sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

cronos

*A:M User*
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Everything posted by cronos

  1. Gradients folder on AM 15.0e WEB ??? , not found it in my installation Anime.gra ?? Cartoon.gra ?? Thermo.gra ?? Three-Tone.gra ?? Two-Tone (hard).gra ?? Two-Tone (soft).gra ?? Two-Tone (with line).gra ??
  2. I received a temporary AM V15 license thanks for your help !!! ( hash team )
  3. my laptop ( hp Pavilion dv6000 ) doesn’t work (hardware problems) , i send it to hp repair , they tell me repair it in 30 days but i need work at Animation Master , a friend borrow your computer , i need a temporary AM V15 license For 30 days , It is posible ????
  4. Thanks for all the nice comments! , Animation Master v15 is really powerful and easy to use
  5. seeing models is a nice form to learn tips
  6. I decided to donate the character Thanks For The Comments !!! AM_15.e___Panda_Character.zip
  7. panda character Using a Sub Surface Scattering rendering
  8. i use next steps 1 - i make a model in AM an check the normals , export it with AMXText plug in to .X file format 2 - import it in Ultimate Unwrap 3D and export to STL file format 3 - Open the STL file in MeshLab for check the model 4 - send it to 3d printer
  9. how is the best form to export a model to STL ( Stereo Lithography Files ) ??? MDL to STL ??
  10. i recover it from a backup , it lost small things , not is a trouble Thanks, guys !!! alway make a backup your work hard but true
  11. i need open it , is my work week ( Unable open file- error ) ??? is a .mdl file momia_George_ok_v_15.zip
  12. Normal mapping is a type of bump mapping that involves a normal map, an image that contains an XYZ direction vector ( normal vector ) at each pixel to be used in polygon surface lighting calculations. Some types of bump mapping are done without a normal map. With all types of bump mapping, the goal is to increase surface lighting detail without adding more polygons or vertices
  13. I use CamStudio ( Free Streaming Video Software ) to make the video http://camstudio.org/
  14. i make a small video tutorial remember is an experiment Fake_Sculp_Patch.zip
  15. really nice , how make your background image ??? is (HDRI)
  16. Fake Sculpt Patch , is an experimental (Subdivide Patch) is different than another's PATCH 3, 4 , 5 points you can Sculpt it to add details over the Patch with optimus results ( only Subdivide the Patch that you want modific )
  17. test 3 nice for big terrains thank you comments Fake_Sculpt_Patch.prj
  18. Make a Fake Sculpt Patch Experiment test _AM_v14_.prj
  19. 16 - if you need paint over 3d model uses 3DPainter 17 - 3DPainter Can Make Automatic UV Mapping (special - Decal Tiles) 18 - activated Multi Pass 16 pass 4x4 if you use 3DPainter Automatic UV Mapping
  20. thanks for all comments 12 - is important you count with good texture bank ( http://www.cgtextures.com/ ) 13 - always combine textures for better results 14- I recomend use Gimp or Photoshop to combine textures 15 - Textures = Faster Renders , Materials = Slow Renders
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