Jump to content
Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
  • Posts

    401
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by jirard

  1. Hmm...

    Fuchur, What OS are you using? I recently upgraded from windows 7 to 8 and my graphics card is having issues and A:M seems a lot less stable now. I dont want to go and upgrade to 10 cuz I also noticed a slowdown in overall performance.

    Hopefully this is the problem. Zevel speeds up my modeling workflow on detailed models.

  2. Thanks Rodney

    There were two versions of the zevel plugin. One was pre v13 and the other for later versions. Both were free. It only crashed the program if a hook or five point patch was in any of the patches being split.

    The plugin Serg posted was pre v13. Hopefully someone has the later version.

    Times like this I wish I knew how to program ☺

  3. Jirard,

    I believe you are talking about Shade?

     

    The problem there is the same as with other/similar software. They usually do polys. They can often use a form of splines. But the two are not compatible enough to easily move back and forth without some loss of data or manual reworking.

     

    If there has been a breakthrough recently I'm not aware of it.

     

    Edit: We've gone a bit off topic here but... just soze ya knows. Shade 3D for unity is a free program that you should be able to use with A:M to get OBJ files into Unity... not necessarily FBX however as it appears to only import and not export. Linkage: http://www.mirye.net/shade-3d-for-unity-overview It is free so could make a nice addition to the toolset for getting A:M models ported to Unity.

    HI Rodney

    Yes it was Shade and another software named Marble Clay. I have always wanted to test out other software that might play well with A:M. I have found a few other modelers that are spline based that might work. Not including Hexagon3d which supports Coons patches and Doo Sabian subdivision. As does FormZ (to expensive and not intuitive). I notced that alot of Japanese based software has import export functions for A:M and seemed at one point to look to Hash or spline Patches over sub d modeling. None of them are intuitive like Animation master or have even 5 percent of the rigging and character animation tools though. Its funny cuz when I visit other software forums there is always an old A:M user asking the developer to make their software act and work like Animation master.

    I even found an old abandoned(?) 3d modeling app called Patchdance (hash patches?) but couldnt check it out cuz it was for Macs only. I am always intrested in how other programmers and software designers have handled Martins patches.

    I know Martin said that getting Hash patches and Polys to play well is possible kinda Like going to Mars is possible, but I think mdd has made it to where were getting alot closer.

    OK I"m through hijacking this thread.

    Sorry Serg.

  4. I'm thinking if I can convert the FBX to OBJ file then I could convert that to MDL file thru wings3D, then into Hash!

    Crazy huh?

     

    With the software im talking about u could just export to hash mdl. It supports both poly and patch based modeling.

  5. any cheap solution to converting the FBX file to a importable 3D object?

     

    I have found an old version of a japanese software that uses both patch and polys and has an A:M exporter and also fbx and collada (I havent found one with mdd besides the "big guys"). Ruscular I will e-mail you the name of that software if u want. I dont want to break forum rules.

    I think it (the software) would do what u want

  6. Hi

    I am trying to rig a character I made. I think I have done everything right. I have not finished the cp weighting but I wanted to play around with what I had so far. Once I use the mirrorbone plugin I notice there are some targets and serveral bones missing. I am hoping someone could help. I also would like some help on bone placement and modeling. I have uploaded the model and the version of the 2008 rig I am using.

    Thanks

    JK15.jpg

    ol_man1.mdl

    AMv13_2008_Rig_INSTALLER_update10.mdl

     

     

    This is so cool. I grew up in Richmond California ... way way back in the dream time. This guy looks like the old men who sat on the porch and in front of the corner-stores in North Richmond and on the south side.

     

    Very cool.

     

    I grew up in a small town in Cali in myself. When i modeled this character i was remembering this nice elderly man who would always wave to me while i was walking home from my grandmothers. This was about 1974. Even though it was the early 70s he still has a 60s fashion sense

  7. I think I heard that sometimes people will buy one of those 'giftcard' credit cards(Visa MC Amex)- where you charge it up with a dollar amount beforehand (for a small fee) and buy A:M that way.

    This is how i did it. Local Walmart or grocery store has em.

  8. She looks great, Jirard!

     

    I've been doing some experimenting with character modeling on a generic character in an attempt to improve my modeling. Some of the things that appear to be helpful in my case have been making the shoulders more of a yoke and a slight twist in the forearms.

     

    He is still very much a work-in-progress, but maybe some of it will be helpful. There are more images of his current state in this post.

    Wow! Great modeling. Every spline and patch seems to be placed perfect. Makes me want to start all over.

×
×
  • Create New...