sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

jon

*A:M User*
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    that way i wouldn't have to have any goddam stupid useless conversations with anybody. if anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. they'd get bored as hell doing that after a while, and then i'd be through with having conversations for the rest of my life.
  • A:M version
    v18
  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Familiar
  • Contests Won
    **

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  1. thanks for the feedback folks, and hi rodney! i have had trouble loading old models into recent versions, but also my subscription lapsed a few months ago. i saw that friendly paid-for cd, and thought it could help. drm is the gift that keeps on taking. -jon
  2. hey folks, i'm trying to recover some ancient models with am13, and can't get the bugger to run on windows 10 it installs fine, demands admin rights when i first try to run it, then further run attempts do nothing. no error, no flicker, nada. anyone have any luck running a:m 2006 on a modern machine? the scarecrow and tin man await your response! -jon
  3. you can paste parts of a photo as a decal on a simple model, then animate those models.

  4. best, most disturbing avatar ever!

  5. jon

    your most important audience is you.

  6. of course there are five point patches (joining arms and breasts), but it's still an excellent model! did you tweak the bias handles? i consider that cheating ' ' ) -jon
  7. the crosseye version is certainly trippy... but the pacing was a little too fast for me to fully appreciate the stereo effect. great job folks!
  8. layers and frames aren't directly related. in each frame, the layers can move and or be hidden. http://www.google.com/search?q=photoshop+gif+animation -jon
  9. yeah, she's a little leggy, but you don't hear me complaining. ' ' ) great job! -jon
  10. version 14c runs well on my vista... that's not an issue. -jon
  11. it works with vista. provide more info, and maybe someone will help it work with your vista. -jon
  12. sorry, you're going to have to model your own nipples. other than that, click the link above. -jon update: if you need help modeling them, just ask.
  13. any spline that's doing the same thing as it's neighbor is usually just extra baggage. if that face isn't going to get much more complicated shape-wise, you should remove at least half of the splines along the cheek and chin. ... hooks are your friends, but so is simplicity. -jon
  14. capibera!

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