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Gerry

Craftsman/Mentor
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Posts posted by Gerry

  1. I went to see "Pacific Rim" with my co-worker Randy. We'd been reading the reviews and we both had mixed feelings, prepared to be let down.

     

    Were we ever wrong! This is a seriously entertaining "B" movie that wears the label proudly, in a lot of ways like "Starship Troopers" or "Independence Day". Two and a half hours and it never lagged, not for a moment. It references everything from "Star Wars" to "Avatar" and draws a lot of inspiration from video games and anime, but I can't find any fault with any of its homages. It never references other movies in a way that makes you think "I've seen this movie before," it's more in the structure. The character types are drawn more from a Japanese tradition, but in a good way, and I'm not a particular fan of either anime or manga.

     

    In particular are the two mad scientist characters (TWO! And they're brothers!) who I could actually picture as drawn in an exaggerated anime style even while watching the screen. Ron Perlman has a very funny small but key role.

     

    I was completely taken by the hardware and the way it's rendered/realized, and the intense texturing of nearly every surface, to the point where one character is wearing a plain blue topcoat, and in contrast to all the heavily textured machinery and environments, all I could think was "What a GREAT-LOOKING blue coat!"

     

    The girl character, who is Japanese, is the main non-anglo character, and the simply shot scene where she first comes on screen has her framed by an enormous black umbrella in a heavy rainstorm, and the water running off the umbrella was so beautifully rendered and hyper-real it was like you could touch it.

     

    Speaking of which, I've been getting jaded by 3D and having to wear those stupid glasses, but this movie uses the 3D to awesome effect in nearly every shot. As for minuses, the soundtrack is too loud in spots, but I found as I let the wholeness of the movie envelop me, the volume was just part of the experience. They also use this technology where your seats actually rumble when there's a big crash or explosion.

     

    The monsters are awesomely great, the robots are great, and I'm ready to go see it again.

  2. Simon, the key to activating the Euler option is to create some slight rotation with a start AND end keyframe. Once you have those keys set, you'll see the Euler option. In case you haven't figured that out yet.

     

    EDIT: I *think* the best bet is to create the end keyframe pretty much around the point where you want the rotation to end. But since you can always move the key, may not be that iimportant. If any of this isn't clear, just ask!

  3. Nice to see more on this, Rodney! Re-reading this thread I see it's just about a year since your burns. Healed by now? Many scars? Hopefully not.

    Also interesting that you're finding applications in animation for your military training! I guess we all have the opportunity (obligation?) to put our life experiences into our creative pursuits.

  4. I stopped by to look at this yesterday and was struck speechless by those awnings, so didn't leave a comment. But really just gorgeous detail.

     

    Another observation I meant to make a couple of weeks ago is that, looking at your brick work, I didn't realize until that moment that Hopper didn't indicate any bricky texture at all in the painting, just brush strokes. Had never even noticed that before.

     

    On a related topic, this Saturday I'm going with a couple of friends to see a show of Hopper's drawings at the Whitney, if my day job doesn't intervene. We've gotten ungodly busy, so here's hoping!

  5. Well, there are Jeff Lew's, which are general animation tuts but he uses AM to demonstrate everything; and there's the Anzovin tuts which were a topic of discussion in another thread here, re: posting them or making them downloadable from the forum, but I don't know where that ever went. I've got some of them and they're excellent.

     

    Of course Will Sutton has a whole YouTube channel with some highly useful lessons. I learned a ton about decaling from his examples.

     

    Barry's are made with AM2005 but the info is about 95% still current. I highly recommend them. I was going to do a modeling tut awhile back when I was in the process of modeling a new character, but I saw Barry's modeling tuts and realized I have no business trying to teach this stuff when there's content like his available.

     

    P.S. I prefer "tute" to "tut" but I'm caving in to peer pressure.

  6. I would also like to point out that if the free tutorials created by users are not sufficient, there are some excellent tuts you can BUY, y'know. Barry Zundel has a whole slate of tutorials for like five bucks a pop, and if that's too much to invest in your career, pick another career.

  7. It's funny that you mention deviantart this morning, Jost, I just spent some time (first time ever) clicking through their main page art out of curiosity as well as inspiration.

     

    I can't tell you anything about the "adult" stuff, not familiar with what they have in that category. However I doubt anyone is making money over there, maybe some commissions here and there, maybe trades or barter or "exposure". If anyone is making money with this approach, they are likely people who already have an art or illustration career. But in general, the internet is forcing all prices for art down!

     

    However that's just my impression, so take it with a grain of salt.

  8. I did a quick image search and, though the colors were all over the map, the most common skin color in the old 2D stuff was an almost off-white cream color. It might also be interesting to try some toon shading to see what that looks like!

  9. I think I'll probably grab some screens from that and see how it goes.

    I think that's the right approach, Mark. What you want (and probably will end up with) is not a swatch off some official palette, but what looks "right".

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