sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

phnxpyre

*A:M User*
  • Posts

    146
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  • Interests
    video editing, animating, graphic design, video games
  • Hardware Platform
    Windows
  • System Description
    3.6 GHz 1 gig RAM 19-inch LCD moniter windows XP home edition sound blaster audigy 2 5.1 surrond sound- Altec Lansing ATI RADEON X600 XT x86/SSE2 2- 200 GB hard drives

Profile Information

  • Name
    Kythan Adas
  • Location
    Michigan

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  1. SO COOOOOL!!!!!!!!!!!!!!!!!!!! awesome look to that last post with the pic. That is very professional looking. And the animation is sweet!!!!!!!
  2. Oh! Thats such a cool character! looks like he would be fun to animate. I like how he isn't uniformed, like his pant legs are different lengths, and his collar of the shirt is off to one side. says alot about what kind of character he is going to be. Great Job!!! can't wait to see more.
  3. A little bit late in replying to your animation, but i just wanted to say: AWESOME! really good character animation, love the squash and stretch of the character and the was he moves.
  4. That is a very unique style you have! I LIKE it! I really like the painted back grounds, it's a cool fusion. Can't wait to see more.
  5. wow! this is some really cool stuff. i like the style! one question though: how did you get the blend of orange and yellow to be so smooth?
  6. I believe this is how you do it....... open the model file that is saved in the library. click on the model name in the project workspace. go to the properties and somewhere under the properties there is a way to load an image to be the thumbnail pic. hope this helps. (i would be more specific but i don't have A:M open at the moment.) ohh!..... then save the model and it should update it.
  7. that is really cool. i'm amazed. (i just have a question for everyone...I have this same problem when i use glow: see in his picture... the eyes are glowing and it is actually glowing on the topside of the hat. i have experianced the same thing when i use glow, and i just wondered why the light/glow emits through objects/patches. i was wondering if there is a way to stop it from doing that.) Cool character!
  8. Cool! i love the colors. you have a very unique style and i really like it.
  9. WOW that is absolutely amazing.
  10. How do you go about making it so a model i have has a picture to go with it? Thanks!
  11. Sorry... accidently posted this twice. Admin can DELETE this post. Sorry
  12. Thanks guys for the help with the knight! ...And the time
  13. David: what i am doing is just draging the knight into the choreography window from the libraries.
  14. yeah... i have been having problems with the knight as well. Like when you put the can-can action onto him, his knees will bend wierd ways. so i pretty much have the same questions that ringert has.
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