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Keep up the ARTFUL elegance!
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I hate to say this if it was expressed before on your thread, but do you think separating the clouds by slight color changes might help seeing the depth of the clouds? And I think the clouds should move upward arcs. That's just my opinion... cause everything looks just wonderful as is. Thanks for your "consistent persistence"!
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He's a TD at heart! But I think he needs to hear a producer say,"We are going way past deadline with this thing! Do you know how much this is going to put me over budget!" Great job, Zach!
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KenH Posted on May 11 2005, 06:58 PM Thanx, man. luckbat Posted on May 11 2005, 09:04 PM Yes. I guess I stated that politicaly incorrect. apprentice Posted on May 12 2005, 03:32 AM Thanx. She can be anything we wish her to be! The animation is a test for the rig, only. Did not intend to show my lack of animation skills. Besides, if I had just done a fly-around of a still model, you probably would have said,"Can't wait to see her animated". The dynamics simulate on the fly, but don't on the render... trajcedrv Posted on May 12 2005, 05:56 AM Thanx. I'd do almost anything for Hashers and Splinefolk. EDIT: Have a lot of work to do on the phonemes... changing the "face" of GenMan to GenWoman dramaticaly distorted where the cps end up during the height of the pose. Her hairstyle is embarising... I won't even show you that yet. A few more days/nights work and I'll be done.
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Hi Splinemeisters, Nothing special. Just made a female GenMan. Have an animation of her using a slightly altered action used for GenMan walk. I think I'm going to revise GenMan a little, there are some things I overlooked in that model, that I fixed in MrsGenMan. Should be posting her soon. WmanLg.mov
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Even if it doesn't run in v12... I can still make models in v11.1 and bring them into v12. Correct?
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Fantastic... I'm sold. So I guess after I finally get my upgrade to A:M v12, I'm going to get this... many ideas!
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If you decal a straight on view it will not be correct in the camera angle. You could just put your character on the opposite side of the mirror-- take the mirror out and composite it in... it would be a lot more work, but if it is soooo important to get this scene in perfectly it's viable. To continue... you could render your scene with the mirror as a bluescreen or whatever color is not promenent in the scene, from that you can create an alpha or hold out area. Then once you have that you could rearrange the scene so the camera is at the correct angle (I think opposite the original position?) and use the render you did (that has a hole where the mirror is) as a projection rotoscope. Now you can render the scene again with the new angle view through the mirror hole completes the effect. I know it sounds complex... but if you have no other option it could help to try it. Does this seem close to what you want?
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Un-natural... surreal... you could go deeper than that. You are using such simple camera angles, and that takes away from the "shock value" of this strange style you have developed. But, I LIKE IT!
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Rob, If he doesn't stop to kick or slowdown... he would fall forward. I think that would change his concept too much. Shaggy must fall on his A** to make it funniest. I agree with the hang making it more emphisized, though. I love this animation.
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She is a FOXY wabbit, ain't she?? Her hair can stand to have some variation like the drawing you did (Very good drawing). Length, position, direction and thickness could be tweeked til you get it the way you like. Other than that, LOOKING GOOD so far.
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Rodney, I agree with not confusing the customer/user. I'd ask Yves about what materials could recreate a similar "greebly" surface. In fact, the materials plugs he created in the past should make it feasable. His work is at www.ypoart.com. *EDIT: Look in the downloads section... not sure if these all work in 11.1 but it's worth a try.
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You are a community oriented guy aren't you? "Posts: 4,323". Can't wait to see him in or on cloth...
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Forget flipping-- get a new map or clone stamp one in paint program/photoshop!
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----Un-natural! Super-natural clown?
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I understand. If you compare the two (the first post with the new) you can see I really took it away. At least he was bouncing with the walk in the first post... now he basicly "glide" walks. It's magic! (just kidding) I admitt, I'm afraid to fix it for fear I have to adjust something else because I change the weight. Something else WILL look bad if I change it, but it must be done. Thanks for your EYES again.
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Lots of potential in the animation realm with this guy. Ken are you planning anything special with this guy? (Like is he going to really have a HO-house with Mr. Bigboote's girls in there?) There are all kinds of Jokes implied in just his face alone... not to mention his stylistic clothing--- Where's the fur coat?
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Zach--- You are a genius! Very tight and clean animation (And it reads well)... I like the toon look too.
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Mr.Jage says: Umm... He's not suppossed to look drunk, just depressed and angry. But he does "look" drunk. ddavis says: That was shaded view-- really fast...less than 15 minutes total. The Final render version took 45-50 seconds a frame for a total of 3 hours. Remember-- this is at 640x480. I didn't render with the hair though, it would have taken twice as long. No skylight rig, just three lights there and multi-pass set at 9[3x3]. All of this just for a TEST! I will bring a few of the bad versions to show how I progressed. I work nights... it would never work. I only have one day off a week now that the guy I work with is on temporary disability. Maybe when He comes back I can set some time for you (You should ask all the MAAM group to tutor you)... but I don't think you really need it. You just have to spend more time on it (TIME? What's that?I never had any!). I have a final render so you can see the textures and lighting better. *as a side note: I made and used a proxie model for his actions after my first post here, and found that it made it easier to SEE his movements in a more basic way. I suggest making a proxie model for blocking your animation, everything becomes more clear. Dtest3FNLLg.mov
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That is a great IDEA!! I never thought of that!!! I guess if you wanted, you could have a change of hairstyle by adjusting a slider... KOOL!
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You could-- if you have time-- render some of the parts up close and laying flat to the camera (without perspective) arranging the lights so that you can render them with the DT textures to make a bump map of the individual sides. Then just Decal those maps onto the bare shapes. Even using displacement a little might help re-create what you did for the original MASTER-piece. I think someone posted about this before... as a way to cut down the render time by rendering a flattened view of your object with the material applied and then applying that render as a decal. I think.
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I cleaned it up a bit and changed the camera to not pan+truck. Now the camera is locked down and doesn't move so the movement is easier to see. Also changed the lighting to fit the mood more. Dtest3Lg.mov
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I could be wrong about that... I'm sorry... So People!!! YOU BETTER HURRY UP, Because obviously we don't have much room left... If DON says we don't have enough room it's going to be too LATE.... You will have lost out on a GREAT OPPORTUNITY!!!
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The next thing I will look into will be any pops or bumpiness in the action and try to figure out how to either smooth them out or fix the timing. Thanks to you guys, I'm learning a lot about how this character should be moving basicly. It seems like the process is: 1) Block action. 2) Define action. 3) Clean up weight and timing. 4) Smooth out bumpiness and/or pops. 5) Goto step "3)" again if necessary. 6) If it is acceptable, continue to next scene/segment. I plan on adding lip sync at some time, but I will have to do that in another action, so I can SEE the face better, then in the chor I will layer the two actions and edit in the action windows accordingly. Basicly, I'm trying this out to see if it will be a good way to work. Does anyone out there do it this way? I'll post results after trying to get rid of these pops/ bumpiness problems. Mr. Jaqe wrote: Actually, that was my 23rd render.
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LOVE this characture! NOW that is FUNNY! Looks like he works in a circus or on a broadway show. Unique. Looks like he will be fun to animate, too.