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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. I know everyone is sick of this action by now, but here's Cutthroat. Cutthroat.mov
  2. Thanks Martin. I asked if anyone was willing to share an A:M Track action file with sound, but noone has posted anything yet. I don't have A:M Track, yet. And I don't do lipsync.
  3. Thanks guys. Here's an update to Sneeze. His glasses are fully incorporated into the rig and fully automated with expressions. So, whether it's A:M Track, main controls or the split controls, the glasses will respond accordingly. Sneeze.mov
  4. Here's Henrietta. Still needs some weighting here and there. Henrietta.mov
  5. Nope. Same as Xtaz. Ah, I see. I can't promise it's going to be ready, there are things I need to do before I release it.
  6. Looks good so far Michel.
  7. Thanks Ken. Which character are you referring too? Have we see it yet? Here the Wannabe Vern........ I mean Pirate, Sneeze. I'm still incorporating the glasses into the rig. Sneeze.mov
  8. Thanks Mark. Hopefully the rig will do the job for you. Here's the same action using Flemm, slightly modified in the chor using the controls. Does anyone have any A:M Track action files they would like to share, with sound? Flemm.mov
  9. Here's the first test render of the Story Teller. This animation uses the A:M Track action file with added movement for the controls in the action, plus overlapping action from the controls in the chor. StoryTeller.mov
  10. mtpeak2

    AM 2008 rig

    I'll be posting in the Wannabe Way forum.
  11. Mark asked me if I was interested in rigging his characters faces. Of course I said yes and we worked out a little deal. It gave me a reason to complete the face rig for the 2008 rig I was working on. I'm actually having fun installing the rig. So far it has been pretty easy to install. On these characters I've only had to translate and scale 1 bone to position the rig. I'm working on my third character with 2 more to go. I'll post some animation tests using the modified A:M Track action file I used in the 2008 rig thread.
  12. mtpeak2

    AM 2008 rig

    Cool. I'm not sure where I want to post it though, here or the Wannabe Pirates forum. What do you think? P.S. I want to get a hold of your Stalled Trek characters too. Maybe test installs of the 2008 rig with the face rig. Love those characters.
  13. mtpeak2

    AM 2008 rig

    Well, I'm on my 4th install of the face rig, 3rd for my client with 2 more after that. The rig installs pretty easily, I've only had to translate and scale one bone to position the rig so far. I have the brow, cheek and sneer bones with falloff turned ON. This roughs in the weighting pretty well. The eyes, eyelids, jaw and lips have to be manually weighted (lips probably could be set with falloff to rough the weighting in, I'll have to test it). I would like to post some test renders, but I'm not sure if my client wants me to, that's up to him. I'm sure he'll post something when he has something to show.
  14. mtpeak2

    AM 2008 rig

    Thanks John. The Thom model I posted has hands, but no face. I added the hands so I could create the rigging for the 2008 rig. Thom will not have a face, eventually I will post the Franky model fully rigged, but probably not until I have an installation rig ready. I may look and see about finding a head from a model and post it with the face rigged for testing, when I have time.
  15. mtpeak2

    AM 2008 rig

    No Michel, you didn't make a mistake. There are some issues with the scaling method though, that's why there's a need for an installation method and an installaton rig. David did most of the creating of the squetch rig. The problem with the squetch rig is the recompensating of constraints after the rig is installed. That's what I'm trying to avoid with the 2008 rig, which I have been able to do so far. I have continued to work on the facial rig, which for the mostpart is completed. As it is now, it's a standalone facial rig that can be installed in any model. I have installed it in 3 models so far and I'm finding it quite easy to install. In fact, the only reason why I completed it was, someone actually was willing to pay me to do some facial rigging on a few models for them (that doesn't mean I'm for hire).
  16. mtpeak2

    AM 2008 rig

    I am totally amazed at the fact that more people DL'ed Michel model (which has rig problems due to the method of installation) than the Thom model that I posted. I just don't get it. I really wonder why I even bother.
  17. Yes. Thanks to Michel posting his rigged model in another thread, I found a rig problem in the spine.
  18. mtpeak2

    AM 2008 rig

    I'll check it out Michel and see if there is anything out of place.
  19. Michel, It's going to be easier to install once I set it up. I have it setup to use the mirror bones plugin, so the installation rig will only have one side of the rig. Install one side, assign and weight one side, then run the plugin. Til the face rig is finished, I won't release an installaion rig. Hash inc added constraint baking (bones hold position when a constraint is turn off), I'm not sure which version it was added. This constraint baking allows the IK/FK switching. TSM was developed before this change was made, so the rig is not capable of the IK/FK switching.
  20. There is no installation rig for the 2008 rig yet. I haven't tried installing it in another model yet, so I'm not sure if scaling the rig like the 2001 rig will work. The rig isn't finished. As for the FK/IK switching, say you have 2 bones, bone A orients like bone B when the pose is ON, then when the pose is OFF, bone B orients like bone A. There's alot more to it than that, but that's the gist of it.
  21. mtpeak2

    AM 2008 rig

    Thanks guys.
  22. mtpeak2

    AM 2008 rig

    Here's the original A:M Track action file with no added animation. AMT_test2.mov
  23. mtpeak2

    AM 2008 rig

    I finally got back to working on the face rig for the 2008 rig. The rig is designed to use with Luuk's A:M Track or on it's own. I used the bones Luuk used as a base for the rig, which I added underlying controls for further control. The rig has 4 controllers which can be used to animate the face by itself or add further animation on top of an A:M Track action file. The controllers are setup Gizmo style and it's all expression driven. Each controller can be translated or rotated on the X and Y axis. Here's a test using Luuk's demo A:M Track action file, from his website, with added movement from the controllers to change the models expression. AMT_test.mov
  24. Assembly in a pose or action.
  25. Here's what a dome is (hemisphere). It has a star decal, but it's hard to see from this image. It's best to set background layers to flat shaded in its properties.
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