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Everything posted by robcat2075
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Decals and Procedural Textures: can they work together
robcat2075 replied to mcutler's topic in New Users
It seems that decals always override the color of materials. As far as I can tell. However.... you can bake materials into decals (>SHIFT-Bake Surface). Make your grunge material, bake it, THEN change the baked "color" type map to type "diffuse". "Diffuse" maps act to darken surfaces (gray scale only) decal over material: decal over "diffuse decal" -
Of course, there will probably be 50 other carnivorous-plant-talking-to-butterfly entries. It's the obvious choice! that turned out well!
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more good looking stuff! That frog has a severe turkey neck.
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lovely! Can you reveal how you did the sand?
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Turns out there were only a few spots where you could see his mouth wasn't moving so I sorta got by with minimal lip synch. "a coCOOOONN of horror!" I didn't get my Hi-larious punchline in so that may just have to be an A:M forum exclusive some day. Here it is. But don't let that stop you from slogging thru the 300 or so entries over at 11secondclub.com to vote for it! WhippedCreamMP4.mov Thanks, everyone, for all your comments and encouragement!
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It's a long shot.... The punch line isn't in there yet. WhippedCreamd0000.mov
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a few seconds more. WhippedCreamC0000.mov I spent so much time rigging the mouth and I'll probably never get to the actual lipsynch.
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This is a bare notion of the performance of the spine. The arms are only barely there yet. Is the butterfly flapping too distracting? WhippedCreamB0000.mov
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sad, crying flower... WhippedCream0000.mov no, it's not done, this is just the first 2 seconds.
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9 hours to go and only the first pose done I thought the thin looked too flimsy, but it wouldn't be hard to go back even after I animate.
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updates are being added incrementally, so there isn't a big new version to wait for now. The updates are free for the duration of your subscription. Welcome t0 A:M!
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Testing with November 11 second club entry
robcat2075 replied to NancyGormezano's topic in Work In Progress / Sweatbox
"WiddleBird" looks more ready to go. If I could fix one thing, it would be the way the arms fling out and bounce straight back on "horror" without any arc or overlap. That's the one that bugs me the most. Too late to incorporate this now, but the voice would fit the big bird character well. I picture a fat person saying the line. -
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well, I've found one version that seems to have everything intact but the smile keys. I actually have bones moving the lips around but I was using SS to fine tune the results of the CP weighting. I need to get on with the body so I'll just do without smiles for now. I don't know why the last few versions went bad. It's like several of the CPS that had keys on them lost all knowledge that they were involved in SS and just stayed stuck in space while other parts of the mesh moved around them. This didn't become apparent until i had reason to restart A:M and actually reload a model instead of just continuing on in the same session after a save.
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I'm afraid it's all off now. None of the models I saved (33 of them) saved more than two the smartskin keys, so all of mouth shaping is gone.
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Smiles and frowns all around. SmileTest.mov At the rate I'm going I don't think I'm going to make it.
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now with upper and lower jaw action JawTest.mov
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If anyone has a model of can of Reddi-Whip sitting around already, I'd be delighted to be able to use it.
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Here are some exploratory drawings i did while I was still thinking I could do this in 2D. Well, that ain't gonna happen.
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yeah, i guess i gave that away! copy flipped attached and unnecessary adornment #1: Experiment with spherical combiner to color collar
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ding-ding-ding-ding!
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I got an idea for an 11 second club entry over the holiday but couldn't start until today. So this may not get done at all but we'll see. what could it be?