sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Everything posted by Zaryin

  1. I know it's been awhile. but I started tweaking the look of my Batgirl a little. I changed the hair a little. I resized both sets of ears. I skinnied up the head, and made it slightly smaller. I also decreased the size of her chest. It was just a little too big for the look of the comic. I still have no idea what I will do with this. I just don't know if I can get a good rig in her. I might just do a simple character pic with her. I rendered this pic at double it's size and shrunk it down. Thanks for looking.
  2. That is looking amazing! What happened to the old thread?
  3. Thanks Steve. I'll start a thread there Soon ™.
  4. Where should I post a topic for posting my models that I wish to give away? I don't want to start the thread until I know I've put it in the right place . Thanks.
  5. um, yeah. I wish I thought of that before I started over, ha.
  6. Hey David, that seems to have worked. Now I just have to restart the rigging process, so I d/led the new version . Thanks again.
  7. Well, I have serious problem. I just noticed that when I import the rig model into the batgirl model I lose a decal on a patch. It happens everytime. This might be a breaking issue for me, because I can't redecal this area. I have to start a new project to do the rigging because the project with all my flattening actions is too large to work with. If I knew this could happen I would have added the rig first before the decaling. Now I might just have to add a crappy couple of bones to do the pose for my final image.
  8. Cool. Once again, thank you for the entire community .
  9. So, should I just start over with this new version? I'm on the step where I was translating the eyelid bones. Kinda far in for me. It probably would take you like 2 minutes, haha.
  10. Wow, that looks awesome!
  11. Well the base texture (as in the leather) is taken from an image off the internet, but all other textures are made by me in Photoshop 7.0. Don't have the money to get the newest version .
  12. David, thanks so much. I hope these extras you've given me can help anyone else looking at this thread. Hey Keith, I have no problem showing some wireframes. I don't really know what you mean by wire/material composite. I can tell you that all the seams and folds in the clothing are done as modeling and not textured. I have tried making videos in the past, um, yeah, um -- not good . So that won't be happening.
  13. Yeah, that one looks great! THere does seem to be some pixelation to it though.
  14. I'm an idiot, haha. Thanks for the help. The images have already got me set on the right path -- I think .
  15. I guess not, because I can't rotate any of the install bones at all to match the position of my model. As in, I have slightly turned out legs so would like to adjust to rotation of the leg install. Am i not supposed to do that? I mean the rotation is totally locked so how can I align them perfectly to the model without rotation?
  16. Thank alot David. For some reason it is now letting me move the bones in the action. I will let you know how it goes . EDIT: Is is possible to rotate the install bones? I can't seem to rotate anything to fit my model exactly. 2nd EDIT: Should I just raise my arms up like this before I do the installation bone setup (including rotating my legs to a straight position, or should I turn the "Do Not Touch" off so I can rotate the bones?
  17. Yeah,I love the hall of fame. Great idea!
  18. Thanks for helping me with this. I seriously forgot most of what I knew about bones. How do I move the bones manually in an action? They seem to be locked. That's why I was wondering why there were no pose sliders like in Mark's steps tutorial.
  19. Am I not supposed to have pose sliders now? Or is something wrong here?
  20. Ok, I think I got it in my batgirl, um, are there any visual tutorials, either by pic of vid, that may make this easier? I have forgotten nearly everything that has to do with bones. On a side note, I just called 911 because my neighbors were being robbed. She was home and didn't even know they were in her house. They have now rushed her to the hospital with chest pains. My neighborhood is da best! /s
  21. Hey David, the standalone five fingered rig says it's a v17 model and might not load correctly -- which it didn't . I get nothing but a base bone in that model. The Sam model says the same thing, but it seems to load correctly in v13, I don't know for sure if anything is missing however. So I don't think this will help me. I would just get the newest version of A:M, but I can't afford it right now. Steve, my AO setting for the last render were; Global Color: R: 208, G: 239, B: 251, Ambiance Intensity: 80%, Ambiance Occlusion: 100%. I'm using three lights. All are Klieg lights. Main Light is set to the left at 100% with a slight orange color. Second is to the right and down, and is set to 65% and is a light blue. The third is set to the right and behind and above. It is set to a reddish color at 200%. My SSS is on all the different colored groups. The groups are a follows: Skin, Blue, Black, Yellow. All are set to Red: 6, Green: 4, Blue: 2, and density at 100 %. None of these groups are connected mesh so I get no weirdness from them being connected. Hope that helps. EDIT: I forgot to mention that I am using a sphere with an enviroment map on it for casting reflections.
  22. Yeah, I have no idea where they would be. I can't even find a rig to use for my batgirl. It's been so long since I've really explored the forums that I just don't know where anything is anymore.
  23. nemyax, you are correct, haha. I'll be honest, these hands are based on ones I made years ago. They are totally generic, and based on my stubby hands . I actually don't pay that much attention to anatomy, but I will use your corrections. Thanks. Jason, I thought the TWO models were available to the public...? If they are, my models are (but might not be textured by me): Skinny Farmhand, Tin Servant, Loons, and a few of the background scarecrows (female scarecrow and fat, pumpkin-headed scarecrow), I don't remember if I made any more. I also made some musical instruments for TWO that were supposed to be used in the parade section. And Mark Skodacek used my J.D. model for doing a tutorial for the Squetch Rig, so that should be available somewhere. I'm looking into getting some models put up here, but even consolidating the prj files they are prety big. Where do you think I should make thread to post those?
  24. I found a way tocombine both images. So I now think I am getting the best of both versions. How does this look to everyone? If the first version is still considered the better, I will stick with that. I myself really like the mix, but will go with the mob on this one . I'm just not sure where to go with the final render yet. Also, I tried looking into the Squetch Rig, but the only version I found was for v17 and I am using v13, so... that won't work for me , unless someone knows of a version for 13. Please, let me know.
  25. Yeah, i'm getting that opinion from nearly everyone I've show it to.
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