Thank you, Yves. I'll try that.
In the meanwhile, I've been working on the body. But textures are still to be worked on.
The method i'm using for decaling is not perfect, but i think it renders good results.
I managed to flatten and decal all the character skin in 2 stamps, in a single highres decal. In this 'flattening', the head, hands and feet are very large proportionally to the body, as they need more detail, and this way I get a continuous skin without seams on the neck and between limbs, etc. (even thu the seams between front and back have to be carefully retouched).
Here's my decal (from the UV editor)
There are some tricks... For instance, after applying the face decal (without flattening), I had to render the flattened model, so the face texture had the right distortion to take it into photoshop and integrate with the main body texture.
This way I can also apply unflattened decals from various angles, for the hands, muscles, elbows, legs, feet, etc, then render the whole flattened model and work on this image on photoshop.
Sorry for this extensive and unclear explanation...
well, here's the result so far:
Emilio