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Posts posted by Caroline
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To change the colour gradually, you could search for 'gradient material'
You can do fabulous things with materials (at least johnl3d can - I can't. Yet)
But decals are often easier than materials. You don't have to be able to draw - you're only creating colours and textures. Have a look at Will Sutton's tutorial:
http://www.zandoria.com/uv.htm
You basically flatten the splines in an action and take a screen shot which you can then use as your outline in Photoshop.
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And you don't have to render the whole thing - that can take ages. Just press 'Q' and drag a small square over the area with the right mouse. That will quick render just that small area, just so you can see the material.
(I just saw Chrury's for the first time. Don't know how I missed that one. Love the Thomette!)
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What's this one titled? "Family Christmas"
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This and your others are great - looking forward to the next episode.
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Hard to say what kind of dogs they are, but there's Waffy and Wolfo on the 2006 Extras CD under Models > Animals > Mammals
Merry Christmas to you too - hope you got lots of toys to tinker with
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That is one amazing portfolio.
That was a good question, Tim - I love it when people ask the questions I haven't been able to articulate.
If you do a search for "image based lighting" (including the quotes) you will find this tutorial to get you started, also from Xtaz:
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Awww cute.
Fuzzy - you could analyze Keekat's fur - that's a bit fuzzy.
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Hooks Manual entry:
http://www.hash.com/Technical_Reference/CustomHtml/HOOKS.htm
FPPS = five point patches. (not in the official list of abbreviations I don't think
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phatso - that 5 point ritual seems very complicated - have you tried the magic dot?
If you are having problems with the 5 point patch tool not being enabled, hide the other control points so that you can use the lasso tool to only select the 5 points in question. If the tool is not enabled, press ".", then "." again, and it should be enabled now. I can't remember when I had to try other things.
Having said that, you do need to know the rules of splines, so that you don't have the same spline going round the 5 point patch. That becomes automatic after a while.
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That looks good.
It is harder to create a model without good rotoscopes, but not impossible - can you draw your own?
You could also try searching for 'wireframe' in the WIP forum, as that would show you how other people have put their models together.
I'm sure there would be a wireframe somewhere in this brilliant thread, for example:
http://www.hash.com/forums/index.php?showtopic=28805
Forget about the image editor until the model's done, though. Just remember some of the details you might be able to do with bump maps in an image editor rather than modelling them all.
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By image editor or creator he means
Photoshop
Photoshop Elements
The Gimp
extra package for A:M - 3dPainter
I use Photoshop Elements, which is way cheaper than Photoshop, and also TwistedBrush to do more arty things, and also 3dPainter.
But any image editor would do. There are some free ones around (Pixia, Art Weaver). When you come to use the alpha channel, that's when you need the ones above.
This would be just for creating the texture on the model. First you need to make the actual model. Have you done exercise 10 (aeroplane) and exercise 11 (giraffe) in The Art Of Animation:Master book? Because for this model you are going to need serious skills.
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Or Help Menu > Reset Settings, but that will reset EVERYTHING so A:M will look like when you bought it.
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Hi, Squoosh.
These are the keyframes you appear to have:
Frame 0: ball up and rabbit hips up.
Frame 40ish: ball down and rabbit hips down.
A:M very cleverly "tweens" between ball up and ball down, but also between rabbit hips up and rabbit hips down.
You need a keyframe for the rabbit to keep his hips in one place until frame 30ish, so that the only "tweening" is between 30ish and 40ish.
So - you have Frame 0 hips up, Frame 30ish hips still up, Frame 40ish hips down.
Movie tutorial:
Robert Holmen's Making Bones Stay In Place
If you cannot view this movie in Quicktime, you will need the Ensharpen codec from:
http://www.techsmith.com/download/codecs.asp
I also found this post that I had forgotten about - this is describing feet moving in TaoA:M's exercise 6, but the principle is the same.
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Definitely a hard copy of TaoA:M - you are more likely to go through the tutorials with a hard copy - more difficult off a pdf.
The technical manual depends on the kind of person you are - I like to read manuals, so I like the hard copy, but others may just like to look up the particular topic they are doing, in which case not so important to have the book.
I have 2005 and 2006 - I wanted the pterosaur rigging on 2005 - a real eye opener. But I am interested in just about all the tutorials on 2005, and only the decal texturing on 2006.
Having said that, the texturing is a brilliant tutorial, if that is what interests you - it is also available separately on Will Sutton's Cafepress site http://www.cafepress.com/cp/store.aspx?s=zandoria
So I could have saved the typing and said "buy them all"
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That MadArt one looks good.
There is a series by Leigh Van der Byl, not AM specific, but I thought useful:
http://www.leighvanderbyl.com/tutorials.html
And an AM one, very extensive from Rusty:
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That makes him look a lot more alive
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Me too, me too
Thanks, New User Forum
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Hi, Steve - your render is correct for the latest version - the previous version had materials applied to the stage model, which gave it pleats, but the latest version does not, I guess for speed of rendering.
The curtain has roughness applied in this version, which gives it that blotchy look.
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Looks a good walk - it's very hard doing a non-slip walk - nice touch adding a background - the only suggestion I would make is secondary movement in his ears.
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You're welcome - good vid, Shaggy didn't even flinch
One cool thing about the mov format is that in Quicktime you can use the arrow keys to go forward & backward frame by frame. Also, if you have QT Pro, you can do trim, copy & paste, and loop (also non-pro), so that if you have a walk cycle you can check if it loops.
I don't think you can do that in windows media player (avi), although I don't know about other players.
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I think the forums prefer the .mov format - try rendering to the mov, but change the compression to Sorenson Video 3, as in a couple of posts above this one.
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Great idea, Glenn - I find that anytime I work through a set of tutorials, no matter how much I think I know, I always learn something.
I don't know about your description of constraints - perhaps when you get to exercise 6 you might be rethinking it. In a nutshell, constraints are always there if you create them, but they can be 100 percent enforced or zero percent enforced. But as I said, exercise 6 uses two constraints, and that should put those terrors to rest.
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I don't know enough about materials to tell you how to do it, but you could experiment along the lines of:
Wood Material with grain (complex)
These materials have bump lines in them.
Or, you could do a decal with bump mapping for the lines. You could also do a decal for reflectivity or specular maps.
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http://www.colins-loft.net/tutorials.html
http://www3.sympatico.ca/rodger.reynolds/index.htm
http://demented3d.com/tutorial/
Most of all, practise, and 'doodle'. Start out with simple models, and work up. Try 'freeform' sculpting - this is my favourite - just lay out a shape, fill it crossways with a few splines, and turn it and tweak it (heaps), and add and remove splines as necessary.
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Glad you sorted out your video drivers.
Great second exercise. One thing, though, you could probably make that movie a lot smaller in size (compressed I mean, not visually). You can do this by choosing the Advanced Render, then under Format > Save Options click Set. Choose Sorenson Video 3 for better compression.
I have seen another choice for compression, but I haven't tried it personally - MPEG-4 Video, Key Every 10 frames, Quality low.
New Model - Tucan
in New Users
Posted
A search for "toucan tongue" got this pic similar to yours:
http://www.fotosearch.com/NGF007/73924066/
(Plus of course the famous poem "Can a toucan can-can?")