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Hash, Inc. - Animation:Master

nerrazzi

*A:M User*
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Everything posted by nerrazzi

  1. That hair is really nice! and as usual, your characters are on target! I like that exaggerated look....
  2. Hey you guys are welcome! I hoped that it would do someone some good. Anyway, I textured the wheels (I know my texturing isn't the best ) and started the vents on the hood. I'm going to wrap this car up in the next few days or so and post it on my website for download if anyone's interested. I'll also send it to Hash's free models site. It won't have the interior or engine included because quite frankly I don't have the time to do it.
  3. Added the wheels. I'll be working on some of the details now.
  4. Here's a more complete shot.
  5. Then I work on the grille and fender area.
  6. After I extrude, I click on each spline and add a cp. Next, I move that cp so that it's just even with the hood's geometry. When I'm finished adding cp's, I then draw a spline around the newly created cp's and delete the top and bottom splines. From there I can incorprate that spline into the hood's geometry. After you patch all the holes just copy/flip/attach.
  7. I've taken the liberty of snapping a few shots of my progress while building this sucker, have a look-see. 1. In the first panel, I like to start with the hood when building my vehicles. 2. The second panel shows how I drew a spline around the edge of the hood vent so that I can have a templet to work from. 3. The third panel shows how I extruded that spline right through the hood. I do this because since A:M doesn't have a "fillet" tool this technique serves as a substitute to guide me through the cutting process. More later...
  8. Sup guys! Well I'm back at it again, this time I'm building a Subaru Impreza.
  9. Hey guys! I've stopped building on that BMW and I've placed it on my website for download if you folks would like to see what you can do with it. Thanks again for your comments...
  10. Well it's a good thing they developed the 5/P/P otherwise, I'd drill a hole through the edge of the cd and hang it on my rear view mirror. Just now that we have it, I sure wish Hash would improve it. That's exactly what I do... I trace the outline of the vehicle first, (both front & side views) then I begin tracing the sub-items like fender(s) and hood area. I was thinking about doing a quick tutorial by building a small car but I'm so dissatified with this BMW that I'm thinking about scraping it. Looks like it's been through a virtual hail storm. I haven't posted any updates because of this...
  11. Hey there, that surface dirty-it-up software looks pretty cool. So basically, it just creates hi-end images for use as decals in your software 'eh? I'm going to have to look in to this. thanks for the tip!
  12. Hey Rodger, Exhibit A: Yeah, A. “IS” a dead-end spline and does cause a crease in the model, so that's not good. In the attachment, you see how the quarter looked prior to it's current update, this is the preliminary structural setup I do to get the overall shape of the part the way I need it to be before I go in and add details. (This way, I feel, is better than just blindly extruding.) Since the rear half of the panel is the toughest to sculpt, I decided to tackle that first. Look at how both sides of the quarter panel have relatively the same appearance structurally. There is a, "dead-end-spline" on the bumper side of the wheel well also and has been removed in the update. To sum Exhibit A up... “I didn't get to that side yet.” Exhibit B: Basically, from the opening of the wheel well starts a “5-point-patch.” Had I not added the spline in question, it would have been an even larger 5-point-pain… I mean patch. So I added the spline to reduce the amount of creasing associated with 5 pointers but couldn’t hook it on to the following spline because of another hook running perpendicular. (See image) I had to take it all the way past that hook to where it is now before it decided to act right. But it’s fundamental purpose is to reduce the size of that 5-point-patch. Exhibit C: This isn’t a problem, I’m using vr.10 and I’m not sure if that helps (probably not) but it looks smooth and doesn’t show any signs of creasing. Exhibit D: You know I'm not sure about D. I can smooth it out so that it has a bit more curvature and form to it but when I rendered it in a choreography, it didn’t really strike me as a major flaw. I may go back & fiddle with it later.
  13. Thnx Mega. There are tons of bumps & dings in this model, I'm just not very patient at pushing points as some modelers are I guess. I try and get all of the surfaces to be as smooth as I can get them but hey... Here's a first render inside a choreography for all you folks that have been keeping up with me.
  14. Yet another update... thns for the comments!
  15. Phew...! Whata' weekend! Okay, been working on the rear, driver quarter panel.
  16. He He He! Actually, I'm thinking about building a Ford Focus WRC next and do a tutorial to boot.
  17. working a little on the side panels.
  18. Hey John, no I'm sure there's several areas where a hook would do justice and I think I've tried them all. To tell you the truth, I've had sort of a tough time modeling the rear of this puppy and it's not all together as smooth as I'd like to be. In some areas where I tried adding a hook, the spline would bend as though I over-adjusted the gamma or something, that just didn't work out too well so I was forced to create a full length spline to get it to work right. For example, if you look at the top of the trunk area, there are several splines running parallel together in the center. I had to keep those splines there to get the proper bend at the edge of the trunk and so that it wouldn't interfere with splines along the back of the trunk.
  19. Yeah Arctic Pigs is a great idea! I've known about it for a while but never opened the thing up to learn it. Anyway, just thought you guys would like to see a shaded version...
  20. tnx guys! Starting on the back end.
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