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Hash, Inc. - Animation:Master

Technodandy

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Everything posted by Technodandy

  1. Hi, I have completed two more Exercises but they are not in order. I am up to exercise 6 but I did Exercise 9 and 14 out of curiosity and to answer some questions. Can I post them? Technodandy
  2. Thanks Dhar, What you are telling me put another piece in the puzzle but I am still bothered by this Base bone. When I make a model away from the origin. (0,0,0) this bone is not seen easily and is not see in the PWS as reference in any case. I can see it in bone mode if I build the model at 0,0,0. But it is still not referenced in PWS when I am in the model window. [attachmentid=21456] When I drag it in the Choreoqrapy, it is references as "Model bone". I get it confused with other bones in the Choreograhy window because if I use a model gleened from a different model group this bone don't seek the same origin. But it does seem to bring the associated group of Control Points with it when I translate in the Choreoqraphy. [attachmentid=21457] There is not much info in help reference about this bone. However if I built a model centered on the origin it helps the models translate to the origin of the choreoqraphy if I lose track or want them to line up correctly I can traverse that bone to 0,0,0. I can also pivit around it in the choreography. What is this Model bone for? What is its intended use? Is it a default Base bone that is aways the first bone referenced in bone mode? Can it be ignored and I assign my own root bone regardless of where the source model was made?
  3. Hi All, This issue for me is bringing this project to a halt until I can understand what is going on here. What I was calling a primary bone is a base bone assigned by default when I make a model. This is what I discovered with the Base bone. If I draw a pattern model, say a base of a large building to use a templete to assign location and scale to smaller sections of it, and then build a new model from it; the base bone for that new model is still at the origin of the original pattern. When I drag that model in the choreography the base bone default assigned to the origin copied from the original pattern goes with it. I have to look at 0,0,0 to find that default bone or base bone in the choreography window. I can drag it closer to the new model CPs, the bounding box gets smaller and I can use it to rotate on, but it does not appear as a bone in the Project Work space. I can not make it a child to a root bone or assign a child to it. Another thing when I make an incondesent bulb model and put a light in the model so it will have real properties of a lamp, the model of the bulb has its own default base bone as I discribed, and the Light sourse itself is its own base bone and it resides in the bone folder as a light in the PWS, but it acts like a base bone. I can not child it to the Bulbs model's base bone so I end up with two base bones one for the Bulb model and one for the light sourse. I am confused about this. Technodandy Can anyone set me straight?
  4. Hi Ken, Thanks for you input. I am looking in the above problem but I noticed another problem that may be contributing. The Primary bone of the Lights and the primative models are not common in the Choreography window. When I line up the models in the Choreography window the primary bones are not at the origin like in the model window. I wonder by not paying attention to that when I export the choreography into a new model that can brake some tread causing the exception error? Technodandy
  5. Does anyone have any suggestion to this problem?
  6. Hi I am having problems with the Lights in the Choreography Window too. When ever I use Light bones the behavior of models. If I want to group Lights with Models and save as a new model group with light I get unpredicable results. I am wondering if Light bones have to be save separately when in Choreography window?
  7. Well back to the subject of this Section Duplication. As you can see I added Lights to this section now. [attachmentid=21109] I am trying to export this section into a model again from the Choreography window. I want to import and rotate each section into a new Choreograpy window build the building like before with lights, but I keep getting an exception error that crashes the program when I try. The only thing I think of that I am doing different; I added all these Lights to the section. What can I be doing wrong? I am also wondering if it is a parent child issue should I be assigning the light as a sub group in the Hiarchy in the project work space? Technodandy
  8. Yea I know, but maybe I can post it if there is a way around it like a parody or something is ok. Is there a forum where I can discuse how I can post things within Copyright rules. How do some of the posted movies with Star War themes, sound effects and music get around it?
  9. I do have a rough draft of something I made with Roxio Video editor using pictures as a backdrop and one of the DAZ Victoria models of something like I may want to do. But it is crude and I don't know if there would be any copyright issues because the pictures I use were not mine and is music copyrighted also. I have the Victoria model overlayed on pictures of the Carousel house. I like to post it if I can. I do not know the rules of such things. Technodandy
  10. Hi All, I am running into another snag. I was able to make a light bulb and turn it on and off in the choreography window. My light bulb works with a "Light bone" I can turn it on and off from the Project Work Space. But my project need scores of lights as you can see in my image: [attachmentid=21022] I can add them one by one to a bulb model in the choreography window and it works but it takes a long time. I can not find a way to copy the same the light bulb model without loosing the light bone function. I tried copying and pasting and made many bulbs quicky but can not find a way to pass along the light bone. I have also saved a Light bulb model and then I imported it back. I can see the Light bone as a sub object in the Project work space but I does not work as it did before. I am trying to experiment and read references to find out whats wrong but can anyone help me with this one in the meantime?
  11. Case, This building use to house a merry go round, long gone in Asbury Park NJ. I went there resently and it was all boarded up and in disrepair. It was part of a larger complex call "The Casino". It is a historical land mark. I am trying to restore it, sort of speak, on the computer. Technodandy
  12. Trajce, Thanks for the help. I drag dropped the Cross section into the choreography window and it works. I was able to move each section around freely without copy and paste being necessary. I just throwed this together quickly to see it work. [attachmentid=20992] Now I can concentrate on the one cross section. By the way, I did not have to add a bone to the cross section. There was one already with the model. I just transverse it from the origin and placed it at the pivot point on the Cross section model. Now I am going to plug in the lights. Technodandy
  13. Hi all, I move this project to "WIP". http://www.hash.com/forums/index.php?showt...=20882&st=0 because this was out not the right topic for this room. Thanks for your comments. Technodandy P.S. It is Asbury Park Nancy.
  14. Hi Trajcedrv, You mean import into a Action Window right. I did do something like that in a model window but the computer slowed down to a crawl after about three copies and rotations were made. Technodandy
  15. Hi All, Will anyone comment or answer some of the questions in my last posts. Technodandy
  16. The total patches to this model section is 2595. If I copy and paste in the same model window I start to slow down big time as I add a new section and rotate it to the next position. Even with wireframe mode it goes down to a crawl. This does not seem to effect my rendering speed. [attachmentid=20979] What to do? I am wondering if I should make a seperate model for each section and assemble them all in the choreography window. Maybe I can use the Action window but replicate a section at a different angle. Technodandy
  17. Hi TimeLord, Good looking work with your Golden Gate Bridge. I am trying to gleen some ideas from the progress you made so far. I have many idenical sections in my Carousel house project and I am trying to do duplicate them but the high my patch count gets the slower the proces goes. The idea of using the action window to do this may help. Right now though, I am toying with the idea of making a copy of a section changing its angle and making a seperate model for each. By the way, on your bridge you may be able to apply the ideas I been trying for my project. I will be covering my model with scores of lights of differnet colors. I am using bone Light objects. Technodandy
  18. I just hit me, I can't wait to try it when I get home. Someone tell me if I am wrong. What if I make each section of the building a seperate model keep the model static where it is not required to animate or embellish. Then assemble in the Choreograph window. Would the speed up the above operation? Technodandy
  19. Yes I have tried in wireframe mode. I can manipulate the model a little faster but it still seems slow when I copy or paste anything in or out of the model. When I added the roof to this building I had to build it in another model window and paste a copy in the building's window. I had to wait 5 minutes for it to finished pasting in. But still it only took 30 seconds to render each of these images. [attachmentid=20962] [attachmentid=20963] Can anyone tell me more? Thanks for your help. Technodandy
  20. Hi Everybody, I am glad I have time to get back into this so I can learn more about A:M. Well I was going along fine the past week building this model in the modeling window. Everything seem to be working out. [attachmentid=20957] As you can see in this rendered image, the building has repeatable sections. So to save time I just built one section then copied, pasted and I translated the center of the object to the center of the round building and rotated the copy and then did another iteration. By the time I got to my third panel rotation I noticed the process was slowing down as I increase the number of panels. Now I have a half circle of identical copies and the computer slows down so much that I can not even make a control point in the modeling window without waiting ten minutes for my computer to let me do the next thing. The funny thing is, when I render this model in the modeling window, the rendering process is still quite fast. When I am building in default mode it is very slow, too. I must be doing something wrong. The building process is way slower then the rendering process now. Can someone help me with this? Technodandy
  21. Hi all I have a lot of time on my hands again so I can start where I left off. I am trying something a little different. I been thinking about these colored light bulbs I want to use on this project and I think this is the right look I want. I put each in a glass globe in the Choreography window. I can adjust the intensity of the light object in Project work space. "Hierarchical lights" tied to colored light bulb objects. With light bones in bulb mode I tied them inside of the bulb objectd. The surfaces are diffused to the color red, yellow or white, the colors I want to work with. The bulb object act like color glass with a surface transparency of 50%. Beyond that the bulb disappears to nothing or at zero transparency it cut the light off. I adjust the surface translucency give the bulb a more uniform look. It will need a little tweeking though. [attachmentid=20695] Technodandy
  22. Your C-130 is looking good. I am glad to see progress. I am still working on the B-36 but it had a few interations and I am presantly side tracked on another project. I hope I can get back to it.
  23. Thanks David, I will be posting my progress.
  24. Maybe I can decrease the transparency when the Light bone is on and raise it Light bone object is off so you cand see the glass of the bulb. It seems to me it will be a little work like having two faders bring up and down the properties of both states. Am I thinking on the right track? I thinking it will be a long render also. I will have more that 24 lights per rib and there will be 13 of those. thats ninety-six Light bulbs.
  25. I am experimenting with this model to see if I can make a light bulb glow in a glass globe. The first image is the real objects I am trying to imitate. [attachmentid=15597] The second image I am trying to make is a night scene with light bulbs in the globe the only light sourse. [attachmentid=15596] I have plenty of light but maybe the bulbs have to glow more. Also I like to be able to see the light bulbs in ambient light when the lights are turned off in daylight conditions. I do not want to swap the Lamp bulps with another bulb model without a light in it. I want the same model to show proper surface in both on and off conditions. Does anyone have any suggestions?
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