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Posts posted by jason1025
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Your models keep getting better and better.
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At first glance it appears to because the circles are around the cp's but when you rotate a bone you find out it does not seem to have mirrored them.
So what is the final explanation on this?
Does it if used correctly?
Is there an alterantive way to mirror cp weights?
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Great models
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I'll assume you've figured it out...probably check back later to be sure.
Thanks for checking back. I dont know is I got it working, I came across so many issues. It will take me time to sort things out
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Hi David
You are to generous. Thank you for making that tutorial. I am still very confused. If you hang out for about 15 minutes a will make a video illustrating my problem. I know you and Rob are experts when it comes to Rigs.
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If you're using TSM2, use the "Flipper" to copy the bones.
The flipper copies the main bones but not the fans
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"Make a named group of the left half, and save the model as a starting point."
Hi Caroline
Great tutorial. Its a life savor. My only request is more pictures to illustrate the complex points you touch on.
However I am stuck at the end.
1. When you say "left half" Do you mean The Group the left side of the screen in front view or just the opposite group the left side of the model which does not have the fans or weighting?
2. Also In the last stage '10" you say you must run TSM Flipper of the rigger will crash. I am confused because already had me run flipper back in stage 2 ? Are you saying to run it again? Was I not supposed to run it before? What I supposed to revert back to before a flipped it?
3. I am sure sure what to do with the unasigned cp's after mirroring bones. They appear to be assigned but the mirror bones created the group that said they were not?
4. How does mirror bones plugin know not to mirror the main bones that came with the tsm flipper? Is it smart enough to just mirror the fan bones?
Any help would be much appreciated
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Anybody?
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It worked great in AM 15 for me
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These will come in handy. Thanks
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Great tut
can you do a quick tut on making a panel with bevel?
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I saw your youtube tutorial about the panels. It was great. You mention that the aproach is slightly different when beveling the edge of the panel. Could you go over that part?
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Thanks
it does still work and it works great
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Hi Folks
where can I find the bevel plugin?
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Is it just me or does AO NOT effect Hair?
It seam no matter what I do the hair I create looks bright and catoonish as if I am rendering with "toon" on
Any ideas on how to make it look more solid?
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The manual says sometimes you need to switch to edit mode to properly shape the hair. How do you do this, the manual does not illustrate or explain.
Thanks for your help
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the tools for shaping the hair show up when you switch to grooming mode - the tool that looks like an arrow is the "edit" mode tool. You can use it to manipulate control points of the guide hairs. You can also use the brush mode tool, density mode, length mode...
It was so easy I missed it. Thank you.
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That is grooming mode not edit mode as the manual specifically states in addition to grooming mode.
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The manual says sometimes you need to switch to edit mode to properly shape the hair. How do you do this, the manual does not illustrate or explain.
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Hi John
I figured out what was causing the crash.
I had SSS on 3 groups. Both eyes and the body. While it is viable to have SSS on more than one group it apears those groups with sss enabled must be together at the bottom of the group list. That work around and or just fallowing the rules of SSS seemed to solve the problem.
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Can you send me a saved version of your embed ed projected with the model? I have tried a bunch of tests on mac and pc and it always crashes as soon as you render to file. I want to try the same thing with your settings.
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Hi Folks this model crashes when you render it with sss turned on for the last group. Can someone tell me why or a work around.
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Are you ready?
I had the same problem when I went back to the vista side. Very frustrating because the same exact model and project did not have the problem on the mac side. In my experience mac AM has been more bggy but it seems with cp weights manually editing works seamlessly.
However I did find the work around for the windows side.
In Windows AM if you are having my problem, You must first DELETE all bones IN the Manual CP Weight Editor. Then ADD the bones again. ITS a simple work around or fix. Then everything works just fine.
Need help with mirror bones plugin
in New Users
Posted
Hi Rob
Thanks for that valuable info. Much appreciated as always.
I have a few questions for you.
1. I kind of got mirror bones working but I had to deviate from Carolines settings and Un check "search for name only using bone name" Otherwise I got the result of the extra bones as you see in my model.
2.Although un checking that option helped and I got all the fans over to the left side of the model or right side of the screen without duplicating any of the geo bones they were not in the right hierarchy. Is that normal? So I had to make them children in the right spots.
3. It apeared that the mirror bones plugin also mirrored the cp weights at first because I can see the circles around the cp's when the bone is selected, however I had to re weight them as it did not seem to actually mirror the cp weights. Is this normal? does mirror bones transfer the weights when used correctly?
4. Caroline has us perform the tsm flipper in stage 2. I am confused because she says to do it again in stage 10. What am I missing? My instinks tell me not to flipp in stage 2 but instead wait to do it in stage 9 just before the mirror plugins. Anything wrong with that?