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Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
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Posts posted by jirard

  1. Not sure if this is the same thing but..........

    I have recently tried my hand at animating and noticed If your in an action window and are doing pose to pose type animation u should try using the scroll bar next to the play & stop buttons to make sure your at the last frame of the action. I noticed that sometimes it wont stop on the right frame ( maybe 1 frame before) causing movement when I try to click on a bone to do the next pose.

    Hope this helps

  2. Thats a nice low patch model. I have found that using a low patch count and getting all of your splines to flow gives a model a smoother look. One thing you should do is model the face according to it"s muscles and masses, that way any bumps or creases that result will look like they are supposed to be there. Check out the models that were used in the making of T.W.O. and you can see what I am talking about. I uploaded a model in a previous post that follows this advice.

  3. I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one.

     

    walkc2.mov

     

    I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in.

     

    ZEKE.MDL

  4. Nice work Darklimit. Is this dragon part of the same project as the last 2 bot characters you made?

    I remember you saying in a previous post that you dont like to use hooks but I think you could limit some patches by doing that.

    I also like the character in your avatar.

  5. looking good so far... what bothers me a bit is the gaining of the speed as his arms follow... i think before his arms are raising it´s a bit too slow and after that it´s a bit too fast... with this timing it looks a bit like he would have some dumb-bells in his hands... but very nice idea, have to try it by myself sometime... thanks!

     

    I feel exactly the same way. I am gonna cut some frames when he raises his arms up, and also raise his arms up faster so that it looks like they are thrusting him in the air and then add just a few more frames towards the end to slow it down. Thanks for everyone that responded I checked out all the clips (very cool) and am taking the advice given.

    Looking forward to seeing your stuff freshestever. Are you gonna use the character in your avatar?

  6. Decided to try it again using some of the advice. It still dont think it looks right though. The arms should swing before he jumps and carry the body along with the legs. Oh well I will mess around with it more tommorow. I will also check out some diving footage too.

     

    dive2.mov

  7. My daughter kicked the plug out before I could finish it but here it is. I still havent added cp weights, smartskinning or even comstraints although I am reading up on them. The animated lacks weight and the timing is off (things I was trying to fix before the plug was pulled).

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