mtpeak2
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Using the rotate and scale manipulators on the Right Leg INSTALL bone so the ankle joint is located here. You will need to redo the whole leg installation right down to the toes. Make sure you follow the installation instructions.
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Sorry this took so long. I redid the CFA, to see what was going on. There is a definate problem. It appears that any hooks near the center spline do not miror correctly. I fixed allthe hook problems and tried the MirrorBones plugin and it worked fine. So now back to the rigging. I put the INSTALL bones back in for the leg, arm and balance. This should be all you need. First thing, drag the neck base manually to the location in the image, it's too low where it is now. g_final_half_Mark.zip
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Ok, there are a few things that need fixing. Some of the bone placements are not in a good position. Since you already ran the "InstallRig" plugin, I need to put the INSTALL bones back in for you. I can't do it right now, I have to go out for a couple of hours. I'll post the model, with the INSTALL bones back in as soon as I can. I'll post some images too. The issues are the shoulder joint, hip joint, shoulder base, ankle and the neck base. It could work as is, but not great. Also the fans in the leg do not orient correctly, they need all the rotate values to match. I did a quick MirrorBones plugin to see what happens. There seems to still be issues. It appears the the CFA is not mirroring correctly and it doesn't assign all the cps. I'll look into that more.
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That's OK. Post an image when you're ready.
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You can do this at any time. Once you CFA, the geometry will be mirrored, so you can adjust the cps on one side, with mirror mode turned ON, at any time. But you'll want to do it before you retexture and rig the face. (face rig not available yet, so you have time if you plan on installing it) If you want to get on with installing the 2008 rig, we can do that. Post a wireframe, in bones mode, when you're ready. Assuming you modified the version of the model that had the rig in it, BEFORE you used the MirrorBones plugin.
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It's hard to tell from this angle. If you're happy with it, then you can CFA.
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The only thing I'm going to suggest is, to adjust the cps in this area. I would shape the cps in the eyelids to fit the eye better and adjust the cps in the brow area. I won't look at the rest.
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Sounds good Katt.
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Steve, I moved our posts to a new thread.
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Vern, I don't know if it's going to replace the 2001 rig on the CD. The squetch rig was use in TWO and SO.
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I would shift these cps around to reduce the size of that 5 pt patch. For the most part, it's down to shifting cps around. There are still things that could have better spline layout, but this should animate fine. Before you CFA, let's see a side view.
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Let's push these cps away from the lips a bit and add another spline ring between them and the lips.
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I don't have too much to offer the group, other than rigging and whatever you see me post on the forum. It's Mark BTW.
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The hands look better. Give me front shaded/wireframe again of the face when you're done. Hang in there Steve.
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Hey Katt. I just love the story you have. If you ever want any help to get your story/dream finished, just ask. I'll try to help you with anything you need. You have me on Skype, I want to here from you at least once a week, if not more.
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The hands are the last post on page 2. Did you see my post for the redirection of splines on the face? Did you post the right image in your last post?
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One of these days I'll have to come to one on these meetings. Unfortunately I can't make it this time. Don's house is probably the closest for me, I'm from central Jersey (Princeton area).
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By the way Steve. Did you see my post on the fingers?
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Here's the next thing. I would shift a few spline and redirect some. There is a spline that ends in a hook in the lip, to me serves no purpose, get rid of it. My edit doesn't show it too well, but you want the splines smooth flowing with nice curves to them. The splines going into the lower eyelid want to be equally spaced (roughly), the same goes for the upper eyelid. Once you get this done, there is one more thing. I'm not going to worry about the top of the head and ears, since they are covered by the hair geometry.
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Looking much better. There are a few more things, but I can't show you til later.
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The face has a number of things that need work. The first problem area is the intersections located in the red circles. We'll try to get rid of them by redirecting and adding a few splines. The first thing I would do is add at least one more spline ring around the eye socket.
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I'd be a bit concerned on how the hands will animate. I would move and add a few splines for each finger.
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I was hoping you would fix things before you CFAed. Which model did you CFA? The model you posted I hope. For starters, in the crotch area there are 2 issues the need to be fixed before the CFA.
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Post a new thread in the wip section or in a thread you may have started already and I'll try to help you with it. It not that bad, but a CFA makes it alot easier. The head has the most problem areas, so if you plan on animating the face, your best bet is to fix it. So post some wireframes.