[attachmentid=18147]Hello,
Here's a cave for a short film I'm working on. It doesn't look quite right to me for some reason. I had shaded it with the darktree shaders, but they take forever to render on my laptop, and I temporarily uninstalled them.
What do you think? I seem to remember it looking better with the shaders ( I am using clay shaders, combined with some of the other materials).
I wanted the main characters to have a "claymated" look, however, I am not sure that is appropriate for every prop / item in the film. Would you stick completely with the clay look, or have clay characters in a semi-photoreal environment?
I ask because I have an underwater scene, and of course clay water would be opaque. I was thinking of just using a transparent material with some particles floating around to simulate water.
Thoughts? Ideas? Criticism on how to make better?
Thanks