sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Search the Community

Showing results for 'project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • * Latest Info *
    • Open Forum
  • Animation:Master
    • Animation:Master
    • Featured
    • Community Projects
  • Animation:Master Users
    • New Users
    • A:M Users Groups
  • Learning Animation:Master
    • TaoA:M Online
    • A:M Rendering
    • A:M Tutorials & Demos
    • Benchmarks
    • C++ Learners
  • Quick Links
    • Hash Inc Store (Direct Link)
    • New Users!
    • Manuals (Download)
    • TaoA:M Videos (Exercises)
    • Quick Start Videos (Intro to A:M)
    • A:M Stills
    • A:M Films
    • A:M FAQ
    • A:M on Facebook
    • Hash Inc FTP Site
    • The Hash Inc Store (Subscribe to A:M for only $79!)
  • A:M Users's A:M User Club Banner
  • Animation:Master's General Discussion
  • Animation:Master's Releases
  • Animation:Master's Topics
  • Live Answer Time's Themes and Notifications

Calendars

  • Community Calendar
  • Hash, Inc Trade Shows & Event
  • Hash, Inc Notes, Important Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Name


Location


Interests


System Description


Short Term Goals


Mid Term Goals


Long Term Goals


Contests Won


FACEBOOK


TWITTER


SKYPE


YOUTUBE


GOOGLEPLUS

  1. You can make them talk wuith the right image on a simple project
  2. The project I've uploaded should open in v15 and v19. Probablly not v10 but it's easy enough to try. When in doubt use v19 unless there is some specific reason to go back versions... such as to use plugins are features no longer included in later release. Plugins usually need to be recompiled after time passes due to various changes both internally and externally to Animation:Master. I believe the attached in this post is the original project and that should open fine in v10... all the way through v19. A:M will prompt when saving to update so you'll have to make a decision at that time. For those that are curious you can also see various things that I modified. Stanley.zip
  3. Hi Rusty, Always good to see you! There is the Treez plugin that is lauched from an Action. Perhaps you are thinking of that Plugin? It's not easily discoverable... had to remind myself how to use it but my memory came through for me. The key steps: Spline/Lathe a base shape - For example, Lathe a 2 control point spline into cylinder with 5 cross sections and then lop off/remove the top half leaving a circle. Select and name this group "base". Create a spline, plane, grid or set of splines and grids and place these above the circle/base as a target for the canopy to be created. If designed well you might be able to use these patches for leaves later. I call this group of splines and patches "target" although when generating using the Treez plugin It may be whatever is selected that becomes the target. Now the crucial launching step... Create an Action that uses this model, Right Click > Plugins > Treez This should launch and run to project the base toward the target. Edit: Just now see Robert's response and that will likely have more detail. Note that the target's control points are what determines where the branches will be generated and target.
  4. Regarding rendering images to file, Steffen was kind enough to add a Render option to the File menu. This is something even old time users of Animation:Master never had. That (in theory) makes rendering images more easily discoverable than using the classic Render icon. If we haven't saved our project, by default A:M will prompt us to save the project first and then take us to the Render options panel. Aside: In working with 2D folks I've noted that many simply don't have the term 'render' in their production vocabulary. For me. prior to engaging with 3D. I guess it meant 'to tear apart' but more closely means 'to separate or refine into detailed parts' as in 'the man drew a finely rendered drawing of the barn'. After introduction to 3D it just became the way we create images from our projects.
  5. beentinkering around to make a monster as a project ..what if anything do you like or would make it better this is just a fun project
  6. At the December 9 2023 Live Answer Time we talked about the Light "Bias" setting and I now recall the project where that had been a big problem... it was this "Parallel Reload" project! Here is a frame from a render with the bias setting not correctly set. The proper result is at the top of this thread. @Pizza Time
  7. As a challenge to myself, I will start something to tie into my current project. I sat down last night late and decided to build a male and female head. Robert and I have been talking about aw transfer. Going to model something that use and low res mesh and transfer weighting to a denser mesh. I will post results shortly
  8. I had something like that happen when i turned the constraints Pose on. 😮 I'm not sure how you got the long pants. Instead of turning the Constraints Pose on in the Chor, turn it on in the original model instance in the objects folder before you put the model in the chor. If you want to save your work you'll need to do Project>Embed All before you save a PRJ
  9. Cool. I’ll try that. I also created a text file with the needed coordinates and saved that. I never save a project anymore. more than once or twice the project file would not open. Good thing I didn’t embed the component files. But that’s another topic!
  10. John Purcell introduces functions, a form of reusable code. When you invoke a function, that causes the program to depart to another portion of your code, execute it, then return to just after the original function call. This first lesson on functions does not yet consider the important function return values or function parameters, but those are coming. Sample lesson idea: Copy the code of your Case and Switch program into a new C++ project and modify it to print the opening title and explanation via a function that is called, rather than having those hard coded into the main() loop of your program If your Case and Switch program didn't have an opening title and explanation... invent one for your function to print!
  11. Hi Tim, Attached is a project file with the same lighting, just replaced the models with some objects from the library, most of the settings you will be looking for will be in the Choreography/Radiosity and Global Ambiance Type. Cheers 🍻 WickerBench_Lighting.prj
  12. Yes, I entered the official contest! Before I entered the site and saw the examples. (happily) It took me more effort than I thought. Most time went up with the synchronity from seconds to Beats Per Minute. One thought during the project that stays me by was: it's not what I want to do with it, but how to keep up with it, Good promo for Animation:Master! ☺️
  13. I rendered the project and the sprites were arrows. Open Gl rendered faster than Open Gl3....that's about it...
  14. The switch structure simplifies situations that might be done with an if and many else ifs but only consider an integer value to decide which else if to do. sample project Golf scores are integers, so are the "par" values for the holes. A player's score on a hole can be just a number but it is often described by how many strokes above or below par it was. Also, there are names for each specific above or below possibility Write a program that prompts the user to input a par for a hole and the players number of strokes on that hole. Output par for the hole, the player's strokes, how many strokes above or below par he was and the golf word for that accomplishment (for up to 3 above or below par). Sample outputs: Golf Jargon! Enter your score for the hole: 5 Enter the par for the hole: 6 Your score was 5 Par for the hole was 6 You were 1 stroke(s) below par. You played a birdie Golf Jargon! Enter your score for the hole: 7 Enter the par for the hole: 6 Your score was 7 Par for the hole was 6 You were 1 stroke(s) above par. You played a bogey.
  15. Hi Guys, Modeled these wicker furniture items for a project a few months back but thought would be cool to render together in a little scene. Cheers.
  16. It wouldn't be hard to memorize the sizes of standard data types and hard code those when programs needed to use them. But part of the power of C++ is that you will be able to create your own data types... and make arrays of them, which could be any length. sizeof() helps you to bullet proof your code so that even if you change the size of your data type or the length of an array, your code can still operate on them without over-running or under-running the total data. project. Write a program that declares an array of strings without specifying a specific number of elements and initializes the elements with a set of data in that same declaration line. Report the size of the array in bytes, the size of an element in bytes, and the number of elements Print out all the array elements For example if the data in the declaration were: aardvark bat cat dingo eel The program output would be... Report on Array! The array is 200 bytes in size. One element is 40 bytes long. The array has 5 elements. 0 aardvark 1 bat 2 cat 3 dingo 4 ferret End of report. If the initialization data in the declaration line were changed to a different number of values: mockingbird narwhal owl parrot quail serpent tapir ...the program should need no other modification to correctly report... Report on Array! The array is 280 bytes in size. One element is 40 bytes long. The array has 7 elements. 0 mockingbird 1 narwhal 2 owl 3 parrot 4 quail 5 serpent 6 tapir End of report.
  17. Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007218: Gradient Materials not rendered with gradient Fixed 0007244: Bone positions corrupted on save and reload Changed: minidump files may have be greater, in this case please zip the dmp file before attaching to the bug report (command "zip -j9 dmp.zip *.dmp"shrinks the file up to 90%) Fixed 0007243: saving a project with relationships can corrupt projectfile Fixed 0007242: external modified decals not reloaded before final render Fixed 0007240: Constraints lost on close of Relationshipwindow close Fixed 0007238: PNG plugin bugs Fixed 0007237: Constrain cp motions during modelling rotations not working Fixed 0007234: Freeze after cancel load of missing asset Fixed 0007236: Freeze on missing asset Aslo bug 0007241 Fixed 0007232: Hair properties include several Toon Bias selections Fixed 0007235: Combiner not combining Updated For Security Reasons: External Libraries libpng bump to version 1.6.41 zlib bump to version 1.3 ziparchive bump to version 4.6.9 openexr bump to version 3.2 imath bump to version 3.2 jpeglib bump to version 0.9f
  18. found this render and model converted to gif BasicMan.mdl
  19. Arrays let you store a set of data under one name. Arrays can be a set of almost any data type, even one you created your self. Sample Project Write a program that prompts the user for 5 items of data, then prints the 5 items back out. Example output... I'm Using Arrays! ---------------- Enter a name: Crusty Enter a name: Dusty Enter a name: Musty Enter a name: Lusty Enter a name: Bartholomew These are the names you entered... Name 0 Crusty Name 1 Dusty Name 2 Musty Name 3 Lusty Name 4 Bartholomew Done! John Purcell suggested a program that stores the multiples of 12 in an array and then prints them out. The output might look like this... Twelves! the multiples of 12 are... 12 x 0 = 0 12 x 1 = 12 12 x 2 = 24 12 x 3 = 36 12 x 4 = 48 12 x 5 = 60 12 x 6 = 72 12 x 7 = 84 12 x 8 = 96 12 x 9 = 108 12 x 10 = 120 12 x 11 = 132 12 x 12 = 144 Done!
  20. Note: this post is incomplete yet and needs some editing. Starting a new MFC "Single Document Interface" style program in Visual Studio 2022. The second video in this playlist of MFC tutorials demonstrates the basics of getting a plain-generic Windows program authored in Visual Studio 2015 This post is to document the difference between what is shown in that video and the current situation in VS 2022. Video time - 0:35 Add new Project to solution (this presumes you already a "solution" loaded in VS) (In this image I am adding the new Project to an existing folder in an existing solution) Choose MFC App, then Next 0:40 Enter Project name (location should default to being in your existing Solution) 2:10 Choose Project options This screen mimics the choices in the video 2:12 The VS 2015 screen in the video at 2:12 has no exact match in VS2022 2:14 This VS2022 screen is default auto-populated with names based on the project name. 2:17 The VS 2015 screen in the video at 2:17 has no exact match in VS2022 2:19 Choose Interface features This screen matches the choices in the video 2:32 Choose Advanced features This screen matches the choices in the video 2:37 Generated Class Options This screen is default populated with class names based on your Project name. 2:51 Created Project 5:30 Compiling the Project now should run default MFC "Single Document Interface" window: 12:15 i had to delete the "Save" Button from the _256 toolbar 17:30 Choose Project>Class Wizard instead of "Add Class", then choose MFC in wizard 18:00 Choose from drop down list first then edit ClassName Then OK, then OK in Class Wizard window
  21. Chapter 21 Break and Continue Break and Continue give you ways to bypass instructions in a loop When break is encountered the program skips to the end of the loop and regards the loops as finished Exercise: copy your Week 10 X-maker program code to a new project and modify it with break so that it only prints a maximum of 10 Xs Example output Making Xs! How many Xs do you want? 6 XXXXXX How many Xs do you want? 2 XX How many Xs do you want? 25 XXXXXXXXXX How many Xs do you want? 57 XXXXXXXXXX How many Xs do you want? 0 I'm done! When continue is encountered, execution skips to the end of the loop, but then returns to the start of the loop and continues iterating the loop as before. Exercise: Write a program that prints out a range of numbers and after each one prints "is not a multiple of 3"... unless the number IS a multiple of 3, for which it prints nothing after the number. Use continue to skip the that message. Hint: This program probably makes some use of the modulo operation (%). sample output: Multiple of Three? 1 is not a multiple of 3. 2 is not a multiple of 3. 3 4 is not a multiple of 3. 5 is not a multiple of 3. 6 7 is not a multiple of 3. 8 is not a multiple of 3. 9 10 is not a multiple of 3. 11 is not a multiple of 3. 12 13 is not a multiple of 3. 14 is not a multiple of 3. 15 16 is not a multiple of 3. 17 is not a multiple of 3. 18 19 is not a multiple of 3. @Roger @Shelton @Rodney
  22. Lesson 20 For Loops Do this for your assignment: Make a program that will prompt the use for a number from 0 to 60 and print out a row of that many Xs. If the entered number is 0 the program exits. Sample run: Rows of Xs! How many Xs do you want? 8 XXXXXXXX How many Xs do you want? 13 XXXXXXXXXXXXX How many Xs do you want? 0 We're done! This project uses both "for loop" and your recently acquired "do while" skills. Hint: First write and test a for loop that prints out a row of n Xs. @Roger @Rodney @Shelton
  23. Long time A:M user William Hennes @willaim is so busy with A:M that he never gets around to showing the cool stuff he does with it... so I'm posting it! Oct 15, 2022 Dwarf Head modeled in A:M, 3D printed in resin. For his "dragons of winter" project.
  24. Hi everyone, I've been away for a while because I've been working on this Minecraft project and it has reached what I imagine will be its final form. I have abandoned the idea of making the show fully animated. It's too much work for one person to be able to make (and render) enough content to satisfy the YouTube algorithm (or at least to produce something I would feel comfortable posting regularly enough). So I went back to the drawing board and settled on making a Modded Minecraft Let's Play series with the twist of there being an overarching storyline and lore behind the show. If you're interested then here's a link to the episode playlist If you're only interested in A:M stuff then episode 07 has a section animated fully in A:M and Episode 09 contains a partially animated but mostly made in A:M comic strip style cutscene. Funnily enough, the motion comic is based on an idea I played with way back in 2014. Anyway, that's all.
×
×
  • Create New...