Theres a certain point where really good becomes freakish...and you've crossed it
I modeled a ship a while back but its nothing compared to this monster.
Simply amazing.
Very nice work so far.
I did a quick scene a while back using some guys models (space marines and speeder) but yours is looking way better than mine
Good luck with animating these guys.
Could you please post an animation of him climbing onto a wall or something vertical. and if you really want to climbing into a vent afterwards.
P.S. doesn't have to be textured
Well...he's actually meant to be a sort of spy spider that is used for infiltrating places (vents, small crakcs etc) if he was huge i would have added more gears and pipes and things.
Anyway, the animation is great.
I'm new to rigging and animating. If you want to rig it...please, go ahead, but could you post the finished project file so that i could have a look. And if you really want to, you could animate it as well, perhaps a walk cycle.
I've already animated it but i havn't been able to post the 1.75mb file of a walk cycle.
here's the project anyway (i had to zip it twice to get it down to 793.43kb from 7mb )
Mech_Spider.ZIP
I haven't had enough time. i've been doing the spider for about 3 days (that includes modeling, texturing, rigging, and the scene). and i also haven't been able to find good references for spider movements
Does anyone know of any?
Here's a quick video (5 min to make, and 19 sec long) made with Windows Movie Maker to showcase the spider.
thanks for all the comments guys
Mech_Spider.zip
Hi
Here's a mechanical spider I modeled. My main problem is having the whole spider in the one 'model'. At the moment I have each leg in a separate 'model' so that I can change the copy/paste things quickly. But if I put the entire spider in the one 'model' it takes about 10 minutes to copy and paste one leg
Does any one have any tips for faster copying and pasting or to reduce the amount of CP's quickly without changing the original shape?
Comments appreciated