Jump to content
Hash, Inc. Forums

cronos

*A:M User*
  • Posts

    333
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by cronos

  1. 10 - is important to use UV mapping , for your textures (is more easy paint it) 11 - Flatten is usefull to make UV mapping - read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 129 to 131
  2. my experience wiht Milti terture is experimental 100% , I am not sure , but I obtain better results when use both textures normal map is affected per to light differently than a bump map , if you use both textures you obtain a better results some times I use the bump map for add diferent details , bump map is a totally different image (texture)
  3. the Animation Master Project - require V14 or Later (V15) to open MultiTexture_AMV14.zip
  4. Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
  5. I love Animation Master , I love hash forum people , I do not like the lies "under any circumstances" this post is my personal opinion only
  6. i decided not work for them anymore , they Are Not Nice People!!! this post is my personal opinion only
  7. thanks for all coments maybe the movie is translate to english this images not represent the final quality
  8. 3D Mexican Movie created with ANIMATION MASTER (Work in progress ) by MOTION MX STUDIOS my job texture artist Some images guys
  9. Diario voto por ti compañero , es un gran trabajo te felicito
  10. now is realy easy asign the (Zign track) to any character skeletons , dragons , serpents , birds , monster , dogs ... THANKS !!!
  11. thanks !!! , good solucion , now i can used it with my skeleton , now is realy easy to used , i buy (Zign track) in january
  12. serious nice that you make small video tutorial , how make it Never use this math expressions , Please not understand how make it nice feature if AM support constraint to BVH bones is more easy for all people is only a suggestion
  13. please you can post some example , can't find what ,
  14. the face never follow the chest ?? how constraint the bvh skeleton to follow and orient like the chest ?? test with animate character , walk on path and talk FrenchMan__test_it.prj
  15. good news , please support "Import Folder as Frames" ( .tga , .jpg , .png ) , is more flexible that AVI files example : frame0000.tga , frame0001.tga , frame0002.tga ......
  16. wow !!! , very impressive , maybe buy it (SynthEyes) , how you making robot chain animation
  17. some help small manual - how vote divided into two parts
  18. thanks for all the coments and votes !!! the full quality MOV dj_sabor640x480.zip
  19. You Tube - Link http://uk.youtube.com/watch?v=lYtDPm4EJF0
  20. finished my current project (TV COMMERCIAL), thanks hash people ------------------------------------------------------------------------ i need your help , i need your vote !!! vote for(Dj Sabor) https://secure.subetuvida.com.mx/ssldocs/index1.html need register to vote. spanish web page ------------------------------------------------------------------------ hola amigos este es mi mas reciente proyecto , si quieren apoyarme les agradeseria que votaran por mi en https://secure.subetuvida.com.mx/ssldocs/index1.html vota por (Dj Sabor) para votar te tienes que registar primero se puede votar una vez por dia. ------------------------------------------------------------------------ THANKS TO ALL !!! dj_sabor320x240.zip
×
×
  • Create New...