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largento

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Posts posted by largento

  1. Using the latest version of v19 (the one from May). I only ran the smallest one, but it tested better than expected. Not sure if v19b will make a difference, but I'll re-test it once it's available.



    A:M Version:


    v19.0 RC SSE4 (macOS Sierra 10.12.6)



    Computer:


    -iMac (Retina 5K, 27-inch, Late 2015)


    -4 GHz Intel Core i7


    -24 GB 1600 MHz DDR3


    -AMD Radeon R9 M390 2048 MB


    -2.12 TB Fusion Drive



    A:M Bench 2017 180p (Single Thread):


    00h 21min 51s



    Screen Shot 2017-08-26 at 9.56.56 AM.png


  2. That's what I'm thinking. They are spending more than they are making just to get people on board.

     

    For them to make money I'd have to buy the pass and never go to a movie.

     

     

    I'd think they'd have to have enough non-goers to make up for all the times the goers went. I'm sure some folks will keep a subscription they don't really use, but there's got to be a plan down the road. Maybe have the theaters agree to a bulk price if it's popular enough. I could see theaters being interested if they see a truly dramatic increase in sales, but who knows? Advertising on the app could be one route. They said they wouldn't sell your info to a third party, but they didn't say they wouldn't use it themselves.

  3. My understanding is that this is one of those "how can it make a profit?" type deals. MoviePass pays for your ticket. It's actually a debit card that puts the exact amount for the ticket on it when you "purchase" it on the app. The theater isn't getting ripped off.

     

    There are some drawbacks:

     

    You can't pre-order tickets in advance (like when the new Star Wars starts selling advance tickets)

    No 3D, No IMAX

    You have to be within 100 yards of the theater to buy it through the app.

     

    Personally, I'll probably still buy tickets to big event movies that I want to see in 3D and/or IMAX.

     

    But, it's still a good deal for being able to see movies I probably wouldn't have gone to see because of the price.

  4. I'm not sure what useful data they could deliver. Theaters already report their box office to the studios. At best, they might get some gender/age data, but they poll that during the opening. Their privacy statement states they won't sell, rent or disclose your personal information to third parties without notification.

     

    The best case scenario is that it gets people back into the habit of going to the theater and keeps our theaters from going out of business.

     

    I'm all for that.

  5. I just signed up for it. Seeing one movie in the evening costs more than the monthly fee. The two closest theaters were on the list. You have to wait for the card to come in the mail before you can use it. I think I could easily see myself going more than twice a month. In my 20s and 30s I used to go at least once a week, more if there were multiple releases I wanted to see.

  6. I just tried it in v18 and v19 on the Mac and it works in both for me.

     

    To be certain we're talking about the same thing, I did this:

     

    Right clicked on images in the PWS, chose Import->Animation or Image Sequence..., selected the first image and clicked the "import as an animation or a sequence of images" check box and clicked open. dragged image onto a patch and applied it. Opened the model in a choreography and watched the image sequence run in the timeline.

  7. I tried that, Rodney and it made no difference. The original instance that we were discussing was a box with depth and all of the normals facing outwards ...even an extra patch set to reflect the light was added but didn't solve the problem.

  8. That's what I get for using the default cho lights. :-)

     

    So, changing the spot took care of that, but the main issue is still the edge of the volumetric lights. I've played with various settings and intensity seems to help a little. In this render, the red is set to 10%, the blue 50% and the green 100%. The red breakthough is probably subtle enough that a viewer wouldn't spot it, but it's hardly a dramatic effect. At this point, the only thing I can think is to try to limit your camera movement and use a render without the lights to mask out the areas that are breaking through.

     

    testing0.png

  9. This was brought up in the Live Answer Time today and I wanted to mess around a little to see if I could figure out what was happening.

     

    What's happening, you can see in this image, is the cones of the lights are breaking through the lids of the boxes. At least the edges of the cones are.

     

    Adjusting "width softness" does factor into it somehow. In this example, it's set at 100% for the red light, 50% for the blue and 0% for the green. The oddity is more pronounced in the light set to 0%.

     

    testing_0.png

     

    Anybody got a clue what's causing this?

     

    I'm attaching the project.

     

    light_test_1.zip

     

    [EDIT] I forgot to mention that there's another oddity. The boxes all penetrate the floor, yet there are areas of light there at the floor, breaking up the boxes' shadows.

  10. Hey Bruce, welcome back!

     

    I'm not sure if Snow Leopard will work with the latest A:M, but if it doesn't, we might be able to find out what version was the last one that supported it. Depending on how old your tower is, you might be able to upgrade to a new enough version of OS X to use the latest A:M. I'm running El Capitan on my 2008 Mac Pro.

     

    I believe the A:M subscription grants you access to older versions of A:M.

     

    I'm very comfortable using the Mac version and I've made three short films with it, but I do know that some people have expressed frustration and moved over to the Windows version. There are certainly instances where the Windows version comes out on top. For awhile, I actually ran Windows using Parallels on my Mac so that I could make use of the Windows version without having to switch computers and it worked fairly well, but I'm so used to using the Mac version that I found myself using the Windows version less and less and couldn't justify the extra expense.

     

    I'm using a late 2015 iMac for my main machine and I use my 2008 MacPro to render.

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  11. Of course, without a deadline and occasional lashing of the whip, I can easily forget. Robert mentioned on Saturday that he is almost finished with the medallions, so finally, at gunpoint, I've happily finished this obligation which I'm shocked to realize was from nearly two years ago!

     

    I can't imagine it could possibly have been worth the wait, but here are your caricatures!

     

    matt_campbell.png

     

    rodney_baker.png

     

    Roger.png

     

    (They are png files on transparent backgrounds, so you can have fun with them however you would like.)

  12. I believe so.

     

    I hadn't realized that Photoshop now natively can create bump and normal maps from images. In the not-too-distant past, it wasn't an easy thing to generate a normal map on a mac.

     

    Yes, you could create a seamless image the traditional way, but it's pretty neat that you can do it with by pressing just one button.

     

    I think this PixPlant plug-in would be great for people who like a lot of fine-tuning control, which really isn't me. :-)

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