys, Here are a couple of wire frames. Quote
Fashmir Posted December 20, 2004 Author Posted December 20, 2004 Once I finish the surfacing I'll start working on setting up some pose sliders to handle eye shape. Jhonen draws Johnny with vastly differing eye shapes to get that special insanity. I thought starting with the big round versions was a fair jumping off spot. I have yet to put any bones or constraints in. Cheers, D Quote
Fashmir Posted December 21, 2004 Author Posted December 21, 2004 Ok so I decided to mess with posing him up before texturing so I could see if I needed to make any geometry changes to get what I'm looking for. Here's a test pose. C'mon don't be shy. I see how many are looking at the thing and two people have commented (bless ya lads). So does it suck or does me breath stink?!? heh just kiddin' people. D Quote
Hash Fellow robcat2075 Posted December 21, 2004 Hash Fellow Posted December 21, 2004 I especially like the wrinkly knees. Those help to make it look less CG. I like the whole design of the character, but I don't like the way the face is coming out in the renders. it ends up looking too complicated, because of the way the shade line is so broken. How about good ole' flat toon shading for the face (no gradient)? Quote
Mendi Posted December 21, 2004 Posted December 21, 2004 I like the design congratulations! Yeah, that wrinkly knees help to make him less CG. Also, I was thinking it would seem even less CG if you tweak a little the knees so there's less symmetry between legs and their sides. In my humble opinion, I guess you could simplify the geommetry by deleting some horizontal splines in his torso and body, what do you think? Quote
cfree68f Posted December 21, 2004 Posted December 21, 2004 Me likey. Me Likey long time! very very very cool. I love the style. and the model is impeccable. Well done! C Quote
robvmonte Posted January 10, 2005 Posted January 10, 2005 dude! Make Squee and then do an animation with squee and jthm! Quote
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