cronos
*A:M User*-
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Everything posted by cronos
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Gradients folder on AM 15.0e WEB ??? , not found it in my installation Anime.gra ?? Cartoon.gra ?? Thermo.gra ?? Three-Tone.gra ?? Two-Tone (hard).gra ?? Two-Tone (soft).gra ?? Two-Tone (with line).gra ??
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I received a temporary AM V15 license thanks for your help !!! ( hash team )
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my laptop ( hp Pavilion dv6000 ) doesn’t work (hardware problems) , i send it to hp repair , they tell me repair it in 30 days but i need work at Animation Master , a friend borrow your computer , i need a temporary AM V15 license For 30 days , It is posible ????
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Thanks for all the nice comments! , Animation Master v15 is really powerful and easy to use
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I decided to donate the character Thanks For The Comments !!! AM_15.e___Panda_Character.zip
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i use next steps 1 - i make a model in AM an check the normals , export it with AMXText plug in to .X file format 2 - import it in Ultimate Unwrap 3D and export to STL file format 3 - Open the STL file in MeshLab for check the model 4 - send it to 3d printer
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i recover it from a backup , it lost small things , not is a trouble Thanks, guys !!! alway make a backup your work hard but true
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i need open it , is my work week ( Unable open file- error ) ??? is a .mdl file momia_George_ok_v_15.zip
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Soulcage Department Christmas Rabbit 2008
cronos replied to Elm's topic in Work In Progress / Sweatbox
nice work -
Normal mapping is a type of bump mapping that involves a normal map, an image that contains an XYZ direction vector ( normal vector ) at each pixel to be used in polygon surface lighting calculations. Some types of bump mapping are done without a normal map. With all types of bump mapping, the goal is to increase surface lighting detail without adding more polygons or vertices
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I use CamStudio ( Free Streaming Video Software ) to make the video http://camstudio.org/
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i make a small video tutorial remember is an experiment Fake_Sculp_Patch.zip
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really nice , how make your background image ??? is (HDRI)
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Fake Sculpt Patch , is an experimental (Subdivide Patch) is different than another's PATCH 3, 4 , 5 points you can Sculpt it to add details over the Patch with optimus results ( only Subdivide the Patch that you want modific )
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Fantastic job !!!
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16 - if you need paint over 3d model uses 3DPainter 17 - 3DPainter Can Make Automatic UV Mapping (special - Decal Tiles) 18 - activated Multi Pass 16 pass 4x4 if you use 3DPainter Automatic UV Mapping
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thanks for all comments 12 - is important you count with good texture bank ( http://www.cgtextures.com/ ) 13 - always combine textures for better results 14- I recomend use Gimp or Photoshop to combine textures 15 - Textures = Faster Renders , Materials = Slow Renders