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Posts posted by jakerupert
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competition fertilizes business:
See the latest gameengines news:
http://forums.cgsociety.org/showthread.php...9&t=1164644
cryengine für $9 per month
und
unreal für 19 per month:
http://forums.cgsociety.org/showthread.php...9&t=1164643
and unity 5:
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I think, its not possible now in a way that makes sense (except the soulcagedepartment solution maybe )and most unlikeley, that we get a plugin solution from Hash to lets say cycles.
Simply not realistic at the moment or near future.
So for some of my purposes i am transfering some of my charas , assets to poly with the obj exporter , liberating
Many renderpipelines, but in that case that Leads to using others applications for most tasks ,leaving A:M just for basemeshmodeling.
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Hi Yves,
Frankly i dont understand all of that techy talk,
But it would be great to have the possibility to achieve a look and style
Like from physical correct renderes like cycles or maxwell.
If you are saying, you could come close with A:M if you are just knowilageable enough
The better.
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Unity is free as long as you dont want to publish a game.
So I guess you could do "cinematics" for free.
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Nobody commenting on that?..
Dont you guys think that realtime gi will be pretty sensational
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The new unity gameengine update comes with realtime radiosity!
Maybe thats an alternative while using the pipeline Fuchur pointed out ?
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http://forums.cgsociety.org/showthread.php...9&t=1163559
Not specifically for AM but quite interesting nevertheless...
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Not working on i pad.
Maybe use another codec format?
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Whats this all about?
Cryptomining?
Sounds a bit cryptic???
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As far as Adobe is concerned, i freezed on cs 6 and since I own Mangastudio 5 i tend to fire up Photoshop fewer and fewer for coloring lineart, i still need it for its videoxapabilities though...
Also hope c4 d stays free of adobe...
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I Think your modeling skills and style have reached a very, very high standard.
Love your tank and toony cars.
Keep it up.
,) Jake
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Why is it you get no percentage from the sales?
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http://www.toonsup.com/skizzen/ostern/panz...fahrt?sid=79953
I experimented with a fast way to make a rough animatic for my movies trailer.
Imported my hash model as obj into Manga Studio and did a quick overpaint together with some
Waves and sky and animated the pieces in Anime Studio
What do you guys think?
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As far as i understand, its a monitor with build in Android ( like some tvs ) and you can use it also with a regular pc.
Then you would have the other OS but no "tablet" anymore .
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Only works with android, so no option really...
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The first movie on this site is really great...
But why would anybody need such a thing in the days of animestudio and wacoms?
Working digitally saves a lot of scanning!
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Great piece!
I wonder how this special wobbeling look is achieved....
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...but ist free just for your Videos on you tube..
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Hi jack,
Nice charas.
Looking forward to see your finished work.
And happy and laborious new year 2014!
. Jake
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What still breaks this pipiline is that you cant transfer the uvs and get just a naked model without displacement and normalmaps right?
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Well, i dont know. It would still be much harder to do and even more expensive to produce, i guess.
But maybe 2-d Animation would be another option, like Bill Plympthon doing movies as a oneman show.
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I estimate with todays technolgy a stunt like my project could be pulled off with a budget of 2 to 3 million Euro
In about 2 years time with a small team lets say of 6 very talented and dedicated people, that get payed just a living base during production time and a participation later.
So I guess the best thing I can do is trying to spread the word and get popular somehow in order to find a sponsor.
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Hi Rodney,
Due to your hint I changed the order of the books at toonsup, so that no other reader might run into the trap to start at the end.
Regarding the length take into account, that my premier goal was to generate material to be able to create an animatic for a feature length movie not to make actual comicbooks in the first place.
Since i am a great comicbookfan and I am "thinking"in panels , I thought it was a good idea to work this way, "smashing too flys with one clap".
You can watch an example of an animatic here:
http://www.jostkeller.de/marinavonsee.de/demo.html
Since i run out of time and money, i havent been able to follow this overambitious goal ever since.
I guess from the expiriences of TWO and killerbean it would have taken me another two to three years to finish the whole movie by first finishing all the animatics ideally with german and english voiceovers, then to rigg all the characters and animate them, composite etc. pp
But nevertheless it was fun doing it and this way i have gotten at least something to show to maybe attract some curiosity.
As for reference: I more or less dream them up from my memory of things i have seen in the past.
That way i get that simplified stylized look i wanted to achieve in order to be able to finish this project, ha, ha...
dDo now free
in Off Topic
Posted
Yes and obviously you need enough RAM
On my i5 with 4 Gig i cant get it running without crashing.