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largento

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Posts posted by largento

  1. I opened A:M at work for the first time since I'd updated the OS to High Sierra 10.13.4. When I did, I got this message box:

     

    macos-high-sierra-32-bit-app-alert.jpg

     

    Clicking on the "Learn More" button takes you this this page.

     

    It basically warns that macOS is transitioning to 64-bit applications only. They aren't saying when, but they've made it so that if you open a 32-bit app, you get a one-time alert.

     

    Is porting A:M to macOS as a 64-bit app possible?

     

     

  2. I remember there being websites with examples of that. I guess they still do (it was over 10 years ago.) The explanation was that they use english type as a kind of design element. They like the way it looks, without having any clue what it says. Some of them were unintentionally hilarious and/or profane.

     

    And it does still exist... "Engrish"

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  3. In real life, a colored light casts a shadow that is its opposite on the color wheel. We did this in one of my freshman art classes. We took a white cue ball on a white poster board and put colored gels on a light in a photo darkroom. A red light would cast green shadows. The point of the exercise was to expose us to the idea that shadows weren't simply black.

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  4. I'm guessing you were using the Porcelain material. It's really picky about the normals. You just have to go in and manually change the normals until you get them all. On the plus side, it's a handy way to find normals that aren't going the right way.

  5. I remember reading the fine print back when they started this and thinking it didn't sound like a great deal. Basically, they gave you a one-time payment and then kept everything. Great, I suppose, if you're looking just to sell a script, but crummy if you wanted to be any kind of creative part of the process or share in future earnings.

     

    I've debated putting up a short or two on their Prime video service, but haven't seriously looked into it. I know just from watching Prime Video that they seem to willing to publish just about anything, but that comes with the downside of getting lost in the ocean of content. Also, they pay by the hour watched, so mine would have to be watched several times to add up to an hour.

  6. Thanks, Matt.

     

    If I do, I'll come up with a credit like "Weed Supplier" :-)

     

    That was kind of thrown together. I once again used my "only tree." That is the only tree I used in the Wobbling Dead. Drop it down where you can't see the trunk and it becomes bushes. :-)

     

    A beauty thing about doing it in black and white is that ground texture could literally be anything.

     

    Robert, there's some mystery surrounding the show's quality. I came across a story that was published a few days before production started on the show and it was touting that the show was going to be filmed on 35mm even if they had to provide 16mm versions of it to the television stations. ABC's "Telemen" were going to watch the dailies via a connection to a television, so they could see how the show looked and offer their "expert advice." :-) Unfortunately, only the 16mm films that were part of syndication have been used for video release and they were chopped versions of the originals. Given how poorly the property has been treated over the last few decades, I don't know if there's any chance that the original negatives exist and if they are even salvageable. If they did shoot the show on 35mm and the negatives were preserved, they could release a great looking version of the episodes, but there's no will or profit margin to make that happen. The only ray of hope is that it's currently owned by Universal Pictures, so they'd at least have the means to keep those reels if they are still around.

  7. I thought about that when I did Amutt Time and decided to go with widescreen. It's a little weird seeing it that way, but not as annoying as having to watch 4:3, which would mean many people would stretch it out on their widescreen TVs, completely distorting everything. :-)

  8. Thanks, Dan! I think the Sin City suggestion answered my question, because my immediate thought was that it would be neat to do a Sin City parody, but that would be the only time to do that look, because I'd want the look to match.

     

    I do want the look to match, so I think black and white is the way to go.

     

    BUT... I could always do the poster in color. :-)

  9. Matt—By AO, I mean regular AO (not SSAO). Didn't bake the dynamics (which I think is going to be my mistake). The video shows with multipass on and multipass off. With multipass off, the tail's movement works as expected. I am using the latest version and there are three bones in the chain that makes up the tail.

     

    Robert—I just baked the dynamic systems and rendering again ...and it's working!

     

    Baking was the missing piece.

     

    Thanks, guys!

     

    I've long been gun shy about using dynamics, but like you say Matt, it's easy and fun. I've even added it to the rim of the Ranger's hat so that it will bounce when he rides. :-)

  10. Okay, here's a weird one.

    I've been messing around with getting my puppet horses set up and decided to add dynamic constraints to the tail.

     

    It shows movement in the real time preview, but then when I go to render, it renders the first pass correctly, but all the other passes render the tail in its original position and the result is the tail stays in place.

     

    Here's a quick render, showing what I'm talking about. See the ghost tail that's in a lower position?

     

    Screen Shot 2018-04-11 at 7.47.23 AM.png

     

    I'm not sure if this is the fault of motion blur or multi-pass. To make things even more bizarre. Doing a quick render in the model window shows no tail at all.

     

    So I rendered it again with single pass and no motion blur or ao and the tale moves as expected.

     

    tails.mp4

     

    Anybody know what's causing this?

  11. I don't think this really lends itself to switching colors, unless there was some sort of framing device and I'm not really sold on that.

     

    I do think there's a good reason to do it in b&w if it's going to be seen that way. A big issue with b&w is contrast and just converting color to b&w doesn't always get you the results you expected.

     

    That said, color is far more appealing and my movies have seemed to have great appeal to young kids who respond much better to color.

     

    I can see a value in going either way.

     

    It's just a thought, though and I have some time before I have to commit.

     

    f4f432319cc898ec8237bb95566407f0.jpg

  12. Augh! Had a freelance job that beat me up for a few weeks, but I'm back in the saddle!

     

    Just throwing this out there to see if anyone had a good argument either way.

     

    My original plan was to do this in black and white. The Lone Ranger television program was black and white and even though the final season was shot in color, it only aired in black and white.

     

    It's kind of weird, but though there were 221 total episodes shot, only 104 were put into syndication after the show ended. As best I can tell they didn't include the 39 color episodes, the 52 episodes with John Hart as the Lone Ranger and the first 26 episodes. The color episodes wouldn't resurface until 1973, when they were edited together as "Lone Ranger Movies" and syndicated separately. It wasn't until the 1980s that the rest of the episodes were made part of syndication.

     

    But I can't help but think color would be more vibrant, more enticing.

     

    Currently, I can't render in color to show a comparison, but does anyone have a strong opinion? Should it be in Black & White? There are shortcuts that come with doing it in b&w and it would more look like the show. Or should I do it in Color? Nobody wants to see b&w anymore and it would make it more appealing to kids.

     

    Thoughts?

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