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Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
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Posts posted by jirard

  1. Good model and animation,...

    Thanks

    I will probably upload all of the models that I have. Between school (welding), work and family I dont get to spend the time I need or want on the software. Maybe someone on here will be able to get something done with them.

  2. I hope so, Rodney.

     

    Well, unfortunately I'm not any further along in the instructions, but I have everything I had caught up in WINK.

     

    I dont know a whole lot about rigging but based on what alot of users are saying and what I am seeing I am waiting patiently and looking forward to this rig being done.

    Thanks for all the work on this.

  3. This will undoubtedly limit our success, but we really are doing this because this is something we want to do and are having fun doing. With that goal in mind, we're already a success!

    Good attitude.

     

    Here's my unsolicited opinion...

     

    There's a niche for everything. "Edgy" cartoons simply have a vocal niche - people who want to show how hip they are. "Ducktales" & "Little Lulu" types are, by nature, not well represented by any means except passive ones (like watching your hits). To sell to a 10-year old, you've got to remember what you liked at 10 - this is tough because you want to remember yourself more mature and hip than you really were. (At 10, my sensibilities foretold the kinds of things I like now: adventures, mystery, gadgets.)

     

    Once you've found your niche - work that baby. If you can get a loyal audience, you're in.

     

    Excellent advice there Martin.

    Largento, glad to see your still pluggin away at this thing. Exactly how many people (from the storyboards, sound, etc) do you have working with you on this? I have some out of work 2d friends from Dreamworks that would be willing to help me out but I still dont have a idea for a storyline. Just half baked characters. :(

  4. Very nice Totlover. You just keep getting better and better. Why not test out both night and day scenes. Use Yves skylight rig (if you havent upgraded) and also test out different light setups for a night scene.

    I would vote for the daylight, only because you have a lot of models in the scene.

  5. Thanks Guys

    Stormedfx I like your stuff too. If you ever want to work on a project together l'm willing

    Heiner what toon settings did you use for this character.

    BFlat_wip_V3_5_small.jpg

     

    As far as the skin goes I used sss and a 4 point light setup similar to the one in the default choreography. I deleted the choreography so I cant show screen grabs but I will set it up again for you and upload it. Make sure to go through each individual lights properties and that will help show why it (the render) looks the way it does. Half is lighting and half is sss.

  6. Very cool. I want to see this guy finished and throwing punches!

     

    (Top of Crusher's head is shaped more like the top of an egg. Nose to mouth also shorter... But if you're not doing the exact Crusher, that's okay.)

     

    Thanks

    I am gonna remodel the whole face. I am definitely gonna rig this one. I want to use him and the rabbit off the cd and practice animating based on the actual cartoon.

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