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  1. I am starting my website! It is about conceptual pneumatic "Hyperloop" designs. I have an intersection in motion drawn from the Flownuts Hyperloop Intersection and Puff2 models. Those can be found in a post called 'Models to Share' on this Forum. The conceptual 'hypertrack' is 15' inside diameter. The 'hyperpod' or 'hypercart' is meant to fit tight in the track tubes and sized to carry a semi trailer. The website is Flownuts.com Password: hash The website is still "Under Construction" but I plan to keep adding things to it. The concept of Flownuts is to be nothing short of the biggest corporation ever stemming from the transportation industry. Here's the look of the "HyperCart" It's meant to hold a semi trailer that is going to load and unload at high speed...The animation has not been started, but it will show: 1. The approach of a train of HyperCarts linked together coming out of the Tube 2. Carts disconnecting 3. Doors opening, cargo unloading and loading new, doors closing 4. Re-connect to carts and re-enter Tube When the cart gets to it's final Transport destination, it can drive on it's own to it's specific location...like a semi truck! With a Tube inside diameter of 15', the Cart outside diameter is 14', giving a 6" gap. The gap will have a flap to catch air for speed. Carts will connect together for long distance transport. Over long distances, Carts with heavier loads (water, oil, etc.) are in front, followed by products, followed by passengers at the back. The most ambitious project is to haul water from Alaska to the Baja Peninsula to develop the peninsula (condos), while dropping water off to Lake Mead. More will go on the website. I'm getting a little better using Wordpress.
  2. I can see now my head was not clear at the time of writing that. To be honest I can't bear to read it, but I'll leave it as a reminder. Otherwise, I have a project I'm starting back up on that may be of interest to some here. I'll start talking about it in a fresh post, but it involves a website mostly. I just renewed the domain which was a relief, so should be good to start.
  3. For at least 20 years (since v11?) A:M has been able work across multiple screens. I have typically undocked the Project Workspace window and dragged it on a monitor of its own. A:M remembers window placements and specific layouts can be saved and recalled. There used to be a limitation that any window you undocked to a second monitor could not be expanded beyond the size of the screen A:M "started" on, but that doesn't seem to be the case now. As far as your laptop, i can't speak to how well its graphics chip will be able to drive two screens, but A:M should not be the problem.
  4. Don't know if anyone wants to look into this but when trying to copy two of these groups (Cap1 & Cap2) by selecting the group in the project list AM crashes, but if you select with a box then they copy with no problem. I had to make 36 of these assemblies for the Wright Bros. flyer one-at-a-time until I tried this work-around. Just FYI TestCap.prj
  5. Hello Hashers- I was playing with the latest version of AM 19.5 E and I loaded a simple 10 frame avi into an action window to test whether or not I could advance the video one frame at a time...and it didn't work at all. I tried the same procedure in v19.0 and it worked fine. Has anyone else had trouble loading an avi video into v19.5E and been thwarted? Attached is a bare Project file and the simple 10 frame video I was trying to use. Thanks for any insights! Tom MovieTest.avi RotoTest.prj
  6. This is a screen capture from the Chor. The parts you reference look straight. It's hard to diagnose this if I can't reproduce it. I notice that the Pose "AngleFrame" has something to do with those parts of the model. You'd never want that at 100% by default so set it to "not Set" in the Model -Likewise for "WingMaps" Things that probably are not the problem but you should do anyway... -Delete all the unused pose sliders in User Properties. RMB>Delete -The PRJ you sent me is still looking to load several mats from the HD. I doubt that is causing the lines to curve, but for future reference, to Embed All in a PRJ, do Project>Embed All Of course, you never save over old versions of your work, you save with an incremented version number.
  7. It's happening in the modelling mode and in my chor. but when I saved the model out and imported it into a new prj. the problem vanishes. Yet in the chor. in my main project the problem keeps happening. (See attached) It's hard to see in the picture but it's there. So I'll send you the new test prj. with only the model in it in a PM. Thanks
  8. The Oakville Waterfront Festival poster design for 1999. Reusing the models from the previous year made things quicker but looking back wish I took more time to clean things up, making the models a little less lumpy. Was a fun project nonetheless,
  9. Here is the project file, Made probably using A:M 98 or 99 so some textures don't look 100 percent when opened in V19.5 feel free to pick apart and use the models as you like. swamp_demon.zip
  10. Probably the most exciting project I worked on while at my teacher's studio (around 1998/99) was the package design for the ATI Rage Fury video card. I remember hearing they wanted to incorporate an eye-shaped ship created by another animation studio, but we got to design the main character, a sexy cyborg girl with a glowing sword. How cool is that! After modeling the character in A:M, I experimented with a few poses until we settled on the render below followed by further edits in Photoshop for the final packaging. At the studio, they had a storage closet for supplies, as well as a collection of old manuals and software boxes. To this day I still think about some of the marketing slogans printed on those boxes. One was for Electric Image (EAIS) which said: "Render Fast, Retire Young!" That was so cool. Another package had the slogan: "Dream, Create, Astound." One of the best marketing lines a software company could use to inspire an artist!
  11. Back when I was finishing college, a friend from high school started his own web design company. He pitched the idea of creating an online poker game and came to me to create some graphics for it. The game was going to have a top-down view of the poker table, but I still wanted to create everything in 3D. I had just started modeling some of the players before the project got canceled but I was still able to reuse some assets for later projects.
  12. I realized that this month is the 26th year of owning and using AM. I bought my first copy in 1999 from CompUSA. From the 6th grade I have always wanted to do animations. I have been around computers since 1977 in High School, and once I got to college I saw that a computer could help me create an animation. I have had Maya, Studio 3d, Infini D, RayDream, Lexicor and one I can not remember from the Silicon Graphics days. But I have always come back to AM. I am hoping once we get moved in the next couple of months I will get back to that dream of creating an animation project. It is funny, as I have been cleaning out for the move I found a render I did of all the characters in Cupids Sick Day and the Coffee Shop. It is crazy how many splines I had on some of the characters. one of the female characters had over 9k patches. Anyway, All of them are my creations except for three which I got off the extra dvd. And I only used parts of those characters. I still have another 20 not shown in the pic that are still being finished. Over the years of had created some 50 +/- characters with AM. Many are not rigged while others are partially rigged. I have about 15 with full rigs and weighted. I have many rigs installed. From Zundle Rig, Holmes Bryan Rig (LiteRig), Mark Skodacek (2008 Rig), David Simmons (squetch Rig), Mack Chappelle's Saucy Rig, my own rig, and of course TSM 2.0. Thank you to all the people who have commented on all the characters through the years and given me inspiration to continue by quest. I will be uploading shortly a continuation of an animation that began many months ago. Thank you Robert Holmen and Chris Daily for pushing me forward and out of my comfort zone. I have learned a great deal about AM and about myself through this process of creating. Happy 26th anniversary to me!!
  13. My current take on this gap between bipartite grids and four color theory is that at the moment we join 'areas' (grid squares) we need to establish a new 'color'. According to the science we don't need more than 4 colors but we can have as many colors as we want. So... Underlying the whole gamut of shape and group assignments our algoritm can chug away at reducing to 4 colors. We then dictate in some fashion the shapes and extents of those areas and build upon and extrapolate from that. To the observant this might appear to place us at the intersection between raster and vector graphics. Attached is this 'nonbipartite' grid project: nonbipartite.prj
  14. When following a tutorial that teaches by making incremental additions to an previous project or when developing your own program in an incremental way, you may wish to leave an existing project as it is and proceed to work on a copy. Lets say I have project in my Visual Studio Solution named Wash002 and that I wish to preserve it as is and proceed with a copy of it. On your hard drive , find the folder that contains it. Copy the folder and paste it into the same directory. Rename the copied folder. I will name mine Wash003. In a program such as Notepad++ do Search> Find in Files... Use it to replace all text instances of "Wash002" with "Wash003" Do the same to replace the ALL CAPS version of the project name... Next use a utility like Power Rename (found in free MS Power Toys) to change all filenames in folder Wash003 that have a "Wash002" in their name to "Wash003" Next in Visual Studio, in the Solution Explorer, on your Solution title>Add>Existing Project... Navigate to your new project folder, open it and choose the .vcxproj file... In Visual Studio do File>Save All to make the newly added project saved in your Solution. I think this will work. @Rodney @Roger
  15. I have been going through a bunch of AM things the last few weeks. This was prompted by my back up drive telling me there is an issue. I love an SSD and NVME drive but when they start having issues you better pay attention. Anyway, I started looking at all the assets I have modeled over the years. I was sad to see that I have started many projects over the years and did not finish most of them. Some of them include Cupid's Sick Day, Coffee Shop Disaster, A Knight's Tail, Corner Pocket .... Thanks to Robert Holmen, I look at the animating portion of a project differently than I use to. There are a couple of the projects I think I will look at restarting in the future. One of the characters from A Knight's Tail was Willard the Wizard. I really like the character and back in the day I rigged him with the Zundel Rig plus some add on items that I incorporated. There are several characters I used from A Knight's Tail, in the image contest a few years back, Sir Harold the Knight, Willard the Wizard, Tim the Goblin, Archie the Archer and of course Herman the Dragon. Here is a shot of Willard I posed this morning after being snowed in today. Don't be surprised if you see a few more characters over the next few days, along with Han's Flower pickup animation being completed.
  16. This is the final "Particle Fire" project from the C++ tutorial that a few of us have been doing. I have modified it so that you can draw a trail of fiery sparkles with your mouse as it runs. Unzip this ZIP to a folder on your drive somewhere and double click on Sparklies.exe to launch. Sparklies.zip Left-drag to draw sparkly particles with your mouse!
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  17. nothing too great but an okay tinkering with Hash Project1.prj
  18. For future reference: Four mods must be made to a Console project's properties in Visual Studio for SDL to work. They must be made to both the Debug and Release configurations C/C++>General>Additional Include Directories must point to the SDL2/include folder in your SDL repository (probably on your C drive) (Choose "Apply" after every edit to these properties) Linker>General>Additional Library Directories must point to the SDL2/lib/x64 folder in your SDL repository Linker>Input>Additional Dependencies needs this string to be pasted into the circled edit box: opengl32.lib; SDL2.lib;SDL2main.lib Linker>System>Subsystem should be set to Console (/SUBSYSTEM:CONSOLE) Finally, when a "release" exe is created, it must have a copy of SDL2.dll pasted to the same folder it resides in to be able to run. If an exe is distributed, the SDL2.dll will need to be included with it. Ideally, we would have made our SDL template include all these changes for both Debug and Release. @Rodney @Roger
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  19. I know you've helped me with this before but don't remember that there was a resolution; clicking on the CPs fixes some of them some of the time but these aren't going away. Tried to isolate the model in a chor by itself (just the face and moustache) but it only manifests in my big fat chor on this project. As always any help appreciated. Using v 19.op on Windows 10
  20. Love the new Material Clone/Copy/Paste feature. I was missing that duplication capability recently and had no idea it was being added. This implementation is even better than I was hoping for as it allows us to copy/paste materials from one project to another. Nice! Here's a quick material created via copy/pasting and tweaking:
  21. I'm sorry for the delay getting this posted. My work has been out of control. We have a list of systems that need to be replace and very time when think we get ahead. Another systems needs to be replaced. Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007278: Files above 2 GB not correct read Fixed 0007277: ImageIO HDR fails on some supportet files Fixed 0007276: Crash , when obj Files with decals importet Fixed 0007275: RenderServer crashes without notice on this project Fixed 0007267: Feature: node cloner for materials New entrie in the menu for materials "Clone Material" creates a new material with the same attributes New entries in the menu for material attributes "Clone Attribute" creates a new attribute with the same settings "Copy Attribute" copies the settings from this attribute (including childs) into a buffer "Paste Attribute" paste the settings wich are copied before into the now selected attribute the last 2 actions working also between different materials and different projects Fixed 0007272: Dragging Pose causes crash Fixed 0007271: Deleteing unwanted Hair Guides leads to crash Fixed 0007264: Duplicator Wizard causes crash Fixed 0007274: In v19.5c, cannot render an EXR file without a crash Fixed 0007268: Crash during Radiosity render Fixed 0007273: on Path in Chor causes crash
  22. As I am nearing the end of another animation project I wanted to say thank you to Robert Holmen. During the last several months we have gone through the animation frame by frame. He has used this technique as a teaching tool and have learned so much. I can not tell you how many times I have said wow through the process. Anyway thank you Robert!!
  23. Can we get the project file for this?
  24. Can I send you...trustfully the Android wrapped up project in a single .zip file and you can find those to help from there?
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