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Emilio Le Roux

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Everything posted by Emilio Le Roux

  1. That's fantastic! 470 patches for the head is very good! Thank you for sharing the file.
  2. I told you to not stop taking your pills.
  3. Sorry if I didn't express myself in a clear way- I've just been playing with the material - i find it really great! But its version is "0.5.2 beta", and it is posted in a six-month old WIP (work in progress) thread, Which makes me conclude that you have plans for it I don't know what are your plans. Making some documentation is a good idea. What I wanted to express is that you made a BRILLIANT tool so far and that you should get it going until you consider it finished, and then take it to its deserved place among the coolest A:M tools, by extending its knowledge to everyone as far as possible, perhaps creating a page of its own, etc, etc... ;D Cheers,
  4. Hey Aaver! This is very cool! I think I could use this a lot. You should get it going! Cheers!
  5. Do you have a mesh of that? I think that hole you made is among the hardest modeling tasks in AM. Very well done.
  6. Man, that's so cool! I hope to see the commercial soon! It's inspiring to know you got A:M into russian television!
  7. It has been a while since I last posted something here. I was tired of my current WIP, and decided to take a break and model something new for me... Spaceships!! The first were quite crappy. This is about the 3rd. Like it? Regards,
  8. I wanted to say this earlier... That's fantastic, Aaver!!! Thank you for this!
  9. Please forgive my lack of sense. It's very late. In the above sentence, I'm refering to the ARM 'RINGS' or cross sections from the shoulder to the hand. They are already rolled to achieve the 'palms down' modeling position which is rather a little tense. So, when the model goes 'palms pointing front' which is a more relaxed position, the rings return naturally to the 'unrolled' position. Well.. i'm rolling this all... in a short resume, it helps rigging. Thanks for your comments.
  10. wireframes... rather simple IMO. I like to draw splines but I feel an undescriptible pleasure on deleting the most of them I can. So, my fingers are made from 4-point sections and the nail is made from the hole at the end of them. The arm circunference is 8 CPs and so on. By the way, the latest change I made on my model was to have its 'rings' rolled ON the model, so it rigs better later. I stole that idea from Yves fantastic woman model. Thanks, Yves. Total count: 2452 patches. Some other clothes in progress.
  11. And this is probably more close on how the story will be rendered.
  12. This is one of the main characters for a series project I'm working on.
  13. Once again, awesome work. say, just for curiosity: are you trying the model with some rigging as you model it, or you're just modeling for now?
  14. Wow, then you got really close to this pic. I am very surprised for the fact you never watched Get Smart, the series. here's a page about Barbara Feldon, although she's older in these pics. The resemblance I found before was more probably because of Mila's retro hairstyle. http://www.triviatribute.com/barbarafeldon.html
  15. I've already said this model is fantastic! And now I just STOLE a solution from it! I noticed you kind of 'rolled' the forearm's cross section splines from the elbow to the hand. I think this was very clever! That's the idea I was missing. So, when the hand rolls back to a more natural position (which would be with palms pointing to front, for instance) the splines will be straigth. This is great for decaling the way I'm currently doing, slicing the model in front and back stamps! now I can easily tweak the geometry so the palms are flat in the back view. Just to mention... the face and haircut you just showed remembers me A LOT that Agent 99 from the old Maxwell Smart series. Remember her? beautiful woman.. only black haired. Thanks Yves! your work is inspiring.
  16. Fantastic, and voluptuous. I'd really like to see a wireframed render of her! If you are confortable with this of course. Excellent work.
  17. That was a good idea indeed. I haven't thought about using the plugin for things like that!
  18. yeah, mtpeak2, how did you do thaT?? Emilio
  19. Thanks for your comments! pdaley: I know several people use Wings 3D, but I prefer to stick with AM. It's not a matter of loyalty or something, but I feel very comfortable with Animation Master even for very simple models, like boxes etc... Except, of course, I find a modeling task that's impossible or very difficult in AM. But I prefer to avoid importing /exporting tasks. Emilio
  20. The job is getting harder by now. I'm trying to work on a consistent floor plan. I've added most columns and archways by now
  21. I usually create the textures using photoshop tools, but last night a friend of mine found this incredible texture collection: http://perso.club-internet.fr/lemog/lemog_...textures01.html I was surprised by the quantity and quality of them!! Emilio
  22. Just asking for curiosity! I won't complain about a troll's height - nor in its presence anyway. Emilio
  23. Thanks Will! I think you are right. Also, I think the bricks don't belong here. They could be used in the underground crypt, which is supposed to have roughly the same format of the cathedral, but a more rustic finish. Back to the "single concrete block" tile idea. Along with the new columns. (the middle part of the column uses a different patch image to simulate some bass relief) and then some inner archways... Now I feel i'm slowing down because of some lack of references. I'll look for more images now. Emilio Le Roux Mosca Films PD Do you think these images are too big for the forum?
  24. Nice Job! Say, is that troll big? like, 3 meters high? or it's an impression. Yes, it seems there is a small bug in specular color. When the specular color INSIDE the model->surface properties is 'NOT SET', all specular on any groups uses the underlying diffuse color for specular. That means no specular for black objects. Just set it to white or something. Any spec color inside the groups settings will work then. Emilio
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