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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Nice POOCH Dale! That has 'mascot' written all over it!
  2. And here's MORE weirdness, I can get my dynamic action happening real nice in the chor but whenst I goes to render... NADA! I'm rending out to tga's, hair, reflections and shadows all at final resolution but the dynamic 'springy' doesn't do it's thing upon render. Has Joe Williamson 'hunter' commented anywhere about how he does what he does?
  3. Thanks Frank- that makes sense now. I seem to have it working...I think I had too many bones in my chain (2) so I made it just 1 and have somenthing workable, lets hope that HASH has that on the list for future revisions!
  4. Hey- Inspired by Joe Williamson's Hunter, I have been trying to get the Dynamic Constraints to work on some parts of my model. Hash has a nice simple tutorial in the online reference but the menu is different from the menu I get in my A:M v11.0o... (see attached illustration for clarity) I am trying to get the 'stiffness' control to work-Can anyone set me astraight on this? BTW- I would have posted this in the general A:M forum, but I see they do not allow attachments there.
  5. Thanks Dale, No- not a short film...for now just some demo-reel clips, maybe eventually some formulaic episodes... Yeah- I overdid the hair at the end!
  6. Thought I'd share my latest with the Forum. I'm dreaming-up a 'superhero' premice. 'CrimeBomb' is a masked crimefighter who's lazy ways forces him to take on a 'sidekick' to improve his ratings. Misty wins his heart and gets the job, only to learn that she has to do all the dirty work and CrimeBomb gets all the credit. She is unsure if their ratings are improving because of her crimefighting or her outfit, which CrimeBomb designed and insists she wears... Both are rigged with TSM1, awaiting TSM2...CrimBomb is heavy with fanbones and smartskin and needs a lot of work, MissDemeanor's hair is V11 with 2 separate matierials 1 for short hair and 1 for poneytail- which has an pose to enhance swinging back and forth. Also on her I modelled a thin box with full transparancy which goes along her backside and moves with the rig, from neck to waist, this helps with the collision detection. More to come... CrimeBomb1.mov
  7. Thanks guys...I'll address his arm proportions, but as you guessed they are over accented. I followed Ross's advice and went to the ARM and found 'Son of Pats' shoulder and hip tutorials very helpful... http://free.hostdepartment.com/s/sonofpat/shoulders.html I am currently fan-boning it to death. I'll fan bone a joint, run it thru TSM, make notes, adjust, over and over and over. THANKS for the sage advice and pointing me to (hopefully) a solution.
  8. OH- Here's an Arctic Pigs version of the model for closer scrutiny. Arctic Pigs is a GREAT way to show your models, methinks. Giant4bv10.model
  9. Hey guys... I'm working on this superhero-type named 'CrimeBomb... I have modelled quite a rigging delemma. Any advice on the best way to approach such a big-armed figure? Any rigging gurus out there want to try their hand? I'm sort of awaiting TSM2, learning what I can about fans and coggs and smartskins... thought I'd run it by the bunch of you, whom I highly regard. THANX1,000,000
  10. SWEET! Will the new Setup Machine have a rig for it? Nice work....AWESOME detail! Inspiring...
  11. Thanks for telling us it has a lot of Photoshop in it... if you hadn't a mentioned that I would say...'make it move and get it to Pixar and ask them 'when do I start?'' GREAT look! I WOULD love to see it animated. The art-direction rocks!
  12. Probably smoother than the actual car off the assembly line, nice work! Whats it for? Keep us posted.
  13. Hey Headless Bill---NICE Hollowbody! I'd pick it up and strum some Steve Earle chords...but I got blisstas on me fingas! Zach- That Strat is looking 'muy bien0' 2! check the spacing on those knobs though... are they equa-distant? I've got an idea for you...once your done and want to devote MORE time to this...change the 'look' of this pristine 'Eric Clapton' black beauty to a 'beat-to-hell' StevieRayVaughan #1 strat... I would LOVE to see that, and would pay for the file. If you don't know of SRV or the #1 let me know and I'll send along some pix! Cudos on the imageros!
  14. I agree with Justin. I used to try to capture every syllable and phoneme, not any more. Now I usually just 'gloss'over' the words and tend to spend more time with extremes. Go over the entire text once roughly, then 'comb' thru it where it needs work. Remember, this is cartoons...NOBODY should be trying to 'lip-read' your character.
  15. Hey Gang! Still experimenting with V11's neato hair. Did a quick test and thought I'd share. Constrained a vortex force to the hair dryer. Learned that the Vortex Force 'goes-thru' objects...other than that its purdy danged cool! Have a look! (WARNING: Model used in test is wearing bikini...) blowdryer.mov
  16. CINDY. Nice Zombie...How do you like the cog system...does it take long to implement? Does it make your character nice and bendy? Do you use it in conjuction with The Setup machine?
  17. Thanks TacoballZ! I wonder how many hashers see my avatar (Christopher Lloyd) and think I am some kind of mega-nerd. Bucaroo Banzai was a great flik, way ahead of it's time. My favorite line was when Perfect Tommie is leading the cowboy (The dude from 'The Fly') thru Bucaroo's engineering room and he notices a watermellon wedged amidst the machinery and asks 'What that watermelon for?' to which Tommie pauses and replies...'I'll tell you later'--- for some reason THAT just stuck with me for years! I'm sure it was supposed to be explained in a sequel that never happened...would'nt it be GREAT if they made a sequel? The wolf was modelled by my friend John Aretekis, a great Hasher whom I am trying to get back into the app. He and I are hoping to start a Detroit area users group...(Detroit Animation:Masters Network aka DAMN) details to come... ANY DETROIT or Michigan users out there? please contact me...
  18. Hats off to Randy and Bob and Noel and all the rest of the A:M programmers! I was unable to get reflections to work properly in v11 G and H but now in v I everything seems to be reflecting fine in my test render so far. That is GREAT tech support! I'm off on vacation for a week(no pewter), can't wait to see what I missed whenst I come back! This is a good note to take off on tho-
  19. Hey Sacman- The cheerleader scene did not bogg down the renderer too badly. I think it was about 1:30 per frame at D1 (720X486) resolution and reflections off.
  20. Done deal- did it yesterday the 24th, let me know if you did not recieve.
  21. Very NICE Amar. Looks like she'll animate well. Keep with it! What do you have in mind for an outfit? Now is the time to be thinking of that as well. We can't just have naked women running around in our animations, now can we? Also, hope you are thinking of some V11 hair. Keep us posted!
  22. Me again. I thru a mirror model into the mix. Notice anything unusual? Oh, I checked the model's 'options' and cast reflections is ON.
  23. Okay---I'm WIGGIN out over these reflections! I just made a new project, put two spheres into the chor...one sphere WITH hair and one sphere WITHOUT over a reflective floor and rendered. Worked fine. I reopened THIS project and got the same results...no reflections for the chick. It looks fine in a preview (render lock mode shift+Q) but WILL NOT RENDER RIGHT! I'm going to send this project to Randy Croucher and Noel Pickering but do I send the .mdl files as well? Or does the project file contain all?
  24. Frame from Big Ed...with reflections anomoly illustrated...
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