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Kelley

Craftsman/Mentor
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Everything posted by Kelley

  1. Take a look at my Blog and see if there's anything you can use. The URL is below in the signature block.
  2. That's part of the mystery. It's the first time I've seen it happen in colored Groups. I've had bands of patches go white at the border between two groups. I guess the CP's get confused as to which Group they belong to. But I've not seen holes happen like in the DH-2. Fuchur: I do keep the Draw, and Views, toolbars out. Couldn't live without Views. In the Draw toolbar, Show Decals is always checked.
  3. Yeah, I think that's it. I'll try thr CTRL_D method next time it happens [ I've already re-applied the textures this time] but I don't think it's a matter 'Show Decals' being ON/OFF. It's some stamps, but not others. I'm attaching a pic. of the DH-2 with color [procedural GROUP>SURFACES colors] missing on some patches. Look at where the missing patch color cuts into the decaled insignia rondel.
  4. I just re-opened the .prj doc. for the Albatros fighter and the DH-2, only to find massive decal loss on both. The textures are present in the PWS. Their icons are showing in each entry in the decals folder. Where do they go? Is there a way to stop it?
  5. (couldn't think of a good 3 or 4 word description.) I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?
  6. No, no reenactments. Time to move on. There's no more that I have add to this moment in history [which has been mulled over by lots of good writers.] Though it would be cool if I had a good dramatic shot of the terrain where it happened. But that would be asking a lot. I've got two animations in the works...and there's this little voice inside that says stayfocusedstayfocused...still, the Voss/McCudden fight has great appeal.
  7. Here's the results of the weekend. Everything's pretty much done now except for a pilot in the DH-2. [no small detail, that] But all the wires and such are on it and...ah...just noticed that the holders for extra Lewis gun drums outside the cockpit are missing. A fuel tank on the upper wing...my Gawd! Is there no end to it? The planes are positioned at the cross-over point in a 'Rolling Scissors' though I don't think they called it that at the time. John: no smoke this time. No flammers. Hawker and von Richtofen duked it out for for a very long time. One source said 35 minutes, which I find hard to believe. Ten minutes being an eternity in dogfights. In any event, the two were well matched and neither could get the upper hand until Hawker, realizing that he was nearly out of fuel, made a break for his own lines. He was only 50 yards short when von Richtofen got the angle on him and killed him with two rounds, one striking him in the head. Ironically, only seconds later, von Richtofen's guns jammed. The background photo is from a book called "Chesapeak Bay From the Air". Or something very close. It's been a while.
  8. Silly me...You're right! He was probably from New York or Hollywood...Don't know what I was thinking. Here's link to lowland gorilla pic - http://www.solarnavigator.net/animal_kingd..._stern_face.jpg link to King Kong from movie (2005): (higher forehead - more hair) http://upload.wikimedia.org/wikipedia/en/6...g_bigfinal1.jpg Here's what he looked like in 1933 - more old fashioned gorilla (without his zoot suit) http://www.imdb.com/media/rm110987776/tt0024216 If you're trying for stylized - then it's whatever you want him to look like. Your version looks like it's aiming for realistic (to me). No links to Hollywood gorillas?
  9. Here's the first half: a red Albatros. [a DV instead of a D III] Now, on to the DH-2.
  10. I don't mean that the Red shows through, but that the b/w grayscale is showing without creating the ribs. The map used to create the bumps should not be seen. Should it? It's *possible* that the shading is fooling you, but no... a bumpmap should not produce any change in the color of the patches it is on. After you are SURE that map is changed from "color" to "bump"... save, restart, reload. just to try. However, for features as big as those ribs, modeling them explicitly is the way to go. Ought to be easy with splines. Mea Culpa. Instead of making the Wing Red color, and the Bump, as a pair and putting them into the same decal container, I applied the "Bump" as a seperate decal. No wonder the grayscale shows. Sorry.
  11. I don't mean that the Red shows through, but that the b/w grayscale is showing without creating the ribs. The map used to create the bumps should not be seen. Should it?
  12. While we're on the subject of Bump Maps, I'm trying to use a Bump to pull up the rib shapes in the upper wing. I put down the red first, then the Bump, then changed the Bump from 'color' to 'bump' in the Properties. But the color component keeps showing through.
  13. I was not clear: The Bump Map is just that, with no Alpha. The Alpha is just an Alpha. The Iron Cross is not supposed to be raised.
  14. I would have never suspected that. I'll try it tonight. Thanks.
  15. Lately I'm getting a lot of garbage with Alpha's and Bump Maps. The artwork is clean. Regular decals go on as they should. Any thoughts? [the Albatros is an Alpha Channel, "iClapper" is a Bump.]
  16. Sounds like a job for "Kinetic Constraint" Check the manual for "The Door Is Stuck" tutorial.
  17. I did see it, but in my ignorance, I was using the CTRL key instead.
  18. B'Gawd! It does work. I've been using a computer since '94 and this is the first time I've ever used that key! What else does it do?
  19. 'Must be a good deal of variation in how OEM's set up their keyboards. ALT/PrintScr isn't working on my laptop [COMPAQ] and just a regular 'PrintScr' does it on the HP desktop. However...The Snipping Tool is definitely the way to go! It's in the Accessories section in the Start-Up Menu. Thanks again, Ken.
  20. I downloaded Irfanview. Apparently, this program does everything. But all I want is 'Print Screen'. Without reading through all the topics, FAQ's and other documentation, can someone just point me to Irfanview's version of 'Print Screen'? Thanks.
  21. As if there aren't enough details to ride herd on in this animation, I decided that it needed some ordinary, run-of-the-mill trucks running back and forth. Here we go...
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