sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

gre03

*A:M User*
  • Posts

    53
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  • Interests
    3D Animation (mainly modeling), Basketball, Tennis, Piano.
  • Hardware Platform
    Windows
  • System Description
    Windows XP Pentium 4 2.81 GHz 1.00GB of RAM

Profile Information

  • Name
    Andrew Green
  • Location
    Australia, Victoria, Melbourne

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  1. Theres a certain point where really good becomes freakish...and you've crossed it I modeled a ship a while back but its nothing compared to this monster. Simply amazing.
  2. Very nice work so far. I did a quick scene a while back using some guys models (space marines and speeder) but yours is looking way better than mine Good luck with animating these guys.
  3. very nice model. i modeled a dodge viper a while back but yours is looks way better than mine
  4. Could you please post an animation of him climbing onto a wall or something vertical. and if you really want to climbing into a vent afterwards. P.S. doesn't have to be textured
  5. Well...he's actually meant to be a sort of spy spider that is used for infiltrating places (vents, small crakcs etc) if he was huge i would have added more gears and pipes and things. Anyway, the animation is great.
  6. 1st right click the project file and zip it there. then open up WinZip and do the same thing manualy with the 1st zipfile...i think thats how i did it
  7. I'm new to rigging and animating. If you want to rig it...please, go ahead, but could you post the finished project file so that i could have a look. And if you really want to, you could animate it as well, perhaps a walk cycle.
  8. I've already animated it but i havn't been able to post the 1.75mb file of a walk cycle. here's the project anyway (i had to zip it twice to get it down to 793.43kb from 7mb ) Mech_Spider.ZIP
  9. although i'm not as good as the others, i'm with there forum and use A.M
  10. I haven't had enough time. i've been doing the spider for about 3 days (that includes modeling, texturing, rigging, and the scene). and i also haven't been able to find good references for spider movements Does anyone know of any?
  11. Here's a quick video (5 min to make, and 19 sec long) made with Windows Movie Maker to showcase the spider. thanks for all the comments guys Mech_Spider.zip
  12. Just rigged it today
  13. Hi Here's a mechanical spider I modeled. My main problem is having the whole spider in the one 'model'. At the moment I have each leg in a separate 'model' so that I can change the copy/paste things quickly. But if I put the entire spider in the one 'model' it takes about 10 minutes to copy and paste one leg Does any one have any tips for faster copying and pasting or to reduce the amount of CP's quickly without changing the original shape? Comments appreciated
  14. The game "Deus Ex"
  15. Very nice. How did you make the dirt skid appear gradually?
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