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Everything posted by Roger
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So I'm taking another whack at installing Lite Rig in my other character, I want to try both TSM2 and Lite Rig and see which I like better. And I noticed that there don't seem to be any knee targets in Lite Rig. Is that normal? Or maybe they're hidden somehow?
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Why exactly are there two upper arm bones and two lower arm bones in the TSM2 rig? I'm not really sure why there would be a need for two. Wouldn't it make more sense to have one of each, or is there something I'm missing here? Also, the leg is the same way.
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Ok, I think I figured out what I must have been doing wrong. I think I was grabbing one of the handles that allows translating in only one axis.
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Hello, I'm installing TSM2 and am having some problems. I was able to scale the bones properly so they are closer to the size they should be, but when I try to translate the bones, I am not free to move them in any direction. The only want to move left or right (if I'm in the front view) or diagonally if I am in one of the side views. I don't know what's going on here, I select the body bone and then hit "n" to translate, try to move and then get this limited movement. Any idea what I'm doing wrong? I am in bones mode and don't have magnet or mirror mode toggled on.
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Sorry I missed it, but Happy B-day nonetheless.
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The eyelids do help defuse that stunned look. Yeah, amazing what eyeballs and eyelids do to get rid of that undead look I think the reason I waited so long to do it is I wasn't sure how to properly do it. But this looks pretty good.
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After playing around with the sweeper some more, I think maybe I'll redo the metal bands going around the top of the chest, or try to at any rate.
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That's pretty neat. I will need to do something similar so I can have Southern Lights in my animation. Is it an animated material, or static?
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I've noticed when I am trying to move part of a model by using the arrow keys, instead of being able to nudge that part in whatever direction I want it to go, I end up cycling through different parts of the model? I'm not sure why this happens, I hit the "N" key first to go into Translate mode, and then try hitting the down arrow to move the part down, but instead of the part moving, I end up cycling to another part of the model. It is starting to drive me loopy, since I'm not sure what I am doing wrong.
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I downloaded and installed the 32 bit version of AM so I could use it with TSM2. The 64 bit version executable is labeled Master_64, is the executable that is just called "Master" the 32 bit one?
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Is there a reason it has to be in Program Files(x86)? My copy of v16 is installed in the Program Files folder (not x86). I'm not sure how it ended up there, I'm pretty sure I didn't change the default folder.
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Is the 32 bit installer in c:\program files\hash inc\v16 or do I need to download it from hash.com?
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And then again, even as much as I hate rigging, maybe I'll be better off doing my own simple rig again for this character as opposed to using someone else's rig. At least then I'll understand more easily what each bone is doing.
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Ok. I guess that makes sense. Any votes as to which rig would be better to animate with? Rigging is not my favorite thing, so if I'm going to go to the trouble of installing a rig I may as well pick the best one.
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What are the advantages/disadvantages of 64 bit vs. 32 bit AM? I'm currently using AM 64. Maybe I'll just go back to using Literig then, since it probably doesn't make sense to roll back to AM 32 bit.
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I decided I might be better off going with TSM2 since I have a character with a tail. I downloaded TSM2 from the forums and installed it, but when I right-click and choose "plug-ins" I don't see it available. What am I doing wrong?
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Ok well I figured out what the heck I was doing wrong with Sweeper. I didn't have the cross-section centered around 0,0 on the X-Z axis. I suspect I must be doing something similar with the extrude plug-in.
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Darn double-post.
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I just grabbed Homeslice's tutorials (should probably have done a forum search first) so I'm going to go over those before I post any further. Seems like I must be missing something obvious though.
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Ok, so I have decided that rather than try and tackle brand new material when I'm exhausted at the end of the day, I'm going to try to finish things I'm a bit more proficient at, like modeling projects I've been working on. I only need to do a few more parts for my treasure chest, and it will be done. One of those things is a clasp for the padlock to go through. I'm trying to make a U-shaped piece of metal, and have drawn out my path and the cross-section for the path. When I do the extrude along a path operation, though, I get a strange twist in the object. I don't see any kind of twist settings in the plugin, so I'm not sure what I'm doing wrong. Here is a screenshot of what I'm talking about: I can use the sweeper plug-in instead, I guess, but what confuses me about that is you can use the drop-down arrow in the interface to choose the cross-section but there is nothing to define the path (unlike in the extruder).
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Well, this particular dragon is bipedal. No quad legs. I thought about using Setup Machine to rig him, might not be a bad idea as the character has a tail, but I thought perhaps I would rig that separately.
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I think it may be easier for me to delete one half of the bones (like the left half), position them, and then use the mirror bones plug-in to create the other side. Any reason this wouldn't work? Also, is there any way to do a group selection on several bones and move them all at once? I find I'm having a hard time getting the bones back in their original positions after moving them, and am concerned that will be a problem.
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Yeah, you're right. I've been back to modeling so long I forgot about the different modes.
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So I'm trying to install the Lite Rig in my dragon model, the PDF says to position the model before moving the bones. I have the model selected (all the CPs are flashing yellow) but when I try to translate it the bones move instead. I must be doing something wrong but I'm not sure what.