
jamagica
*A:M User*-
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Everything posted by jamagica
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Onion skin!! haha...that helped a lot..thanks for the tip about the graph editor..I forgot about that! I fixed the arc problem very much...here's a shot of the z axis arc in the graph before fixing:
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oooo! Thanks...how did you do that pic anyways?
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Hmm... -in this pass I made the last pose back to the natural one -he is traveling in an arc -when did I ever say anything about deceleration in the air? -I fixed the contact point..it's tough to see, but I did -the middle legs aren't arms...they're other legs In this pass, I also added a bit of squash and stretch in the eyeball.. bot_jump_pass6.mov
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uh, this is a test for animation, not for an actual clip. I dont' care about lighting right now. and motion blur isn't used.
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Alright...I added a little "bend forward" pose before jumping to show more power thrown into the jump bot_jump_pass4.mov
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I can't see the leg intersecting the foot anymore (I made a third pass).. Differences in this pass than last: *Bounce at end of landing *Doesn't lean back as far *Better sight of anticipation bot_jump_pass3.mov
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Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
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No...but here's what I mean... I reverse normals and the "blacks" on those patches are gone but they move to the other ones...I reverse those normals and it still happens
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Hey guys....this is a dull model so far since it's mainly for practicing connecting (nose)...I have a problem with porcelain...I reverse all the normals I need to but still there are those blackened patches that really annoy me
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It was originally for practice but now that I realize how much time I spent on it, I'll probably end up using it in a film
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I suggest adding some ease in/out to this camera movement..it looks very linear right now
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deadish? you mean like it doesn't look alive or it's the type of character that looks dead
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alright...I made the whole thing a bit more snappy. I feel that the middle of the action is too linear, I think I'll add some arcs bot_step_snappy.mov
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Alright...I tweaked anticipation so it was projected much more. Pass two posted below bot_step.mov
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I understand what you mean...thanks! yeah, I don't like A:M's standard setting either, but that's how the world turns. Alright..I got my first animation: the bot....steps...forward. I'm still trying to get the hang of animation, so bare w/ me bot_step.mov
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The gold looks dull because of the reflectivity setting..it relflects a dark color so it looks like a dull gold..I could turn down the reflection part. Animation will be coming soon EDIT: alright, here's the gold reflectivity turned down. the only problem is that it doesn't look so gold
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I'm still going to go with four legs..thanks for the suggestion though! Alright..I noticed he looked a bit too tall so I tweaked some stuff:
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Ok....here is a previsualization..there will be four legs, and they'll connect to the bottom-most disc shown
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lol...another one that I came up with: I used the duplicator wizard for the spring...below the big disc will be four legs.
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I don't understand what you mean at all in this post. Please clear it up without internet slang and fragment sentences