sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
  • Posts

    401
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by jirard

  1. i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great.

    Colin has a nice tutorial on skin here

  2. I've not ever used The Setup Machine, but I've used Barry's DVDs and they're real helpful. Barry doesn't really cover assigning CPs and weighting, so seek out as much info as you can on that subject when you get around to doing it.

     

    I'm still kind of intimidated by rigging myself, but thankfully I'm passed being completely terrified of it, so that's a step. :-)

     

    Looking forward to seeing your neighborhood come alive, Jirard!

     

    Thanks Largento

    I'm looking forward to seeing your stuff done also. Do you have any links that talk about assigning cps and weighting?

  3. The pics show up for me - (great simple models, by the way).

     

    The quality of the pictures is not good, though, especially the last one, the girl in pink - she is very pixellated. They do not do your characters justice.

     

    What about a render with them all in scene - like:

     

    http://www.hash.com/stills/displayimage.ph...um=54&pos=0

     

    Thanks Caroline

    The last picture is low quality because I only used 1 pass and plus I never really finished her. I would use a group shot but I am without a computer right now and have to use a friend(s) whenever they let me.

    Again thanks

  4. I got a bug this morning and suddenly decided I was tired of all the shiny stuff. :-)

     

    I guess I must've been going through a phase, but I went back and started dropping the specular intensity out of the models and seeing how they looked. Gave me a chance to put together a sort of where I'm at so far graphic that I printed out at work and put up for inspiration.

     

    Here's a smaller version of it... I don't know how they'll end up in the end, but I kinda' like them this way (at least I do now.)

     

    characters_s.jpg

     

    I like it better with less specularity. Dang this project is coming along real nice. I'd like to see more of what ya got goin. :)

  5. Looking good. The character to the extreme right have a significantly smaller head than the rest. It looks like that character was scaled down rather than being younger or really smaller.

     

    Hahaha You caught me Yves. Thats exactly what I did. I thought he had such a cute baby face the shorter look would fit. I will have to go back and reproportion him. I would also like to say thanks for the sss. I know in a previous post in this thread you noted that the some of the models needed texturing. I havent really tried to do because number I dont know how :) and two I was influnced by the character work being done on kidrobot most of which are made with vinyl. Sub Surface Scattering with a little A.O. kinda gives the characters that same look.

  6. Wow! Thanks for all the crits guys.

    First off I think I'll explain the differernt proportions and the reasons for them. I wanted to make a project based on The Peanuts, Fat Albert, and Our Gang/Little Rascals series. I chose Peanuts as an influence on proportions, all of the characters in that series pretty much had the same or at least almost the same proportions. The first characters I made had the same look and proportions for that reason. The last character I made was the one with the green shirt. By that time I realized by changing things up a little looked alot better and was more appealing.

    The coolest thing is that last character only took a few hours, so redoing the rest wont be that hard. If any wants to play around with any of the characters p.m me and I'll e-mail them to you.

    Again thanks for the responses.

×
×
  • Create New...