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Hash, Inc. - Animation:Master

Eos

*A:M User*
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  • Interests
    Drawing, Painting, Reading, 3d Modeling, 3d Painting, Cel Animation, Stop Motion (Clay) Animation, 3d Animation, Rock Music, Guitars, Sword Blacksmithing, Anime, Sci-Fi Movies, Horror Films, Japanese Culture, Story Writing, Martial Arts
  • Hardware Platform
    Windows
  • System Description
    AMD Athlon[tm] XP 1500+, 1.8 GHz, 512 MB of RAM Microsoft Windows XP Professional Version 2002 NVIDIA GeForce FX 5200 128 MB

Profile Information

  • Name
    Eduardo A. Gutierrez
  • Location
    Zapopan Jalisco, Mexico

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  1. looks like Mr Horse of Ren and Stimpy show. Nice, can't wait to see him completed.
  2. I love sword fights! can't wait to see the results! Just a comment about the image: the weight balance of your character is kind of charged to the left of the picture, also the general pose could be lots more martial and expresive (sword fighting is not jogging) i hope i can see a good interchange of steel! good work edit: why the hell did my reply appeared twice??
  3. I love sword fights! can't wait to see the results! Just a comment about the image: the weight balance of your character is kind of charged to the left of the picture, also the general pose could be lots more martial and expresive (sword fighting is not jogging) i hope i can see a good interchange of steel! good work
  4. Hey Patrick, very nice image. Congratulations for its publishing. A question from a rookie: What kind of light source did you use? In the wireframe i see lots of objects and a hexagonal figure, and I can't tell what it is.
  5. I like the scene so far. I can't wait to see it finished!
  6. Nice car! You should try rendering it in a Ives Skylight scene.
  7. The way the left fairie is sitted is kind of unnatural. Maybe it has something to do with the weight balance. You could try moving one of the legs to provide it or bend the back a little forward. That's the only thing i see that is unusual. Too bad it didn't make it to the contest. It would have wiped our asses (wait a moment I should be thankful it didn't)
  8. Thumbs up! Good render and nice texturing!
  9. Looks much better now. The Depth of field makes him come out of the scene. The only part that has trouble are the wings, they kind of get lost with the background. Also the bat wings are actually like human arms, so you have two articulations, the arm and forearm, humerus and radius-cubitus, instead of one single rigid stick coming out of the back. I tell you this because it makes the demon guy look like he's hanging from a ceiling instead of floating or flying. Also you could consider making the wing membranes a little transparent so they don't hide the rest of the great background.
  10. Thanx for the comments Yeah, just a cylinder with 90% transparency which I added a few times in the choreography.
  11. I saw your last renders in CG Talk and they were impressive! How come you haven't post them here?
  12. I like it! The rims look sensational now with all those reflection. That chick is meant for carshows too. I wonder if one day all the great car modellers in this forum would like to do a virtual carshow, with all their cars in platforms and 3d chicks presenting them... wouldn't that be nice! A good group proyect.
  13. Nice car! C'mon man, let's see it in a background or a carshow platform!
  14. Nice work! good "queen of the damned" look. I'm sure you'll find a good use for her in the next contest, maybe.
  15. It looks good, and with the proper slight modifications (I agree about the lighting, the guy's pose and camera angle and the too squared bump maps), it will definitely be a nice final image. About the idea you guys have been talking about, the whether-or-not posting your contest entry before the voting, I think that this place, the Hash Forum, is mostly a community where everyone has the same rights and musts. Sure, the monthly contest is a very good chance for competition between us, and it generates excelent works and makes everyone try harder and do some effort in 3d; but we musn't forget that we are a community after all. So I appreciate the valious feedback of my work better than hiding my effort just to see if the "surprise take" will get me better votes. Personally, this is my second image contest work. The first one was unnoticed and I posted it only after the votings and stuff were done. Then, just for fun, I made a wallpaper-like image with the character and someone mentioned in the forum: "That looks better than your contest entry". "Damn!", I thought, "If I only had put the image before, maybe I would realize that before sending my image for the contest. I looked it in the AM Stills and I agreed. It lacked colors, lighting and details. Maybe for the big-experienced and self secure animators of this forum, it's better to make a spectacular and surprise entry everyone is going to enjoy. But for unnexperienced ones like me, it's better to share and learn. i enjoyed posting every single part of my work since I modelled the dragon in the WIP, and everyone made excellent crits and recommendations. Without that, I wouldn't come out with my final image that easily. Also I think that showing your effort, posting the long and hard steps you had to do before the result, is more valuable than just popping out the final render in the contest. I see the avatars of people and I recognize models they did on past threads. "Oh yeah, that's the car he modeled, I remember the good economy of patches he got", and stuff like that. Just my (so-large-maybe-nobody-will-read) two cents.
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