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Hash, Inc. - Animation:Master

Technodandy

*A:M User*
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Everything posted by Technodandy

  1. I can access the Toolbar option panel by right clicking in a blank area in the AM Icon menu bar that give me. Veiw ? Toolbars > Customize... but it will not reset. Alt-H just makes my project window be able to slide around on the desktop. I tried saving my project in V 11.1 hoping it would remember the settings but when I start V12.0t it still does not remember the default settings. Are there any factory presets?
  2. I only get the help when I hit F1 but it is just AM reference manual. Did anyone look at the attached thumbnail above to see what I am talking about? I get the right display when I load V 11.1 but when I run V12.0 the menu is missing.
  3. I can get to the Tools menu and click in Costomize the give me some choice boxes but when I close it the check for menu bar will not reset. The menu bar I am trying to get back is standard Menu that is in every program and Browers and it was in by AM program until resently. I must have click it off by accident. But I don't know how.
  4. Anyone out there know this problem? It sounds simple but I can not locate the menu item to switch it back on. I assume it is removed some how as a way to make your project window bigger. So far I am not getting reliable answers.
  5. I do not know what you mean because the first thing you said "Tools->Customize->Toolbars" is the part of the menu bar that is missing so I can not click on it. Second "Regedit hkey_current_user/software/hash inc/animation master 12.0/toolbars" has so many parameters I do not now where to look. I do have a copy of Version 11.1 and the menu bar is still there. Look at this image.
  6. One day I noticed that the top menu bar was missing. How do I turn it back on? I can not find the menu item for that.
  7. Well I have be working right along off and on since my last post. I have two question maybe someone can help me with. 1. Is there a simple way to set a Control Point's manipulators arms to a default or neutral state so I can reset one or many control points a smooth unbiased state. I need a good starting point to clear surface ambiguities ware there are unwanted right angles and cusps. 2. I some how lost my main "File Edit Veiw Tools Help" on the top of my project window. I can not find the option or preperence to get i back. When I open a newly installed AM program it is there.
  8. Thanks Guys, These pictures do help with my sense of proportion. I will have some more updates soon. Technodandy
  9. I have been hacking away at this for a few weeks. I guess I will have to change my geometry radically again. This is the closest I got to the way it actually looks but these creases would not smooth out. I have to find that good starting. Maybe I should make two models and place them together. Technodandy
  10. Hi all, I am having a problem smoothing out the dimples at the Control Points. The Bias Handles seem to be limited to one plane. Alpha and Beta direction do not seem to cover every direction. Can someone l clear me up on why this is so? [attachmentid=12711] Technodandy
  11. OK, I got a shaded wire frame image for you Ken. [attachmentid=12401] Hi Eric, I saw this aircraft on display at Chanute AFB in Ill. I use to march by it in the morning going to the USAF fire protection training school there in 1969. By that time it was no longer being used it was obsolete. But the size was so impressive. It was bigger than the B-52. I remembered it from the movie “Strategic Air Command” starring Jimmy Stewart. There are six 28 cylinder air-cooled engines driving 19-foot diameter propellers in the pusher configuration. I am now trying to figure how to mate the engine with the wings right now. Besides the air intakes you see in the wings right now, there are others under the wing, rapped around directing the air to the engines. You can see two out riggers; they are the housings for 4 more jet engines added to later model modifications. Technodandy
  12. Well, I actually started making this project with Truespace 6. I am still in the middle of it but Animation Master is easy to model with and I am not having problems with system crashes as I did with TS Nurbs. The spline base form of modeling seems to work much like I expected TS Nurbs should have worked. They are not the same but I think some of the approaches to this project I could apply in TS too. If I cannot figure out how to do something in TS I can quickly make it in A.M. and export it. So far though, I have been able to model the B-36 in A. M. without any system crashes distracting me from my task. Mainly because I think this application is so well thought-out. So I am starting a new string in this forum and resume my quest of making the B-36 in A. M. If anyone wants to know the struggles I have had with this project in Truespace, go to their forum and look at my threads there. I will be still posting things there too. I like the rotoscope way of tracing a model; Truespace is not as easy to set up. Here is where I am starting in A. M. The following images shows my progress. The first image is the model being traced from a rotoscope. [attachmentid=12395] The second image is the shaded bird’s eye view. [attachmentid=12396] If anyone would like to give me some pointers I am all ears. I am still green with A. M. Technodandy
  13. When is Version 13.0 offially out? I just bought Version 12.0 in September 2005. How long can I download upgrades before I have to pay $99 dollars?. I think I have Version 12.0o now. Technodandy P.S: Count me in in any case.
  14. I like it! Two things; as the plane passes adjust the audio track's speed so you can hear the doppler shift. The turn is a little too tight. I think it should bank a little more as ir slides a little more into the turn. Technodandy
  15. Cool, the Video looks and sounds good. I am getting more and more impress by this program. The learning curve is seems a lot shorter than Truespace and Poser. The tutorials avalible are very helpful.
  16. Hi I have a funny story about a C 130 that I witnessed at Clark Air Base in 1970. I was parked on a standby hardstand in front of a C 130 when the engines were being turned over. A Step Van carrying the crew, backed up into the prop wash with it's rear doors open. I could see the hats fly off of the Airmen inside of the step van cab: they spun around like something being stirred in water. After a few cycles of the hat spinning around, the front winshield blew out and the hats and every loose object in the cab landed on the ground with the windshield in front of the van. No one was hurt just a little shook up. The hats spinning around in the cab looked like something out of a comedy. Technodandy
  17. It is looking good, do you have C-130 wave file to go with it?
  18. I am also going slow on the B-36 and going down many wrong paths and had to redo and redo. I have been posting my progress on the Truespace forum Check it out. http://forums.caligari.com/discus/messages...html?1120101604 I am going to give it a try here. It seems a bit more straight forward. Technodandy.
  19. I am building a B-36 in Truespace but I am going to attempt it here. How long did it take to get this far?
  20. Mike Nice C-130 I use to be in the Air Force and watch them Taxi in. I am new in this forum. I am presently working on a Aircraft myself. I have been trying to build a B-36 Peacemaker with Truespace 6 for over a year now. So I desided to give AM a try. Maybe I can get some pointers from you. I think AM will make the task easier. I will have to familarize myself better with AM in the mean time. I have to find out how to import and export *.obj files and how to speed up rendering in AM which seems much slower than Truespace on my Dell Dimension 8100. If you can share your experience or point me to some threads that will give me some pointers I would like that. I think AM, once I iron out some of the wrinkles, I will be able to knock out models much more efficently. Good work, Technodandy
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