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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. A link to the project is on the Animation:Master forum. Trees with leaves thread.
  2. I got the zip file down to 3.4 megs and I am working with someone to try to bring it on-line.
  3. Cool. That would make a great screensaver.
  4. 22 megs zipped through XP. Don't know if zipping through winzip would be any better.
  5. Hi, looks good but the shotglass looks a little thick at the rim. Maybe move the hat a little to the left too.
  6. I'm not much of a critic, but you have two five point patches next to the ear. The one closest to the ear you could end the one spline in a hook.
  7. The treeswithleavs project is ready, but it's too big to post here. Any suggestions on where I can post it? That is if anybody is interested. It has 26 images, 5 materials, 6 models and three actions. Added a few sliders to the models. And added the material right to a tree target model to use with the treez plug-in to save a few steps.
  8. I did notice something strange today. The color of the model was rendering wrong (defaulting to original color). But I saved the project and reopened it and it rendered fine. The layers for the bigger forest worked well.
  9. Well thanks to you I now know I can add animation to the hair image. Now if I render that with an alpha channel, I could add it to a chor as a layer and build a bigger forest. I'll have to try it out. By the way, how is the tree cloth going?
  10. Hi John Tried your idea with my leaves project. Animated a couple of trees.
  11. Here's my first attempt at adding tree movement with a slider.
  12. Try hitting the spacebar or view/refresh on toolbar to refresh the hair material on that frame to bring it to where it is supposed to be before rendering. Hair is a little slow in refreshing itself in realtime.
  13. He looks great, but I have one suggestion. He needs claws.
  14. Here is a dynamics test with the toonleaves model.
  15. Ran into problems with the new 11.0b update, but I think I'll be able to work them out. So in the meantime here is the toonleavs model to test out. I would like to see some of the results of your tests please. It will keep me motivated to keep working on the project. The bushes are the default model, just scaled and slider changes. The trees are imported into the model and the material dragged into your group, just like the other model was. Deleting and renaming still apply. This is designed to not use a leaf image.
  16. Heres a pic of the toonleavs applied to trees. The bushes are just the base model that hold the sliders.
  17. How about some toon plants for my project.
  18. I was playing with dynamics and forces today. Here a test movie. The three models are the default settings in the project I'm working on. Stilling tweaking the settings. Made things easier.
  19. Looks very sturdy. I really like that wood material.
  20. My project is getting closer to completion. I had an idea last night. I had 1 leaf emitter model, 1 tree target model, and one action. I'm now adding two more of each. That way you can generate 3 trees in one shot instead of 1. You have to revert or reload project to make more. I'm trying to make more of a variety. The third ones default settings are more of a bush type plant. Still working on it. I'll try to post a pic. Have other ideas, but haven't gotten around to testing them yet.
  21. It will be part of the project file I'm creating. Still updating project. I have to write up the instructions, but I'd like to know if people are interested in it first before I do that. Haven't had too many reply to my posts.
  22. Did a little experimenting. Add two of the same tree in choreography and was able to change the sliders for each one.
  23. Added new slider to model for fruit or flowers. 30 frames vga qt sor3 multipass on 4 passes 14 sec a frame 7min 26sec total aprox 15 min to build tree and render movie with project I'm putting together.
  24. I'm not sure how long it took to render, not that long though. I'm creating a project that has the leaf emitter model and a basic tree model to use with Treez plug-in v.3. I found a way to transfer the hair material to the tree model without losing the sliders for the hair. It will include leaf and bark images. If people are interested I will create a folder with project, images, 2 models, the treez plug-in file and a text file with instructions on how it all works. I'm still working on gathering images and attempting to add a second emitter to add more density or to add flowers or fruit to the tree. I found a couple of problems with the first model that if you add it to the tree branches they take on the color of the material, if the tree is not decaled (v.3 treez plug-in decals tree). The second is if you add it to a group that is not attach to the tree the same happens. You need to set the transparency to 100% on the group and 0% to the material. Now back to finding more images.
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