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Hash, Inc. - Animation:Master

Madfox

*A:M User*
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Everything posted by Madfox

  1. Thanks for your answer, Rodney Robcat. while I was doing so it came to me as a rare question. I left this part behind a long time ago, and now I even had the toughest job to find it back. My solution was very simple in time ( .., uhh 1999). I used the SiteAid webmaker. This program can add a lot of gif files in a row, so the html file just spits out the txt like butter. As time is long gone I hadn't the slightest idea this programm (cirrus 486) still would work under win11. But it does !!! That's also the solution for this rare question (oh me 0h my). Just astonished, as loads of programs just won't agree the WindowsDefender or Moderator to be launched on a 64 bit OS. There will be programs that can handle these odities more efficiently, but something in me says I just keep hanging on to old habbits. 🥰
  2. I have something I am exploring for a long time now and it goes back from the time I made my first animations with GoldDisk. It is about my experiments with letters to make them appear and "melt" away in a short pose of time. It is very simple. I made a letter and then animate it in 30 frames to zero, like cream that melts away. As I did so I gathered the whole alphabeth. Later on I could import them in CorelMove4 and make little *.avi files of them. While doing so the idea rised to make a folio of text, that would rise up and disappear from the page and return another text within that time window. Point is.., now I have these little fractured files of all letters, I'm looking for a way to use them easy to compile a texture. I did once on a html file, but it got really troublesome to construckt them in one page, as so many different little avi files in one document becomes rather tricky. I have been thinking of a program to gather them all, but as far as I searched I could not find anything that could bundle them together and make them appear in one grip. So what do I got. A lot of fractured gif files of the letters and a scribbling way for how to put them together. I can put them together in CorelMove4, but this program hasn't got the power to load more than ten or twelve actors. That is much too low for a page of text. I once tried a html file and filled it, up but then it became unstable. Covering up this whole story and bring it down to the main question is: how can I manage to fit 56 gif files of letters into a program that is able to catch this amount to be able to fit in a text file of say 256 words? It's a rare question, I know, but sofar I coudn't find anything. I also started to animate them in Animation Master, but this is a total other way around. rinie.avi
  3. The chasing Balrog is from the ExtraCd. Beautifully creature. Had a little scrible to match the 1000tris/2000verts limit. Converting it to 3ds gave a way higher count. Finally I could use Meshlab to export object files and convert them back to 3ds. That way the corner points of the mesh stick together from 4 to 1. Took me quiet long to discover the cause of this problem. Reason why exported 3ds files grew so large.
  4. Had some fun with BioVision's bvh files and Animation Master! It took some time to get used to the bone hiearchie. Most files start with a T-Bone pose from where it is possible to catch the right IK bone and corresponding Orient & Translate. Then themodel will act a-like. Some trouble with flying splines as CP weights. For models with low polycount it is atracting as they have not that dense surface to be divided in.
  5. Tubehead was born the same time as Youtube. Then I felt as infantile when Teletubies reached me. As Buster Keaton claims in his "Navigator" , where unawareness lives, bliss exists. I still find it hard to believe. GoldDisk uses cells, and I scribbled 6:59 minutes in TubeHead. That comes to 12600 cells in ten years time. I can hardly believe. 🙃
  6. Hi! I never introduced myself. Kinda shy. I' m MadFox. Referring to the quick red fox jumps over the lazy brown dog. Where shall I start. I'm a graduated academic free graphic design. That implicates working on etches, lithographic's (yes, that ancient stones) paintings. http://home.kpn.nl/lo2kf8/homepage/gimli00.htm After being passed the first year grade the question raised what I wanted to choose: the commercial degree, or the free graphic enhancement. Knowing myself I always had a bad angor against publicity. Not sure why, but it always felt to me as a lie to offer a product that's made to please a customer, but stands against my own moral. OK, whatever. So I choose the free graphics, and I must say.., sure it did'nt bring me much luck in profit sense. So as stubborn I was I kept on working, feeling like a fish tempting to swim against the current. Now I'm much older now (graduated 1978) but there was one thing that stayed on my mind and that was there was also a film and movie education. But that direction was very expensive and had a high standard to access. Anyway. While doing so, it must be around 1995, I received a second hand 386computer from my brother. I was really stunned by the thing. So surprisingly when buying a sound card for it, I received three floppy's of Gold Disk, animation works. (Yes, they still had that feathers and goodies with their products). https://archive.org/details/TNM_Animation_Works_software_-_Gold_Disk_20170827_0311 I was really raged! Here was my chance to get into animation. So I bought an Intuos Wacom drawbar and scribbled away for years. It was there I made TubeHead, the living monitor. From then it went faster. There was CorelDraw4, with another movie studio, that was better and more convienent. Not limited to 256 colours, and more power to store animation and write out to avi format. It must be around 2000 I was with a friend, who was tinkering with A:M v8. Again I was stunned. Now I could even change to 3d. Had not much money to spend (again, that free graphic artist was crumbling on its witzend) but from then I was stuck to this program in any way. There I go, puzzling Gary Anderson''s Thunderbird's through heaven. ( seeing it used as an example on A:M movies for a queried film student. gimme back my copyrights., HA!). Using it for wrecking out monsters for my beloved Quake game addiction. And I must say, wouldn't it be for the love of the game, or for the expansion if my fantasy I would share this A:M programme 24 hours a day. I'm still working on my graphis, painting and music. Just trying to avoid the magnet this program offers me. Shine on, you passive spline! 😍
  7. Made a "dinkytoy" of one of the crossviews of the THunderbird2 atributes. It is a little bulldozer. The rail blades gave me a though rigging camp. animation: thunderbird2 bulldozer shutl08.mdl shutl06.act
  8. Well.., I think I decal the model from start again. Opening the projectfile goes rather well, but the individual model file breaks up in scattered imagefiles. Tends to be a tedious case that way. And.., I ment *.pdf. 🙂
  9. Found the cause of the error was in the alpha channel, as photoshop didn't add the alpha channel on tga or png. PSD seems to do it. Won't explain why the others without alpha work, but anyway. Nice effect. maybe too shiny. sign030.pdf
  10. I used the sign030.tga again to force transparent, but now the model glares through. Strange that the sign111.tga and sign221.tga without alpha render correkt, while the sign03.tga doesn't. sign030.tga
  11. I made a projectfile. Hope all info is there. In fact there are two models.., schaal21 renders fine. schaal1881.mdl results in black alpah's. probably because of layers in the wrong order. AM_TB300.zip
  12. The decals on thunderbird3 with the anouncement and the big no3 supposed to be transparant. They have a decal with alpha, but they render out black. While the hull would shin red through.
  13. Made some progress with the streak emitters, they run smoothly now. Th e strange effect was that all additions I made in the model kept resistent in the drivers options. So when I changed the parms I kept on getting strange results. Untill I cleaned up the drivers group. Sometimes it takes a long time to understand the fixing error. As now, the model looked good in Amv16, but Am19 seems to give black alpha channels. https://youtu.be/tSskFfOk-Jo
  14. That is quiet a challenging offer! Not sure if anything of the original animations are reachable, but it sure feels like it is worth a try.
  15. The Gift from Cyro kept me playing for months. Here a few more models. 😊
  16. Last time in 2013 it took winxp 23minutes. A new computer gives another result. Windows 11 64bit Intel Core i9 10900x @ 3.70GHz 10 cores 20 threads AM v19 0.op SSE4 😊
  17. Thanks for your answer, RobCat. Everything works fine. I just hadn't made my account registered. I can download the non expire version. What I wondered. The box looks just the same as the one I bought in 2016. That was AMv.16. Does it matters in price if I decide to use the extra DVD or not? I mean, is there much difference in the one I had in 2016?
  18. NetRendering is a great solution to overcome this problem. The rendertime with four nodes straightens out for a quart of the time. Now I made this 32sec render in 2h30 on 1480x1233. In 2002 on a Pentium100 on AMv.11 it took 48houres on 640x480.
  19. Now I'm a bit comfortable with netrendering I intend to do so. But I was searching for a link to the never expire version of AM.
  20. Yes, but then I thought.., if I buy the "never experire" last update, maybe I get four new nodes.😄 I'm now on AM v.16.0 that I can update to v17g. A bit too late for an update. So where can I find that "never expire v19" one?
  21. Small search on my side. After finding the download page for Animation_Master it seems as if the links to: "Subscription" "Never Expiring" and "Rendernodes" always return to the same first page. A bit confusing, as I need one of the other two. Is there a more practical way to get used to a multiple choice admitment? 🤔 🙂
  22. I converted a Quake3 model once that has a slight resemblence in it. 👍
  23. It is a new computer. Not sure what is the cause. I am a kind of impatient person. On winxp it just glides to on as soon as I reach the icon. On won11 I have to "beat" twice before it reacts. Every time that question mark before it works.
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