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D.Joseph Design

*A:M User*
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Everything posted by D.Joseph Design

  1. The problem with the globe is that it would be so small that it would look like a mistake. However, I can foresee some cool animations of a close-up globe, zooming through the clouds, the atmosphere, and as the planet get's smaller, it fades to solid silver and you see it's part of the whole logo, which eventually comes into view. Hmm. That could work.
  2. Thanks for those details, Dan! I should clarify that I did not design the logo itself. All that credit goes to one of AiG's graphic designers and I was told that this is the approved final logo. The Earth idea is creative, but I think the Earth is overused (that's not an environmental statement) in logos. No, there was no Photoshop work. This is all done in my second-favorite program Animation:Master (PS is my first). The blue probably looks out of place because I have a blue backlight directly behind the logo (but not in line with the camera). The reflections thing is simple. From this angle, the underside of the logo is not illuminated, so there is nothing to reflect. Maybe I should place a light to accomplish this.
  3. Yes, but I don't have version 11. I won't upgrade because the new version takes away my legal right to use CD emulation software to protect my CDs.
  4. What I don't like about the sphere is that you can see the individual streaks. I may use a separate environment map for it.
  5. Thanks, guys! Answers in Genesis (AiG) has gone through about six different logos since I've known the ministry. I assume you want to see what there was before this one. I'll see if I can get something like that. Someone else did the 3D rendering of it. Oh yes! Genesis is my favorite book of the Bible, and my favorite history book! I've studied Genesis and creation vs. evolution more than anything else. I love the ministry of AiG and am honored to be able to support them in this capacity. I'm guessing that you see these "artifacts" in the bevels? If so, that's from the environment map. I don't like the way the environment map is affecting the sphere in the icon, so I may use something entirely different for it. Anyone have a perfect environment/reflection map? I usually just make white streaks on black in Photoshop. ... um ... did I put this in Showcase? I thought I put it in WIP. Oh well. It's basically done.
  6. I was commissioned by Answers in Genesis Ministries to "3Dize" their revised logo. Here's something cool I've made with it. I'm still tweaking the environment map. Special thanks to Rodney Baker for helping me with the AI import problem.
  7. Hmm! Those colors do look really nice! The only reason I was using the forest green was because my previous house had a "rich room" (as I liked to call it) with that color. I haven't touched the floor or ceiling yet. The "roughness" you see is from the multi-ray-casting lamps in order to attempt "soft" shadows without rendering 48+ passes. I may have to increase the rays cast. Thanks for the tips! I try some things out.
  8. I like the new ceiling light so much, I decided to render a close-up. Unfortunately, the glow wasn't rendering. I couldn't figure that out. It would in all the other views and renders, but not this one.
  9. Aah! I see what you mean now. I wasn't thinking "photographically." I'll keep that in mind for whenever the camera is stationary. For now, these are just test renders that I'm keeping in the same position to do stuff like Rodney did. The final camera angles will be much different. But I will remember this. Thanks for pointing that out!
  10. Aligning edges? Are you referring to the picture frames? I don't follow. Yes, I hope to have the fire cast soft, flickering shadows and highlights throughout the room.
  11. Hmm. I'm changing the lighting a bit. I'm decreasing the intensity of the two lamps, doubling the fall-off of the ceiling light and decreasing it's intensity to compensate. I'm also moving the bulb in the tall lamp down just a bit to cast a better shadow underneath it. Renders may be up tomorrow.
  12. Here we are again with Lifestyles of the Rendered and Not-Yet-Famous: Changed: More lighting adjustments Wood texture adjustments (note the top surfaces) Remodeled ceiling light Three-hour-long door—MAN! You can barely see it! Trust me, it look really good Fire in the fireplace New Camera2 angle (hardly something to IM home about) I'm also posting this year's logo, which will be used on a TV in the room to actually introduce the video's title in a Star Wars style. I still need to post the "script" on here. Hopefully coming next: Fire lighting effects Model widescreen TV Add better shaders on the books and place them in all shelves Adjust bookshelf shelves Add tall wall molding (about three feet tall) Suffering from advanced render times
  13. That's simply a single bulb light (as opposed to a light bulb ) in a model with transparent and opaque patches. I'm remodeling that ceiling light to look more realistic. Man, I shudder to think what the render times will be for this. And I haven't even added the fire and fire lighting effects!
  14. Yes, there will be pictures in the frames, which is posing a real complication. I'd like to put stuff like Mike and Sully from Monsters Inc. in there, but that probably wouldn't go with copyrights. I also thought about pictures from the rest of the Year in Review video, but then some people may not appreciate their photos being used in an animation that is spread internationally. The other idea is for "generic" pictures, but also with some humor. Like a piggy bank, a shoe, a car, etc. Thanks for the compliments, guys!
  15. More renders! Changes: • Added glow to ceiling and track lighting • Adjusting lamp lightings • Changed lamp shadow mode to 4-ray-casting in attempts to achieve softer shadows on the ceiling with fewer passes • Adjusted reflections • Added wood ceiling-wall trim • Improved bookcase wood material (though something weird is happening with the top surfaces) • Added temporary books • Added pictures frames • Rendered new angles That second frame took two hours and twenty-one minutes to render at 16-passes. The others averaged fifty-five minutes. I've also posted the Year in Review logo and the animation story sketch on my website if you'd like to see them. As before, login information is as follow: Username: authorized-hash Passcode: martin
  16. Cool, man! These have a fun G.I. Joe feel to them. I like it.
  17. BTW, I changed the login information to my site, in case anyone wants access to it. Username: authorized-hash Passcode: martin
  18. RenderMuscle is an animation studio that uses A:M in their productions and on their render farm. Mike Ulrich has rendered my two past Year in Review animations at a very good rate. They are responsible for the fun Noah's Ark musical project. Just a quick search for them will reveal high praises for their service. If they're available, I hope to have RenderMuscle render this animation when it's finished.
  19. Here's the latest render. Changes are as follows: • Added lightbulbs to track lighting and ceiling light. I still need to work with making them appear to glow. I may do a multi-bulb setup for the ceiling light. What do you think? • Added window glass and plastic frames. • Changed fireplace outside to marble texture • Rotated ceiling light for symetry and to avoid undesired shadow placement. • Modeled picture frame and glass, which you can't see in this render. BTW, I do plan on donating a lot of these models I'm creating. If you have anything that could contribute to a room like this (see my previous list for specifics), please contact me or post in here.
  20. Oh. I'm sorry. I didn't mean it that way. I meant, "This would annoy me, would it annoy you too?" Not, "you're annoyed by that, that, and that; would this annoy you too?" You don't really notice the lens flare thing because I was careful to move the camera so to avoid the lens flare. I didn't think about plain turning it off. And yes, since this is in the WIP section, I do very much value everyone's constructive criticism.
  21. GRRR! Try it now. This time it's encoded with µLaw 2:1. The file is a little bigger, but this should work for others.
  22. Nice! You're even beveling! Can't wait to see the real thing.
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