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largento

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Posts posted by largento

  1. It's fairly simple.

    In a Choreography, import a prop. Create a new model and place it in the cho. With it selected, go to model mode (the little yellow guy icon) and click the snap-to-surface button. Use the add control point to click somewhere on the prop and you will begin modeling with your CPs sticking to the surface of the prop.

  2. Using decals is an option I've considered before. It would be a kind of non-intuitive setup, but you've got 200 decals/frames available to set up on a slider. Grouping them would help. With time, you'd eventually memorize where they are.. Obviously, you probably wouldn't use 200. And using a very small amount might give it a stop motion/nervous effect. As if his eyes dart from side to side and his blinks are fast. But inbetweens could be added, too.

    I used to have a plug-in for Flash that was designed for this kind of setup.

    I suppose, that if you did know how to write expressions, you could create some sort of interface that would go to the correct frame and work like having eye bones.

    I assume it's the way they do the facial features on this "Bubble Guppies," which looks quite appealing.

     

    bubble-guppies-1x1.jpg

  3. Dan, I actually tried it with five-patchers, but I was seeing flickering and you don't want that happening when you're rendering. It was a case of having to try different things and then when something worked, doing it over and over again for all the incidents.

    Rodney, I want to say that I did do a boolean for the column fluting one time back in the day. I'll confess that I viewed that as faking it. Likewise, I think using decals could have worked, too.

    There was some satisfaction in knowing that I didn't have to go those routes.

     

     

  4. Modeled a column for my Guardian set and got to the difficult part of having the rounded divets on the ends of the fluting. I could have just faked it, but I went ahead and worked it out. This might not be the best solution, but this worked for me.

     

    column2.png

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  5. They have preview videos, so you can see/hear what you're getting into before you purchase.

    I looked at the home business section and discovered a lot of videos by people who have made home businesses out of making tutorials on how to have a home business. 🙂

     

     

  6. I can't vouch for their quality, but for the next couple of days, Udemy.com has all of their video classes on sale for $11.99 each. They have several coding tutorials as well as a bunch of other topics from cooking to Photoshop to dog walking and tarot card reading.

    It's a lifetime purchase, so you can access them whenever you want.

    Sounds like a good deal.

  7. Are you trying to run a newer version? The discs are tied to specific versions.

    $79 for the subscription isn't too bad if you think about it. That's like $6.58 a month and you get to run the latest versions.

  8. I liked it and I liked Jodie Whittaker. I think all the hysterics around the Doctor being a woman this time were overblown. The Doctor as a character wasn't really gender specific. 

    I do agree that the episode's central plot was lackluster. There was all this stuff about the villain having to cheat, which could have made for an interesting character, but instead he was just a suit talking with a generic alien bad guy voice.

    My initial impression was that this Doctor reminded me a lot of my first impression of Paul McGann as the Doctor in the Fox TV movie in 1996. He seemed a little too good looking to be the Doctor, but he pulled it off. There was also the bumping up of production values, which lost a little of the charm of the cardboard sets of Doctor Who. This time out, they're going for a more realistic, cinematic look and it's definitely a step up, but at the same time, it kind of makes it feel like other productions and less unique. 

    The big difference here, though, is the 1996 TV movie didn't go to series, whereas we've got ten episodes to adjust to the new style.

    We didn't get to see any opening titles (don't know why), but I'm looking forward to seeing them. I thought Murray Gold created some excellent music for his ten years on Doctor Who. The new guy's music is more experimental and less about music and more about tones and percussion. 

  9. I just tried it on the iMac at work and I didn't run into any problems. I'm using v19c. It opens and runs and renders. I even opened up the properties in the PWS and changed the number of birds from 20 to 40 and no crash.

     

    It should be pointed out that this iMac at work was the heftiest one they could get at the time it was bought: It's got a 4.2 GHz Intel Core i7 processor with 32GB of 2400 MHz DDR4 RAM and a Radeon Pro 580 graphics card with 8 GB. It's running macOS 10.13.5 (High Sierra.)

  10. A kind of shocking comparison between the first Stalled Trek and this one:

     

    comparison.jpg

     

    Of course, the big deal is going from 480 to HD. I've updated the Secondprize model a bit and now the dome lights on the nacelles rotate. It's a fun effect. The planet rotates slowly and the surface moves just slightly faster than the clouds, which is a neat effect.

     

    I created the planet and space animation in AE using a new plug-in called "Orb" that is designed to create realistic looking planets. Even the stars are mapped to a sphere that rotates slightly.

     

    There aren't a lot of space shots in this one, so I'm trying to wrap them up at the beginning.

     

    As much as I love the cheeziness of the original Amutt Time, I love being able to make this new one a kind of "deluxe" version.

     

     

  11. Jax, if you're still having this problem, I'm guessing it might have to do with the newer MacOS.

     

    I'm still using Sierra (10.12) which seems to work okay with everything in A:M. You might try reorganizing your control palettes in A:M.

     

    There's a well-known issue with A:M interacting with the Finder. When opening a file or doing a Save As, it's best to switch over to a different app first and then back to A:M. Clicking off of the Finder window can put you in a situation where you have no choice but to Force Quit A:M.

     

    I haven't encountered your exact problem, but I have had instances where trying to click on something in the PWS clicks through to the desktop. It's not something I've been able to replicate.

  12. I was trying to remember this awhile back, but I just had it happen to me and wanted to put it out here for other people.

     

    If you find your choreography suddenly takes forever to render (if in fact, it will ever render) and it starts adding up to tens of hours or days or something, one thing that can cause this is having an environment map missing from the choreography's Image Based Lighting.

     

    I used to use them all of the time and would run into this.

     

    Anyway, just wanted to put it down before my feeble brain forgets it again. :-)

     

     

  13. They ran a successful Kickstarter in early 2017, raising $128K+ for a single episode. As of yet, they've note delivered it or any of the rewards to their backers. The latest update (from June) says something about them pitching it as a feature and gives vague details on the rewards, but doesn't mention the actual episode at all. The backers' comments are harsh. A comment from the producers said that everything would be shipped by the end of July, but a comment from a week ago indicates that not only have they not received them, but there's been no further updates. Backers are commenting that they will never support a Kickstarter campaign again.

     

    I'm thinking they expected to get a TV development deal and when that didn't happen, they abandoned the season of 22 episodes and turned to the idea of making a feature out of the first two episodes, hoping to get financing for that. What's rotten is they don't seem to be telling their backers what is going on.

     

    I really wonder about some of these Kickstarters. I supported a documentary about Mad Magazine in January of 2013 that still hasn't finished. Their last update was last December saying that because Mad Magazine was moving their offices to Los Angeles, they needed to rework the ending of the documentary. That's fine, but still no ETA on when it will be finished. Even just a "we haven't died and we're still working on it" update once a month would go along way for the backers and doesn't take more than a few minutes to do.

  14. This is such a basic thing I wonder if there's a particular reason that it can't be done...

     

    We can scale and translate Rotoscopes, but we can't rotate them. This would come in very handy when you have rotos that aren't oriented correctly in an image.

     

    Is there an in-app workaround that I just don't know about?

     

    Is this something that could be implemented easily?

  15. Yeah, it's really geared entirely for doing product shots or product-concepts, and it does that well. Other than that, it's kind of fruitless. I do like how you can click a lighting setup and see it applied immediately, but I don't like not being able to add lights and move them around.

     

    [EDIT] I guess you can kind of control the lighting by playing with the control sliders for "sunlight."

     

    krok_dim.jpg

  16. I experimented with it today just to see how easy it would be to bring a character in and it worked surprisingly well. I exported this as an OBJ out of an action window and was even able to play with the materials inside of Dimensions.

     

    krok_dimensions.png

  17. The original Robin in the 40s was only 8 years old, but I think most of the Robins have been older. You might split the difference and go 4'6" if you want to keep the contrast between them. According to Google, the average height of a ten year old boy is 54.5"

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