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largento

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Posts posted by largento

  1. We were discussing bullet physics in the Hangout today and I thought I'd see how it works on the Mac.

     

    Seems to be a problem with it. The properties box has a number of string errors and just trying to run the simulation with the default settings crashes the application every time.

     

    Here's what the properties box looks like:

     

    Screen Shot 2018-03-24 at 1.00.02 PM.png

     

    To be honest, I'm not sure this a feature I would ever make use of, but I'll do up a bug report when I get some free time.

     

     

  2. Okay, I get it now. So, there might not even have been a murder at all. The corpse could represent the love between them that he "killed" when he found out she cheated on him ...and it's been there, rotting away and growing larger and larger over the years until he takes hold of the knife and kills himself. Her talk about him being forgiven for the act IF he had dealt with it right away, is saying that because he has tried to avoid it and not deal with it, it can't be fixed.

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  3. There are higher resolution icons built into the icon sets, but for some reason, it doesn't make use of them...

     

    Screen Shot 2018-03-19 at 1.50.27 PM.png

     

    Obviously, it's not something I've considered a problem.

  4. That's great stuff Mark!

     

    I'd think that might have garner some interest outside of normal channels as well.

     

    Thanks, Rodney! I posted about it on the Official Lone Ranger Fan Club Facebook page and got a "wow" reaction from Dawn Moore, Clayton Moore's daughter.

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  5. Thanks, Dan. That was definitely the initial idea.

     

    The idea being to show them using the map to make their plans and having a bunch of parody Cheerio boxes around, like the badguy sent off for it and put it together himself.

     

    I think for the actual movie, I'll have to make a sort of condensed comic version of it, because the actual Frontier Town map is crazy complicated and spread out. :-)

     

    I'm still going to finish the real one, though, because I think it's cool to have a 3D version of it. It'll be fun to do a kind of flyaround/turnstile of it when it's completed. I'm assuming there aren't very many "complete" real ones that people can look at.

  6. I've gone down a bit of a rabbit hole, but I'm having fun immersing myself in Lone Ranger stuff.

     

    I found some interesting stuff about the transition from radio to TV. The worry was that the TV show would come off seeming small and limited because the radio show could do virtually anything they wanted to do. Herds of buffalos, trains, calvary, etc. just required some clever sound effects and narration.

     

    As an attempt of limiting the radio program, the 1948 storylines found the Lone Ranger and Tonto sticking around one town. This went in tow with a marketing promotion called "The Lone Ranger Frontier Town." The four individual sections of the map could be purchased for a Cheerios box top and a dime. They came with pop-out buildings and landmarks that could be assembled and placed on the map. Additional buildings were available from the backs of 9 special boxes of Cheerios.

     

    The completed town was 52"x40" (each section being 26"x20") and kids could use it to visually see the locations on the radio program.

     

    lonerangerfrontiertown.jpg

     

    This extended to the TV show, whose first three episodes (shot together as an origin story, that could have been released as a movie if the pilot wasn't picked up) retold the Frontier Town storyline and featured many of the same names and locations.

     

    I thought it would be fun to try to recreate the model in 3D and use it as an inside joke in my parody. It's turned into an enormous amount of work. :-)

     

    In the real world, it would have been much easier to put together the pop-out models that came with the maps. The kid didn't have to cut them out. Doing it digitally, it's a pain, because they required bleed on the print (to account for shifts on the press) and the trimlines and fold lines are in most cases invisible. Not to mention, the images I've found of the sheets are fairly small. The Cheerio box images were a good bit easier, since cut lines and fold lines were clearly marked on them.

     

    I think I started on Friday, but even after working on it all weekend and yesterday, I've barely made a dent in it! I've placed all of the models from the Cheerios boxes (28 of them) and completed the pop-out models from the northeast section (another 11 models), but I still have the pop-out models for the other three sections.

     

    I can only imagine how cool something like this would have been for a kid in 1948 ...assuming they had someplace they could put it. :-)

     

    Anyway, here's my progress so far...

     

    29135939_10155330102553016_2945921744818405376_o.jpg

     

     

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  7. Obviously there are workarounds (as I stated), but Tore was asking if the feature would be useful and I was saying I would use it.

     

    The ambient intensity option really isn't the same thing, though.

     

    Look at this example:

     

    still.png

     

    On the left, there's a yellow dot decal placed on the globe on top of the earth decals. It's set to ambient intensity and it is bright. But on the left, I placed the same dot decal on a blank globe set as a cookie cutter and turned on glow for the patch.

     

    That's a workaround, but I do think I'd find it useful if there was a glow property for each decal.

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  8.  

    if there's a way to implement this feature

     

     

    Which feature are you referring to?

     

    Ambiance maps with glow should get the desired effect.

    The Lens Flares is one of several alternatives.

    Don't tell me Robert is going to have to break out a new series of "It can't be Done!": videos.

    (I'm all for that!)

     

     

    Erm... the one that this whole thread is about. :-)

     

    Short'n'sweet: Is it possible to assign glow to a given decal on a model (but not to any other decal on the same model)?

    As far as I have found, the answer is no.

    And if so: would that be of interest enough to propose as a feature (think car ligths, glowing windows on starships, neon tubes on house walls etc. all without any modeling effort. Just a decal, wham and there was light, with a fraction of the render load compared to volumetrics)?

     

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  9. If your entry can't get passed that morality clause, you're probably not getting the point of the contest. :-)

     

    They are looking for *female-friendly* female models to encourage young girls to consider the CGI/gaming industry ...not over-sexualized pinups.

  10. What about a kind of (mini) volume discount? If you buy one license at full price, you can buy a second for half-price or something?

     

    I pretty much stick to my desktop and don't have a laptop (at least a working one), but I can see how this would be good for people who do go back and forth. Sure, it's not getting the second one free, but you're not having to pay full price for the second one.

     

    I would think that would just be something that could setup with the Hash store.

  11. Dan, we were discussing rigging yesterday during the Live Answer Time discussion. Robert suggested that rigging was one of the biggest obstacles to new users and I very much agreed.

     

    I definitely feel more confident about it (after 11 years!), but even I don't think I have a high level of proficiency with it.

  12. Thanks, guys! Matt, not sure what you mean by feet-to-the-floor binding system, but there is a sample model in the install folder that you can test out to see if you like it. I don't think there's a setting to stick the feet to the floor, but they are set not to pass below 0 on the y-axis, so the knees will bend if you try to push the model downward. My Wannabe Pirates models were rigged with the 2008 rig, so it's familiar to me.

  13. I've had more freelance work than normal for the last few weeks, which has curtailed some of my movie energy, but last night, I decided to tackle installing the 2008 rig into the LR model.

     

    When I first seriously began working with A:M in 2007, by far the biggest obstacle for me was rigging. It scared the pants off of me. I struggled with it greatly and the install rigs seemed far too daunting to even attempt. I made a deal with Mark S. to rig my Wannabe Pirates characters and he did a terrific job of it.

     

    Since then, I've largely gotten by with simple rigging, but the cumulative effect of all those attempts is I now looked at the installation of the 2008 rig as something not so scary and indeed, I actually felt confident while I was doing it.

     

    So, if you're in the place I was and rigging is an obstacle to you, don't worry, with perseverance, you'll get it.

     

    It took me around 3 hours, but I wasn't in a hurry and I gotta' say, it's nice having a full rig at my disposal again.

     

    lr0000.png

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