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Posts posted by jason1025
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Will that constraint allow the dynamics constraint to continue to work the way I want?
How do you perform a euler constraint?
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Thanks guys
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Hi Folks
I am having trouble Limiting the rotation for a bone with a Dynamic constraint.
Basically I want I have a hinge that should only move on one axis. I have limited the bone to that axis via the manipulator options. Now I want to make that bone dynamic so that it swings up and down along that axis as the rest of the model moves. Unfortunately the Dynamics constraint does not seem to adhere to the limit manipulator option.
Any Ideas?
Is this something I should request as a feature in AM?
Is this something I am doing wrong?
The video illustrates my problem.
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Thanks David
You and Rob are great. I dont know what this community would be able to achieve without you both?
I have a few more questions?
1. I kind of got mirror bones working but I had to deviate from Carolines settings and Un check "search for name only using bone name" Otherwise I got the result of the extra bones as you see in my model.
2.Although un checking that option helped and I got all the fans over to the left side of the model or right side of the screen without duplicating any of the geo bones they were not in the right hierarchy. Is that normal? So I had to make them children in the right spots.
3. Caroline has us perform the tsm flipper in stage 2 of her ultimate tsm2 guide to rigging. I am confused because she says to do it again in stage 10. What am I missing? My instinks tell me not to flipp in stage 2 but instead wait to do it in stage 9 just before the mirror plugins. Anything wrong with that?
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Hi Rob
Thanks for that valuable info. Much appreciated as always.
I have a few questions for you.
1. I kind of got mirror bones working but I had to deviate from Carolines settings and Un check "search for name only using bone name" Otherwise I got the result of the extra bones as you see in my model.
2.Although un checking that option helped and I got all the fans over to the left side of the model or right side of the screen without duplicating any of the geo bones they were not in the right hierarchy. Is that normal? So I had to make them children in the right spots.
3. It apeared that the mirror bones plugin also mirrored the cp weights at first because I can see the circles around the cp's when the bone is selected, however I had to re weight them as it did not seem to actually mirror the cp weights. Is this normal? does mirror bones transfer the weights when used correctly?
4. Caroline has us perform the tsm flipper in stage 2. I am confused because she says to do it again in stage 10. What am I missing? My instinks tell me not to flipp in stage 2 but instead wait to do it in stage 9 just before the mirror plugins. Anything wrong with that?
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Your models keep getting better and better.
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At first glance it appears to because the circles are around the cp's but when you rotate a bone you find out it does not seem to have mirrored them.
So what is the final explanation on this?
Does it if used correctly?
Is there an alterantive way to mirror cp weights?
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Great models
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I'll assume you've figured it out...probably check back later to be sure.
Thanks for checking back. I dont know is I got it working, I came across so many issues. It will take me time to sort things out
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Hi David
You are to generous. Thank you for making that tutorial. I am still very confused. If you hang out for about 15 minutes a will make a video illustrating my problem. I know you and Rob are experts when it comes to Rigs.
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If you're using TSM2, use the "Flipper" to copy the bones.
The flipper copies the main bones but not the fans
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"Make a named group of the left half, and save the model as a starting point."
Hi Caroline
Great tutorial. Its a life savor. My only request is more pictures to illustrate the complex points you touch on.
However I am stuck at the end.
1. When you say "left half" Do you mean The Group the left side of the screen in front view or just the opposite group the left side of the model which does not have the fans or weighting?
2. Also In the last stage '10" you say you must run TSM Flipper of the rigger will crash. I am confused because already had me run flipper back in stage 2 ? Are you saying to run it again? Was I not supposed to run it before? What I supposed to revert back to before a flipped it?
3. I am sure sure what to do with the unasigned cp's after mirroring bones. They appear to be assigned but the mirror bones created the group that said they were not?
4. How does mirror bones plugin know not to mirror the main bones that came with the tsm flipper? Is it smart enough to just mirror the fan bones?
Any help would be much appreciated
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Anybody?
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It worked great in AM 15 for me
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These will come in handy. Thanks
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Great tut
can you do a quick tut on making a panel with bevel?
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I saw your youtube tutorial about the panels. It was great. You mention that the aproach is slightly different when beveling the edge of the panel. Could you go over that part?
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Thanks
it does still work and it works great
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Hi Folks
where can I find the bevel plugin?
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Is it just me or does AO NOT effect Hair?
It seam no matter what I do the hair I create looks bright and catoonish as if I am rendering with "toon" on
Any ideas on how to make it look more solid?
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The manual says sometimes you need to switch to edit mode to properly shape the hair. How do you do this, the manual does not illustrate or explain.
Thanks for your help
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the tools for shaping the hair show up when you switch to grooming mode - the tool that looks like an arrow is the "edit" mode tool. You can use it to manipulate control points of the guide hairs. You can also use the brush mode tool, density mode, length mode...
It was so easy I missed it. Thank you.
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That is grooming mode not edit mode as the manual specifically states in addition to grooming mode.
Dynamics question
in New Users
Posted
Figured it out. thanks for pointing me in the right direction.
I wen into my relationship for that bone.
in addition to the dynamic constraint I right clicked and added the euler constraint.
In the euler properties I zero out the y and z axis.
It worked perfectly.
Its amazing how much control you can have with the dynamic constraints