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Everything posted by 3DArtZ
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Yeah, I do have 2 cameras in the same spot on here.... It means nothing, I'm not really sure why it's in there... I used photoshop for the building layer like you said. Mike Fitz www.3dartz.com
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Ken, (edit) I have had a few comments about the "fall/jump" impression. I wonder if keeping the legs perfectly straight throughout the clip would fix this? Well to be seen.... Thanks for the comments appreciate it! Mike Fitz www.3dartz.com
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Hey Jobe, cool thanks. Think I'm gonna leave this now and try a different manuever... Mike Fitz www.3dartz.com
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VF, here is a screen cap of the cho. window.... http://www.vrcops.com/vids/Scene.jpg
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Top down view of the first one? I'm not sure what you mean. Do you mean the top view of the cho.? Let me know, I'll post it... Mike Fitz www.3dartz.com
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Hey guys, sorry about that , it's back up now... my stupid server machine didn't restart last night for some reason. It's back up now. http://www.vrcops.com/vids/NewFallA.mov Mike Fitz www.3dartz.com
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Okay, worked on it a touch bit more... changed the end cause it was just not right before. This one I think has its issues too, but I think it made some progress http://www.vrcops.com/vids/NewFallA.mov Mike Fitz www.3dartz.com
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Hey Jobe, yeah that's part I want to work on.... Mike Fitz www.3dartz.com
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Hey doug, dale and jobe, thanks for the comments... another 20minute excercise! This one I might try and work on some more.... any suggestions? http://www.vrcops.com/vids/UNeverKnow1.mov Mike Fitz www.3dartz.com
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Hey Jason, thanks for checking it out, and the comments too. Here's a clip I put together with the scene. Animated it in about 20min. and probably won't do anything with it, as I just wanted to see what I could get done in the time frame. there are a mistakes abound, some blatant - hand through objects and such... But, was fun making it. Take a look! http://www.vrcops.com/vids/DeskTossA.mov Thanks Mike Fitz www.3dartz.com
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Wow, cool, thanks Dale! Lets see if I can now animate a quick scene with it! Mike Fitz www.3dartz.com
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Thanks Ben! As far as the floating thing... it's a problem with the Zbuffer shadows and the wall geometry being 1 sided. I think if I make is 2 sided it will solve the problem - to be tested. Yeah, the sky was a quick photoshop map... just to get things moving along:) Mike Fitz www.3dartz.com
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Hey FN, thanks for checking it out! And the words too! Appreciate it. I think that I've just started a long trial and error journey hunting down a good look for this type of characters world.... Hope it doesn't take too long to find something that works. Thanks Mike Fitz www.3dartz.com
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I have not created, lit a scene in I don't know how long.... 3 years maybe.... If I ever want to put a little movie together, I'm gonna have to figure it out huh? Anyhows, going for a cartoonish end of day in a metropolis office look Let me know what ya think:) http://www.vrcops.com/vids/PPRender3C.mov Mike Fitz www.3dartz.com
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Well, I was thinking about all the shelves with the items on it... are they real 3d items or is it a map on a flat surface? Mike Fitz www.3dartz.com
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Wow! Thanks for showing us the extra stuff. how about some stuff on how you built the store.... if you can:) Mike Fitz www.3dartz.com
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way too much twist in the shoulder, I think as I mentioned the other day in the rigging section. Mike Fitz www.3dartz.com
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There's nothing silly about fans or cogs:) Looks like it should be a great thread to watch develop! Mike Fitz www.3dartz.com
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Saturn has parking for jumbo jets!!!! They must be huge! Great inpiring work guys!!! Mike Fitz www.3dartz.com
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The hidden bones seem like a likely culprit... I think that the setup is destined to have problems if you use it. Probably why I never put it in my own finger set ups. Mike Fitz www.3dartz.com
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Ah, I see what your saying mark. Why is the long bone moving other than just it's roll handle? I have not taken a look the raw 2001 rig in a while, but I thought I remember the set up for the fingers working by rotating only the roll handle.... Mike Fitz www.3dartz.com
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Unless he has errant data in the constraints channel(off set or otherwise). I would just redo the set up from scratch to be sure there is nothing screwey or changed from the original. Mike Fitz www.3dartz.com
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Hey Mark, I'm not sure I'm following you exactly. So, this is what my brain pulled up from what you wrote... I can use the scale feature in bones mode to fit bones exactly where they need to be. Like say you start by scaling the whole model from the root bone... the over all height is ok, but the shoulders are in the wrong spot. You pick something like the upper back and scale that until the shoulder wind up in the right spot, then if you need to you scale down the back independantly. That keeps things relative. But what I was saying with the fingers is, say the original bones model rotation position is starting x:0, y:0, z:0 and it rotates to x:0,y:90,z0 in a pose So all the poses for that or constraints for that are built from that data. But now you drag and drop this skeleton onto your model and you repostion bones and the new starting point is x:45,y:5, z:5 is now rotates from that to x:0,y:90,z0. Ya know? It is possible that I'm not sure what the question is now that I deleted it by accident:) Mike Fitz www.3dartz.com
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Hey Mark, thanks! Also in reguards to the original question which was along the lines of "I am trying to put the A:M rig into my character, but the fingers are rotating incorrectly".... Did you drag the rig from a different model? If so, was it working correctly in the first model? Another thing to be careful about is.... don't rotate the bones or do anything but scale the entire rig to fit yours otherwise you might put errant data into the bones channels or you might alter the "starting" point of the bones, as the poses will allways end up with the "originally created" positions. Meaning that the 100% or On positions of the pose sliders don't take into conisderation any changes you've made to bone position or rotation. Mike Fitz www.3dartz.com
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Hey guys, I accidentally killed Mouseman's post.... so, if you're slightly confused by the above, it's my fault. Please repost if you get a chance Mousman.... Mike Fitz www.3dartz.com