detbear
Craftsman/Mentor-
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Everything posted by detbear
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Just a suggestion to try......You could try google sketchup and see if their "warehouse" has an obj of Chicago. If you have Sketchup, you could export the model as an obj and then import to Hash......BUT transfer times could be loooooonnnng...depending on the complexity of the model.
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interesting water
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Yeah....I was splitting it in half instead of trying to run the "stepped" style. The scene doesn't change much, so I figured that there would not be a huge difference which frames were being rendered......... Maybe there is some other element inusing the stepped process that just makes it work better...
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Sketches look great Will.... I especially like the Heyena. Cool.
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This seems to have been a card/ driver issue....It has been resolved or at least works....Had to update the card drivers. Also I had to switch off of "Open GL" real time driver to the other option. THANKS for all your help on this one.
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I tried that but seemed to be slow...So I was wondering what actually qualifies as an "Instance" in XP or Vista......AND how do you affirm that a single core is being used for each.....OR does window automatically do that. William
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However..... When I opened the program twice and tried to render simaltaneously on both,,,,the second one seemed much slower..So i stopped the process. Figured I would inquire here for some better info on how to properly do it.
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Hey Guys.... Do you simply open the app three different times and render the same thing... Or do you have to install the app in several places?? My machine(s) have i7 Quad core ....with 3-6 gigs of ram
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Hey everyone. I read that it is possible to run more than one instance for a second render if you have more than one core on your processor. How can you do this without slowwing down the other render? If I simply open the program twice and run the same render, the second render is much slower and seems to bog the firstdown too.....SO I figure there must be some other method of opening the software......OR is that just how it works. Are all renders(3-4) slower than just running 1 single render. That seems to defeat a multi-instance render. How do you set this up properly on a multi-core Vista or XP machine?? William
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I could've made a mistake, but I tried all the above and it still doesn't work. IT ACTIVATES WITH THE KEY....but the program crashes when you try to use it... The only version that will work is "V15i". It's like my activation code is locked to that particular version(15i).
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BTW.......This second web license is installed on a different machine than my first web licence.
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Hey Everyone. I had to get a second license(web) and installed v15i. However, I need to have 15f instead. Can anyone walk through a step process how to do this on a pc/ vista 64 computer. I have installed, re-installed, tried to copy paste things.... Where I have come back to is I re-installed V_15i again. It is the only one that has worked(obviously)..... The other installs I tried installed fine and even said "successful" after copy/ pasting the activation code. But when I open and begin trying to work in 15f, it errors, and crashes. Where do I create these new folders and paste file(s).... Is there a step process anyone can fill me in on. I have tried what I could find on the forum, but it hasn't worked. Must be some steps I'm missing or something. As of now, 15i is installed and works.... but it has too many glitches for my current project which works fine in V15f. Nothing personal against 15i or any updates for that matter, but I need to stick to 15f to finish out this project. Please can anyone help. William
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That's fantastic....Love the tracking match...
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11 sec club December possibility
detbear replied to robcat2075's topic in Work In Progress / Sweatbox
Robert.... Looks really nice man.. Great work. -
This works with Klieg lights for sure. It's been done. The key is to run a shadow pass with a single light for the shadows. Then of course you need to use a compositing software to bring the two together.... You can blurr sharp shadows in a compositor like After Effects to overcome the sharpness factor. With incredible results.
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Hey guys, That's awesome information. Thanks for your help. For this sequence I'm going to go ahead and keep the Motion blur and Multipass in there. I guess I'll just have to take some extra long lunch breaks for the render times... Well more like days away from the computer... The results are worth it. I am in the process of trying to get Net render on my machines which will obviously help. William
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I know I want the Multipass setting on, but should I just go ahead and shift the Motion blurr off... It's a 24frames per second shot.
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I just want to make sure that the areas of "Lesser" motion remain as "Crisp" as possible without also having some blurr... At 1280 x 720 I'm not sure if 25 multi-passes is enough... But it is a LLLLooooooong render. William
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I had this same thing happen to me a while back. Seems like I got it to appear somehow, but I can't remember....At that time I was thinking it was my video card so I didn't investigate it. It was back in V14 I think.
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Hey Everyone, I have my render settings with Multipass at 25 passes and I also have Motion Blur ON at 20%... Should I avoid having motion blur on at all since I'm using Multipass??? William
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It seems to only display the camera data as an object to track rather than all the other objects in the choreography.
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I have discovered with sadness that the PI tracker does not work in 15f....OR at least not on my machine.... Worked great prior.
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Robert, Did you use an image for the lighting? Without seeing the image it's hard to tell how effective it's matching up with your kettle.
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Hey All!!! So if I have a character lighted to my needs using HDRI.....How can I render just the character without the Image background model. Basically with an alpha/ exr(preferably) This would be for the purpose of compositing the character with the IB lighting into another composite.... similar to alpha channel rendering in normal lighted shots. Thanks for any suggestions, William
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I almost never use actions for animation. In my workflow on my work stuff and hobby stuff, I work as much of the face into things out of the gate... Normally, I work on characters that have bones/ controls in the eyes rather than the slider system... With that being said, it often boils down to the rigg you're using. In Animation Master, I find it preferable(at least for me) to remain in the Choreography from start to finish. William