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Hash, Inc. - Animation:Master

Iham Wrong

*A:M User*
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Everything posted by Iham Wrong

  1. Are you going to try to use Martin's automatic displacement by expressions method for his forehead wrinkles? Gosh! There are so many neat A:M things to try out, learn and experiment on.
  2. Are you going to try and use a cylindrical mapping solution or model in the rivets? V10.5r's seems a bit strange, but with the UV editor it works quiet well. Combine that with generous aid of the garbage can displacement map tutorial you should have a killer rocket in no time.
  3. Looks great. What about a couple of liver spots on the bald area of his head? How about something goofy like a mobile facial mole with a long hair. Everytime he looks in a mirror the mole has changed it's position. Jeff Lee(A.K.A. Godfry) had some really nice dentures he was giving away about a month back. If you didn't download them then, a search might reveil Jeff's original thread. Search for teeth.
  4. <chuckle> I thought he looked equally good with no hair. I have to admit though that the last hairstyle does add an extra element of expressiveness, shock or surprise. Gosh he's gonna be a rock star and you are gonna get famous.
  5. Iham Wrong

    Singer

    She should be a real doll when you get her finished. Nice proportions to her face.
  6. That's just too cool. Ctrl-C-ya.
  7. Gosh, I bet there are guys in FX studios around the world cursing your name for doing this in A:M. Truly exceptional, but you pride yourself on being exceptional. <grins>
  8. Hey Helen, It looks like the attachment links are broken. You might be able to remove and replace them by editing your previous messages. Awaiting patirently.........
  9. Looks great. Now all you need a curvy female piriate to hold it. <grins>
  10. Wonderful character; fun cartoony characters are so neat. Also, I think he's a good representative of you and your generous - jubilant nature. He looks really happy to be alive. Should be a lot of fun to work with. Finding him things to explore and ponder about should be easy.
  11. Are you planning on giving it some fins or external control boosters? How about mapping some shark eyes and teeth on it for kicks.
  12. Took a break from watching TV, playing cards and general housekeeping to play for a few minutes. QT test clip. 860K Sorenson3 bike_ride.mov
  13. Thanks Mike. It was your Cog CD tutorial from a couple of years ago that got me over the rigging/constraint hump. I had been struggling with constraints and rigging for years, but after applying what seemed like thousands of orient_likes, it all clicked into place. Add Anzovin's TSM animation rig to what I learned from you and I can now rig just about anything to work sufficiently. What I like about TSM is that you can bone your character out as you model it, save it and run it through TSM, import it in to a new action and test for problems. All of this can be done in just a matter of seconds. I'm eagerly awaiting the new Setup Machine plugin. I just simply love Raf's innovative and intuitive control system. Once you have gotten past the huge A:M learning curve and you are serious about animating your characters, then TSM is well worth the cost. Thanks again guys.
  14. Gosh! He looks mean. Maybe even mad about something. I wouldn't want him to put those hands on me. <grins> He looks like he might be a tyrannical pirate lord. Since pirates are usually famous, and most famous criminals have cool a name. Something like Zun Tawl. It just has a ring to it. I can see him just wait for some hapless cargo ship to pass by.
  15. There's no need if you've already completed the task. I'll adjust the porportions and finish him up sometime soon. Perhaps he can join the Hash free models someday.
  16. Neat looking little character. I can imagine a lot of nifty things he could do.
  17. Most of the model is constructed using an array of lathed out shapes, even the head. Not many parts of this model are attached. It's basically a bunch of shaped tubes held together by a skeleton.
  18. Frantastical! Cinematic quality at least.
  19. Thanks Guys. Testing out the face. There seems to be some problems with tenting on some splines. I really don't want to use the porcelain solution, but I won't rule it out. Here's a sad test.
  20. Paul Harris of Scotia Publishing was looking for a modeller. http://www.hash.com/forums/index.php?showtopic=6371 I suppose he found one, but I can't resist showing off my version with the reference image. Hope I don't cross any boundries here. ===================================================== It's not by any means a good likeness, but fair to close. I know he looks a bit older than the ref. I figure this is due to the elongation of the face and narrowing of the neck. The mesh needed more room for the mesh to be manipulated. The clothing is a bit too smooth, but I prefer not to deal with a dense mesh. At present the mesh is at 3044 patch count and should easily come in under 4k when complete. Still lots to do on the rigging for full blown animation. It's currently good enough for general use, but not at the extreme level it would need to be.
  21. Two thumbs up! Great looking work there. Love all the little trinket details and your hair styles.
  22. Those are some mighty fine looking renders there Frank. Frank H2
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