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Hash, Inc. - Animation:Master

Iham Wrong

*A:M User*
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Everything posted by Iham Wrong

  1. Wow! I bet he would have a hard time finding nice dress cloths. Thems some really big steriod lumps on his bumps. Seriously though, the modeling looks great. Have you added a rig to test the joints yet?
  2. So much for the animation at this time. However, you can append an image in the WIP forum if it's 1 meg or smaller.
  3. You pretty much answered your own question. So, use a combination of both methods. Append a Jpeg and add a link to your raw monster image.
  4. Looks pretty good, but the little matrix style camera spin throws me off a bit. The character looks a bit nosy and his nature could exploit that feature. Clueless. curious and forever sticking his nose into hazardous places. The test clip: No reason is given as to why he throwing the stone, but he could have one. Say like there is a deep gulch, canyon or the end of his imaginary world. Add a simple tree or small bush being thrashed by some really strong wind. Even a few really fast moving clouds could indicate wind. That might explain the end results. Expanding: To add a bit of comedy to the skit, call the setting "Boomerang Canyon Park." Place a nice park sign and along the bottom (in small print) put a warning about throwing boomerang rocks. Add a little rock intelligence and have the character run around a bit to avoid contact with the boomerang stone. despite the characters attempts to avoid the rock - the begrudged rock always finds a target. The character could experiment with different sizes too. Testing various rocks and doing so to his eventual demise. Add a twisted end and have the camera reveil multiple victims. The audience would have naturally assumed it was the same character in every shot, but the reveil would indicate multiple victims. Another take could be a construction site with a deep hole carved out in the ground. The curious passer-by looks into the darkness then picks up a stone to check the depth. Discovering that the hole is occupied and the rock is returned. .
  5. Everyone is right. The sound work is really tight and has that nifty spynic theme going. So it easy to see how you smoked the other competitors. Now don't let your head swell up too big.
  6. If you press the Num7 key or turn the model view slightly angular you will be able to get a clear shot on the spline. The you can set the hook pretty much where you want it.
  7. What a ham. And a very cute character, but now I see the areas of difficulty you are talking about.
  8. John is right on the tail. It's quiet long and serves and a balancing mechinism. You can see how they use the tail to add controlled drag and steer with when they jump from tree to tree. BTW, Nice fur job so far. It's just a bit short on the tail and long around the paws.
  9. Check this out for weird fish. Most have headlights and other flashy appendages. http://www.pbs.org/wgbh/nova/abyss/life/bestiary.html
  10. Looks like something the cat coughed up! Just kidding of course.
  11. Cool. They all look alot like those self illuminating deep creatures. http://www.pbs.org/wgbh/nova/abyss/life/bestiary.html
  12. That's pretty good Robert. I gather that you arranged and performed the music as well.
  13. Exceptional children. I love the proportion on the arms and hands. Eyes: I would build a convergence rig for the eyes. It's basically 3 nulls with a pose that translates the child nulls in and out. It offers control on how crosseyed the character will appear and helps establish the que for viewing near or far. Hands: A general intermediate bone constrained at 50% to the next child bone will do for finger joints, but the knuckles and thumb will require either a smart geometry or special rigging or smartskin to control the many angles or mesh intersections. A lot depends on the complexity of the geometry on how you will apply the magic. Misc: Weighted CPs look like an excellent solution for complex areas such as hips, shoulders, waistlines, thumbs and complex clothing such as loose cloaks or coats. I've yet to experiment with it on this level of detail, but it is easy to see weighted Cps offer great potential. Ignore me, I'm crazy.
  14. The gloved hands look a bit small for a man. Most guys have big thick hands. Compare your hand to your face. Most of the time your face will be two hands wide and one hand long. Notice how well they fit together and the thumbs will reach around to the end of the jawbone? I guess it's designed that way to protect yourself from ghost and such.
  15. Overall he looks fine and cartoony, but wouldn't he look better if his head was a tad more pointed and his feet a lot smaller. As is he looks like a plow boy with some really womper clod-hoppers. Nevermind.. That would be just too traditional looking and defeat the emphasis you are shooting for.
  16. Very cool and confident motion there. She easily gives you the impression that the world revolves around her.
  17. That is a strange and interesting scale you've used. I hate to pick-the-nik, but the lighting devices (streetlamps) are truly bizarre and appear to be.. 1. positioned wrong (too close to buildings) 2. don't appear to light anything 3. need a little glow or a tweaked lens flare ------------------------------------ I can't quiet express my impression of the Aerosol dude. Un-rust worthy and ultraviolet perhaps? Would like to see him again after you give the character a name and get it textured. ----------------------------------- He does appears to be looking for trouble or perhaps expecting it. Maybe Kilz "http://www.masterchem.com/pages/default.aspx?NavID=22" is just around the corner and there is reason why his expression is so serious. Could be he had a close encounter with a paint stripper from one of the local clubs and now she wants him rubbed out. Perhaps one of her goons knocked hip cap off and he's running for his life. Or just maybe his nozzle is clogged and he's grumpy. ---------------------------------- Label decal ideas: Consort (mens hairspray) using the OO7 look, Lysol -killer of nasty little germs, Right Guard - police and protector of properties from little stinkies, Niagra Falls- some stiff starchy competition or stiff in the morgue, Dr. Solarcaine - the medicated doctor, Mr. Broncade - a misty little snitch who is a bit short winded, Mr. Barbosol - the barber who knows the scoop on just about everything. Female characters: Breck Holds - a hairdresser or girlfriend, Miss Massengil - the self-concious secretary, Mrs. Renuzit - the home decorator, Gosh.. there are lots of aerosol products on the market!
  18. Hehe! Looks like he could spit a seed in youe eye. You better wear protective googles while animating him.
  19. Nice splinage - plus appears sort of animatable. Not really good for facial animation, but the skin layout would also allow the mesh to be squeezed fairly easy.. allowing the character to distort easily and squeeze through narrow openings. Overall, she has an aquatic creature feature about her. If so, then the ears could be adjusted into a gill like structure. Hmm.. I can't see why she would have the red and teal camouflage, but being from an alien world could explain that adaptation. The coloring suggest she is not a top predator type, but perhaps toxic. Maybe coloration like one of those sharply colored sea slugs found around The Great Barrier Reef.
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