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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Interesting Nancy my render was a quick attempt but you took it to the next level ...will try your better feather later Later....
  2. okay tried matcap material with part of turkey feather image
  3. Always amazing you do not need design 101 ,,you should be teaching it or maybe design 2001 the Nancy Odyssey !
  4. Happy Birthday thanks for the inspiration
  5. added neon flicker in first entry
  6. wheres the squirrel ?
  7. http://www.hash.com/forums/index.php?showtopic=45680 flickering bulb
  8. flicker.mov flicker.zip in chor set light intensity with expression intensity If(Rand() neon sign using expression for glow to turn glow on or off 1=on 0 = off flickering.mov neonflicker.zip
  9. carried camera http://www.hash.com/forums/index.php?showt...2&hl=camera
  10. oldstuff.zip candle might come in handy for holiday project
  11. render in 17g
  12. made a block with a cutter making a hole added streaks just for effect just rough test burninto.mov burninto.zip
  13. Actually 400 West Evergreen Blvd Vancouver WA 98660 might be a church now per Martin Hash it had a ghost living there
  14. Happy Anniversary of your birth wish you many more
  15. Started with simple bug model idea then added background from old vacation picture flyingbug.mov flyingbug.zip picture of old hash office
  16. You could have the arrow emit sprites at the correct time and almost no speed whipped this up so a basic idea at best used leaf sprite hope it helps cloudedarrow.mov cloudedarrow.zip
  17. boolean can be fun like this old one http://www.hash.com/forums/index.php?showt...&hl=boolean
  18. Thanks Robert for following up on the possible fix ...I remember fixing files for people in earlier versions with the text editor
  19. Thanks for the link Rodney
  20. Not sure what may have happen but the mdl file is a text file if you look at it and compare to another mdl file it could possibly be fixed...or it was possible in earlier versions of AM
  21. Loved the animation
  22. Started this long time ago and was just reminded of that today http://johnl3d.synthasite.com/ might add some more to it
  23. Flooding ..do not want to even think about that ...hope everything can get backk to normal for you
  24. Mark I checked and have the working version from the latest extra cd also .... thanks for checking and will update my character group
  25. I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
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