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  1. Well, I'm no pro, but... So far its looking good, but most of the light in the picture should be coming from the moon 'cause its night time, and there wouldn't be as much showing in front of the wolf. Instead, there would be a thin line of moonlight outlining the edge of the wolf and the rock its on. Also (unless its the look your going for) you could make the sky more of a dark blue with gray clouds instead of black with gray clouds. Because in a forest, even at midnight, the sky is still slightly blue, and not pitch black. Umm... other than that, some more trees on the right would look good too. Good luck on your project! Robert (P.S.- your web site's pretty cool )
  2. As the last push on this project commences (5 months and counting), I've been going back and reworking some of the older elements to bring them in line with the most recent - I've been working on this on and off for 3 and a half years so there is a very large difference in quality between the older stuff and the newer stuff! Anyhow, I thought I'd bring something to show and tell this week so here's my main character re-worked and re-textured for 2004. I'm only using decals (no materials) to save on render time and the maps were created in a method almost identical to that documented so well by Jim Talbot. There's some more work to be done on the lips, eye, forehead and scars but the basics are there. The render below was done with a 2 light skycast rig, 16x multipass, on a pentium 4 1.5 in 5:36mins As always, all crits more than welcome -
  3. That is FUNKY! It's got a nice style to it. Nice render, too. But my neck feels sore already, just thinking about how the driver has to sit in order to see out the windshield. Are there going to be characters invovled in this project? Are they going to be realistic characters or stylized? It would be interesting to see who was going to drive that machine. Keep us updated, Jim
  4. i had something like that happen once after I substituted a larger bitmap for a smaller one in an "environmental" material. It looked like a pointy spike sticking out of my model. But only in shaded mode... wire frame looked ok! I'm not saying that was the cause of it, but i could only fix the problem by manually deleting all the materials from the project file in a text editor.
  5. As one bad attitude person to another ... these first attempts don't seem all that awful. Hey, what do people expect from first attempts? I'd say there's more going right than wrong from what i've seen in your first two pics. My advice is not to stress out trying to perfect each new project. They just ain't gonna be perfect the first time out. Try a lot of different small stuff. try a hand, try a nose, try a foot, try a duck, try whatever.... do each one until you reach the wall then table it and try the next one. eventually you'll come full circle back to topics you've tried before, but you'll you'll look at it fresh and say "ah, now i know what I shoulda done with that" If you're clever, that is. The A:M 2002 book is good though.
  6. Thank you for all your comments! You can do just about anything you want but the main item on the table is always the character animation. These clips are so short that if you pick a good one, more camera angles shouldn't be necessary. It's that good staging thing that Frank Thomas & Ollie Johnston talk about and that I attempt to use in practice. And you can use pre-built anything, but the topics are always such that props or sets aren't major factors. I like it that way since the character motion is what I'm most into right now. He blinks in frame 71. According to my calculator that means that even if you get 1000 times better than you are now, I'd still be 10,000 times better. Ouch! You better get animating right quick, Zack! Ok, I'll admit it... he has no eyelids! I made this character in 1998 to be a "help angel" in a CD_ROM project. He only had to do three things and blinking wasn't on the list. I tried a few more things with him but rigs were so primitive back then I gave up. He's really supposed to be a toon rendered character so i never planned any texturing for him: But I may upgrade him with eyelids and a mouth when I finish Jason Osipa's book. Result of my experiments on a crate in the living room. It is an action. In the contest forum, several people criticized it for being too repetitive. (Geez, I managed to bore them in only five seconds! ) I added one block as an "action object" to animate the feet around and to figure out the intial movement of the block. The block in the action helped me to align the character with the real blocks in the choreography (which were individually animated). I match-moved the choreography blocks to the action block, then deleted the block from the action. Hmmm...I bet I could have saved myself some time if I had just constrained the chor blocks to the action block. Thanks again for all your comments! I'll keep them in mind on my next attempt.
  7. John - I really like your city, and do think that it's a better style setting for your characters than the lab model you've been working on. The lab is gorgeous (I'm gonna take a look at the project file to do me some learning!) but just didn't feel like it was right for the characters you've been working on. I'd almost go with minimal environments - only objects that directly define or play a part in each shot and the rest replaced with strong colour schemes. I think that this would give your characters a more dynamic setting. edit - I've just got what I've been connecting your work with and why I made the above suggestion. Ren & Stimpy. It has that John Kricfalusi feel somehow.
  8. The superhero project and the IGOR's live on, it's only the lab concept that's discontinued. It just doesn't match the feeling I'm after. It's a bit too straight edged and literal. It probably would have made it this far except that the image contest for this month is mechanical, and once I decided to enter I felt compelled to carry it through. I use the character's name followed by the date for model iterations. If it's a special-use model I might add that fact to the description ie ToonBiplane220204Exploding. I use capitals for the beginning of each word for readability and because I can't bring myself to put spaces in filenames
  9. Here's today's contribution to the project. It's a model of an old brownstone rowhouse. I'll use this to create a very wide shot of a whole row of these as a backdrop for the trees that will grow along the street. The shot will be an extreme telephoto--very wide, like an extreme letterbox format--with the trees growing up along the street. Later I plan to animate a boy and girl planting the trees, with the trees growing up as they progress down the street. Still have a few details to add, like doors and texturing. I love Animation Master! Such a joy to use! Anybody know off-hand how to set the transparency of an individual patch independently from its surroundings? I need to make the patches behind the windows transparent. Thanks! Bill Gaylord
  10. First, I apologize for posting such a large graphic to you WIP area. I'll fix that asap. Downloaded your Lab Project. Really cool. Especially nice to see how other's put their projects together. 1 Question: Some of your entries in the PWS have lowercase letters. Some super secret coding to remind you of something? Or just the way it showed up in the PWS... Curious to know. Evidence:
  11. John, You just gotta update your forum information so people can click over to your website. How am I suppose to be lazy and get to your site if you don't update. Seeya, I'm off to download a cool project (the hard way).
  12. John, Questions if I may regarding story "voice": I'm struggling a bit with my current WIP. Seems I have a conflict between humor/serious realistic/cartoony. I figure you may have some insight as your superheroes are most definitely cartoony (maybe better worded claymation-like)--truly awesome designs. From my perspective, without knowing where you are headed, I could see your characters performing humorously or on the other hand used to deliver a serious message, or at the very least act in a serious manner within their cartoon world. Boid of a Feather comes to mind as does your recently posted Advertisement. Humor and Seriousness--Cartoony but Realistic... Apparently they can cooexist but there's a fine line. If you can comment on the subject without revealing too much about your project... it would be much appreciated.
  13. I'm really enjoying your updates on your project..keep it up....very inspiring. Mike
  14. Holy spline! This is a fantastic site and a fantastic job you did. That must have been a really fun project.
  15. bakerrod this project is really a self imposed exercise to lift the quality of my models. you see, i have full confidence in my ability as a modeler, but for the other artistic things such as texturing, lighting and composition, I could do with some improvement. this is why i decided to do an animatable virtual creation of a known individual and see how far i can push my texturing skills to the limit. this is because i believe the human body is the most difficult to model and texture. Most of the emhasis would be placed on the face, however since she will be clothed. In the end, i hope to produce a model with personality and character all of her own. that would be the crown jewel of my 8 years of toil in animation master. the reason for the recent changes is that the cheek bone in the original model was not accurate, but the old front rotoscope that i was using was not making it easy for me to nail it down, so i had to change it. attached is an image of both scopes. the new one is on the left. feel free to update your image sequence anytime. thanx to all for viewing. luv patos
  16. A while ago a few said they would be intererested in reading about how I am going about making my short film the cuckoo, and asked if I might put a diary, wireframes and other developmental stuff for the project on my website. As a result I've updated my website with a diary, wireframes, info on how I textured my characters, etc..... http://www.shaunfreeman.com/wip.htm Any thoughts or suggestions are welcome. Cheers Shaun
  17. Okay, here is an Attacker gun ship (vs. the pursuers I have been showing so far.) I have animated it and added laser beam. This particular moment is just 2 sec long and is part of a bigger project. On the page the link will take you to there are two versions. The top one is the latest and the second one is the first test. This is all done in A:M and I am very impressed with program. Thanks for taking the time to look at and let me know what you think! Paul Gun ship firing
  18. Guest

    Pegasus WIP

    Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders. direct links below, I hope... First clip is a closer shot ,second clip is a wide shot . Pegasus close shot Pegasus wide shot Hope they are direct links... Mike
  19. I think you should see the problems with the contrast here as an opportunity... lol Seriously- I think you should texture the hovercraft with a more thoughtful and artistic approach than simply solving a problem. What's the little robot done with his hovercraft in the past? Any travel stickers? Hovercraft derby meet stickers? How did he acquire it? Was it bought as a piece? Assembled piecemeal? Does the robot love his little hovercraft? So he's painted it? Maybe not so well??? Maybe he's left various handmarks on it- you know like aussie aboriginals on rocks? There's a LOT you could do here that would lend well to the overall narrative of your story by adding to the *character* of the robot. Personalize the craft as you already have by your interesting design of it (the batteries). Maybe battery acid leaked on the back end? Don't overdo the details, but have some cohesive appraoch to what you're doing and why. Sorry, long lecture, but I wouldn't waste my typing on someone who's project hadn't shown the promise yours does. I want to see this animation come together!
  20. Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
  21. http://www.artboxanimation.com/AmStuff/Demo3d.html Intro for the flash animation project I've been working on for the last week. I used kci's am2swf plugin and it worked pretty much flawlessly. AM's animation tools made it a snap to animate quickly, and the rest of the presentation is looking(bad pun)pretty flash Just thought I'd share.
  22. As far as I know, and I think the site refers to it, the trailer IS the finished project. I'll confident I'll be correct if I'm wrong. Ed?
  23. Has anyone ever seen or know what became of the completed project? All I have ever seen is the trailer which looks incredible but I wasn't sure if the whole picture was ever completed.
  24. AhOh. Almost sorry to let the secret out of the bag. Excellent! An old trick expertly implemented (if I may say so) by you. Wish I would have thought of that myself! Keep on posting! This (and your project) is gettin' good. Rodney
  25. I designed it to perform well for the intended task in my project. It would be nice to be able to concieve of every single eventuality and make something to please the whims of everyone, but I don't see that happening anytime soon. Javier
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